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The fortress's situation is looking increasingly unsalvageable. What do?

Roll back to before Taupe's disastrous turn
Keep going and see what happens
Let it die

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Author Topic: (34.11 Succession) Clobbermountains -- The End(?)  (Read 379791 times)

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1455 on: April 19, 2016, 12:25:48 pm »

*Sighs*

Shall I continue with my administration?

Or do we give it a proper ending instead?

8}

Don't tempt me.

This is a slow period. As soon as June starts people will be pooring to every succession fort they can find to get a turn. Just give it time. I wanna see where this goes.

Probably, although I'm not sure the fort can stay relevant for two entire months without activity (although Spearbreakers ended three years ago and still gets necro'd occasionally, so)

E: Although I think a big problem is probably that people don't want to reinstall and reconfigure 34.11 for one succession fort :V  I think we coasted by for a while since at the time this thread started the then-current version still had serious issues with sieges and other features so a lot of people still had 34.11 lying around as a backup, but I don't think that's the case anymore.
« Last Edit: April 19, 2016, 12:28:41 pm by Mr Frog »
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Taupe

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1456 on: April 19, 2016, 12:31:28 pm »

To be fair I moved my vacations to May, to unwind after all this mess. Unless something horrible happens, I do plan to take a turn then, since I have nothing planned but to stay home snd enjoy the integrity of said home. Whether or not I just jinxed it by typing this is still up in the air.

Nothing says ''my home is safe and not on fire'' like making sure the dwarves' home ie unsafe and on fire.
« Last Edit: April 19, 2016, 12:33:07 pm by Taupe »
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1457 on: April 19, 2016, 12:47:13 pm »

Nothing says ''my home is safe and not on fire'' like making sure the dwarves' home ie unsafe and on fire.

A heartwarming ending to the Exploding Dryer Saga.
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Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1458 on: April 19, 2016, 12:51:32 pm »

*Sighs*

Shall I continue with my administration?

Or do we give it a proper ending instead?

8}

Don't tempt me.

Eh? You mean, you were thinking of... Ending this mess?

Or letting me rule it into the ground again?
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1459 on: April 19, 2016, 12:54:32 pm »

*Sighs*

Shall I continue with my administration?

Or do we give it a proper ending instead?

8}

Don't tempt me.

Eh? You mean, you were thinking of... Ending this mess?

Or letting me rule it into the ground again?

The latter. But tbh I think making someone take consecutive turns would be rather rude ("HEY COULD YOU BUST YOUR ASS PLAYING AND WRITING FOR ANOTHER WEEK AFTER YOU JUST GOT FINISHED???? KTHX") and kinda defeat the purpose of a succession game.
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Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1460 on: April 19, 2016, 01:11:56 pm »

@Mr Frog

It makes sense. Especially since I have to finish my report real soon. However, for the purpose of recreation...

I'm still choosing between drawing a comic which no-one reads and continuing my turn in a fort which's been semi-active for quite a while. But yeah, having someone play it constantly does not go well with the idea of a succession game.
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1461 on: April 19, 2016, 01:28:46 pm »

@Mr Frog

It makes sense. Especially since I have to finish my report real soon. However, for the purpose of recreation...

I'm still choosing between drawing a comic which no-one reads and continuing my turn in a fort which's been semi-active for quite a while. But yeah, having someone play it constantly does not go well with the idea of a succession game.

Go with the comic, dude. I'm honestly astounded by how much your artwork's improved since you started it

wait a second lemme bring up some old art of yours

Spoiler: Compare this... (click to show/hide)

Spoiler: ...To this (click to show/hide)
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Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1462 on: April 19, 2016, 01:35:12 pm »

Well thanks, though I can't really say the second one is too good, even for a doodle.
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1463 on: April 19, 2016, 01:43:04 pm »

Well thanks, though I can't really say the second one is too good, even for a doodle.

Well compared to the first...

> Lines much, much cleaner and weighted properly for emphasis and clarity
> Distinct shapes and anatomy, particularly in the face and hands; hair has visible structure to it instead of being a nondescript nebula
> Better-composed in general, in such a way as to enhance the impact of the image
> Better sense of lighting and shadow
> Facial expression MUCH better executed (this is important to me, I can forgive so many flaws in a drawing as long as I get a good sense of emotion from it)

don't self-deprecate around me bro, it just makes me more powerful
« Last Edit: April 19, 2016, 01:44:57 pm by Mr Frog »
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Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1464 on: April 19, 2016, 02:14:05 pm »


Hey, that review of yours is really helpful, now I have a clearer picture of what I can do to improve my stuff. I guess, that makes an artist - you use reference, draw a lot and compare the results.
« Last Edit: April 19, 2016, 02:17:16 pm by Monitor Lisard »
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1465 on: April 19, 2016, 02:17:21 pm »

This is the longest currently-running succession fort and it would be a shame to end that streak.

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1466 on: April 19, 2016, 02:47:20 pm »

This is the longest currently-running succession fort and it would be a shame to end that streak.

Well, now that we have a concrete time at which Taupe can probably start his turn I feel a lot better. We can probably keep on trucking for a few more months at least. E: Particularly because Taupe's turns are generally hype as fuck and the mere prospect of them instantly generates a massive spike in interest.

I just find it funny how much the fort has changed in the past 9ish months since its creation.

Then: Lore-heavy story fort with lots of side stories and characterisation
Now: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
« Last Edit: April 19, 2016, 02:49:23 pm by Mr Frog »
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1467 on: April 19, 2016, 02:50:41 pm »

I feel like the fort would be a lot different if the mutants were actually worth something instead of making units less powerful. We could use mutants as a disposable military.

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1468 on: April 19, 2016, 02:58:52 pm »

I feel like the fort would be a lot different if the mutants were actually worth something instead of making units less powerful. We could use mutants as a disposable military.

I'm not even sure what the hell happened with the mutants, I tested them in Arena Mode and a single armored mutant soldier could fight off like 10 normal similarly-armed soldiers singlehandedly. Perhaps that was just a hallucination.

E: Right, I forgot to add NOFEAR. That'll do it
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1469 on: April 19, 2016, 03:13:33 pm »

What if instead of letting the migrants in, we put them in squads. We unforbid some of the weapons and armor on the surface and have the recruits go pick them up. Then we make them walk into the nearest cloud.
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