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Author Topic: List the uncounterable mechanics in adventure mode  (Read 5090 times)

Alfrodo

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Re: List the uncounterable mechanics in adventure mode
« Reply #15 on: August 09, 2015, 01:21:42 pm »

firing a crossbox is still certain death. I believe it takes like 10 steps to reload a crossbow?

First time I used a masterwork water buffalo bone one, tried to shoot a bandit leader from stealth.

Next thing I knew. He got up, and beat me to death because Adventurers prioritize loading their crossbow over remaining alive.

You're much better off throwing the bolts.
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GrizzlyAdamz

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Re: List the uncounterable mechanics in adventure mode
« Reply #16 on: August 09, 2015, 01:31:11 pm »

Bummer, thought toady mighta fixed that back when he did the movement/action split.
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Rumrusher

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Re: List the uncounterable mechanics in adventure mode
« Reply #17 on: August 09, 2015, 07:27:09 pm »

I guess it's because the firing is tied to an fort mode action and fort mode jobs are kinda longer than adventure mode ones. last I check most jobs if you dfhack them to run in Adventure mode takes over 100 ticks to complete which is more than enough time for someone to run up and stab you.
throwing faster I guess from no one in fort mode throws stuff on purpose.
wait if it's reloading that takes time couldn't it be easier and faster to drop all ammo but one bolt and fire that if you want to use a crossbow?

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peasant cretin

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Re: List the uncounterable mechanics in adventure mode
« Reply #18 on: August 09, 2015, 09:14:04 pm »

Sneaking and firing from a distance works if you maintain enough distance.

Very gamey to do, but you can always play against passivity. Campfires cannot be lit if you feel unsafe. But because of passivity the battle hasn't really started.

Whether you're outside or in a lair, you can erect a campfire wall and then begin shooting. Once they've fallen, you can jump over the fires and finish with melee, or you can remain behind the wall and keep shooting.

But yeah, without sneak or a wall of fire, 10 ticks is enough from a sprinter to move from one away to the tile next to you and attack twice.
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Chevaleresse

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Re: List the uncounterable mechanics in adventure mode
« Reply #19 on: August 20, 2015, 12:54:29 am »

Head-punches. Even getting nicked slightly on the head is enough to stun, and skulls can be caved in through steel helmets.
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Paaaad

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Re: List the uncounterable mechanics in adventure mode
« Reply #20 on: August 20, 2015, 04:30:57 pm »

Being in a body of water when it freezes.
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Re: List the uncounterable mechanics in adventure mode
« Reply #21 on: August 21, 2015, 06:27:03 pm »

Getting cursed by a mummy is the most hilarious thing for you and the most unfortunate thing for your adventurer. Life becomes an eternal joke where the most implausible will happen if its only purpose in happening is to spite you. If you raise a mug to your lips to drink some dwarven rum you will only succeed in smashing the mug upon your face whilst spilling all of the rum onto the ground. Upon lowering the mug, you will find in that brief time it has become infested with cave spiders.

Dunamisdeos

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Re: List the uncounterable mechanics in adventure mode
« Reply #22 on: August 21, 2015, 07:13:41 pm »

Multi-attack was hilariously broken when it came out. Not sure if that's still the case. You could punch, kick, bite, and swing your weapon(s) in one go. For me, this resulted in multiple mortal wounds to an enemy in the space of one round.
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Max™

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Re: List the uncounterable mechanics in adventure mode
« Reply #23 on: August 25, 2015, 08:34:22 am »

There is a pretty significant accuracy penalty on each additional attack, always felt there was but now it's easier since unk_3c under actions[k].attacks or whichever one it was is now known to be accuracy, with unk_30 attack velocity.

With high enough skill you can basically nullify that, with skill AND artifact weapons you can cancel it to the point where only a similarly skilled opponent has a chance to avoid being hit.

Multi-attack+controlled dodging though is damn close to uncounterable.
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tonnot98

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Re: List the uncounterable mechanics in adventure mode
« Reply #24 on: August 26, 2015, 10:04:40 pm »

There is a pretty significant accuracy penalty on each additional attack, always felt there was but now it's easier since unk_3c under actions[k].attacks or whichever one it was is now known to be accuracy, with unk_30 attack velocity.

With high enough skill you can basically nullify that, with skill AND artifact weapons you can cancel it to the point where only a similarly skilled opponent has a chance to avoid being hit.

Multi-attack+controlled dodging though is damn close to uncounterable.
So at high enough skill levels with good enough items, the game basically becomes a giant DnD battlegrid?
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Re: List the uncounterable mechanics in adventure mode
« Reply #25 on: August 26, 2015, 10:35:23 pm »

Yeah, once you get the hang of it and are fast enough you can just dance through an army.

At lower levels it will keep you alive, at higher levels it makes you a god.
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