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Author Topic: Necromancer: The End  (Read 32486 times)

Delekates

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Re: Necromancer
« Reply #255 on: August 03, 2015, 02:54:00 pm »

kinda take another path, go around, get around, that what i tryed to say
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my main lang is russian. Still i hope we understand each other :3

Tomasque

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Re: Necromancer
« Reply #256 on: August 03, 2015, 05:25:34 pm »

But where will you go?
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Delekates

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Re: Necromancer
« Reply #257 on: August 03, 2015, 05:44:20 pm »

okay, literally Search for an ability to get to the town without getting in the sun.
Actually on the map there is a forest just behind that town  :P
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my main lang is russian. Still i hope we understand each other :3

Andres

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Re: Necromancer
« Reply #258 on: August 03, 2015, 06:03:03 pm »

Find a dark alley and brainwash someone into being my servant. The aura should help since their guard will be down.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Tomasque

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Re: Necromancer
« Reply #259 on: August 03, 2015, 06:29:50 pm »

okay, literally Search for an ability to get to the town without getting in the sun.
Actually on the map there is a forest just behind that town  :P
That forest isn't close enough. You could teleport. You could create a bunch of darkness. Magic has no bounds, only the maluses associated with powerful spells. What'll you do?
« Last Edit: August 03, 2015, 06:44:33 pm by Tomasque »
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Tomasque

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Re: Necromancer
« Reply #260 on: August 03, 2015, 10:12:33 pm »

I'll risk a double post to tell you this message:
I'll probably update once I get home tonight.
I hope I can keep the lynch mobs off me until then.
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

ATHATH

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Re: Necromancer
« Reply #261 on: August 03, 2015, 10:21:13 pm »

I'll risk a double post to tell you this message:
I'll probably update once I get home tonight.
I hope I can keep the lynch mobs off me until then.
Aw. I just bought a new pitchfork...
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Tomasque

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Re: Necromancer
« Reply #262 on: August 03, 2015, 11:55:25 pm »

Never mind. Someone's using the computer and I'm definitely not doing this on a phone. No way, Hosť.

This'll also give Delekates time to post what awesome magic he'll use to get into the town.
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Andres

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Re: Necromancer
« Reply #263 on: August 04, 2015, 12:02:00 am »

It's not spelt "Hosť", it's spelt "Josť".
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Delekates

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Re: Necromancer
« Reply #264 on: August 04, 2015, 12:13:27 am »

((thats funny, cant i just bypass sun? i mean i wasnt thinking that ill get to the town so fast...
guess never mind lets roleplay  :o  ))
"Okay lets get to the main road and try to attack some kind of waggon. Hope we'll get lucky..."
Get tot the main road, wait for covered cart/waggon to ambush it.
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my main lang is russian. Still i hope we understand each other :3

Tomasque

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Re: Necromancer
« Reply #265 on: August 04, 2015, 12:43:42 am »

It's not spelt "Hosť", it's spelt "Josť".
I'm not racist, I swear!

Update coming tomorrow.
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

ATHATH

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Re: Necromancer
« Reply #266 on: August 04, 2015, 01:02:57 am »

It's not spelt "Hosť", it's spelt "Josť".
I'm not racist, I swear!

Update coming tomorrow.
*re-equips pitchfork*
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Tomasque

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Re: Necromancer
« Reply #267 on: August 04, 2015, 08:22:57 pm »

Coach and carriage hijacking! Oh my!
Turn Eighteen:
The Moonlit Shadow:
Try to find another innocent victim. Prepare better this time.
[4+1(r)=5]
 This time you make a more thought out decision. You grab a beggar in an alley and drain him to a husk. You are sated, though hears of living badly had made his blood taste like bad tea more than anything. It will do, however, for now.
Also buy/steal an umbrella so I can travel during the day on foot.
[7]
 A few simple spells later, and you have a new whatever-amounted-to-an-umbrella-back-then in your possession. With it you can walk in the sunlight, as long as you are careful and don't have to move around too quickly.
Hire coach/other means of paid transportation.
[3+1(nice people)=4]
 "Fine, I'll take you to Buxford," says the coachman before you can protest otherwise. He takes the handful of coppers from your hand and starts up the coach. Safe from the sunlight, you admire the view from the window. As you near the town, you feel the cart begin to shake, and you sense the presence of death nearby. A necromancer is hijacking your coach!

ATHATH:
Transmute the ground into oxygen in such a way that it forms a ramp. Wait for the guard to wake up.
[5+1=6]
 It is done. Let's hope he wakes up. Speaking of waking up, the hypnotization seems to have worn off. The guards begin to scream. The criminals begin to run.

Delekates:
Get tot the main road, wait for covered cart/waggon to ambush it.
[1] You wait for almost fifteen minutes before a coach comes near the town. You and your goblin minion jump at the coachmaster and attempt to stop the wagon, but the horses panic and begin to run! You are now on the coach and heading directly out of the forest!

Generally me:
Turn myself invisible and go into the carriage.
[1]
 You turn yourself invisible without a problem. The problem is that you you cannot make yourself stay material long enough to get inside the carriage. You are forced to jog along to keep up.
Silently kill both the councillor and the women
[5-1(jogging)+2=6]
 Simple enough. They slump in their seats, silenced mid-sentence.
before turning them into Vonzun.
[5-1(j)-1(v)+2=5]
 They raise their heads. One smiles when it sees you almost running to keep up with the now steady pace of the carriage.

conein:
SNEAK INTO ROOM WITH CONVENIENTLY PLACED WINDOW
[2]
 You try to summon forth your powers of levitation, but they seem to have failed you at the moment. An arrow whizzes by your head and plants itself into the ground. You are debate whether or not that was deliberate when you hear a loud voice come from on top of the city walls. "Do not move! Any further action will be regarded as an attempt to commit a crime of unknown nature, and will be punishable be death! Guards shall escort you shortly!" It seems like you were seen, after all.
IF SOME DUDE SEES ME CAST PARALYZE HEX
[1]
 You decide it's time for plan b. You throw a hex up at where you heard the voice from, but it dissipates before it reaches it's target. In retaliation, arrows fly at you from the top of the wall. [7-2(very heavy damage)=5] In the end, you look like a porcupine with quills in front instead of in the back. However, you are completely pinned to the ground, unable to move. On the bright side, maybe they won't be so hasty about getting you if they think you're dead.
Find a dark alley and brainwash someone into being my servant. The aura should help since their guard will be down.
[1+1(aura)+1=3]
 You walk the shadiest alley you can see (which where you are, isn't very shady) and brainwash the first victim you see. Said victim happens to be a mugger. You calm him down and cast your spell. He looks like he isn't going to mug you anymore, but he doesn't look entirely brainwashed, either.


Spoiler: conein (click to show/hide)
Spoiler: Generally me (click to show/hide)
Spoiler: ATHATH (click to show/hide)
Spoiler: Delekates (click to show/hide)
Spoiler: Magnumcannon (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: The Moonlit Shadow (click to show/hide)
« Last Edit: August 08, 2015, 02:08:37 am by Tomasque »
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Andres

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Re: Necromancer
« Reply #268 on: August 04, 2015, 08:24:01 pm »

Brainwash further.
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ATHATH

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Re: Necromancer
« Reply #269 on: August 05, 2015, 12:51:39 am »

Shrivel (using necromancy) the criminals' leg muscles, so that they can't escape.

"Calm down, calm down. There's no reason to scream. Look, I caught the criminals for you."
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping
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