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The fortress's situation is looking increasingly unsalvageable. What do?

Roll back to before Taupe's disastrous turn
Keep going and see what happens
Let it die

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Author Topic: (34.11 Succession) Clobbermountains -- The End(?)  (Read 378072 times)

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1530 on: April 30, 2016, 10:31:21 pm »

That's...not a bad idea. Brutal, but clever. Spawn fight Greater Spawn, don't they?

Yes.

...YES.

YES!!!!!



I love this idea. +1.

god damn how are you people this resourceful

E: Ninja-edit:

Yes, although you need a lot of them to kill a Greater Spawn

We have a lot of children. QED.
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DolosusDoleus

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1531 on: April 30, 2016, 10:54:54 pm »

I have no words for this. This is such an absolutely terrible idea that it just might work.

But holy hell, I'm actually speechless.

Also, thanks for the plug Frog. It's greatly appreciated!
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1532 on: April 30, 2016, 11:10:01 pm »

I have no words for this. This is such an absolutely terrible idea that it just might work.

But holy hell, I'm actually speechless.

I, for one, fully support our descent into ethical nihility and am disappointed it didn't happen sooner.

Quote
Also, thanks for the plug Frog. It's greatly appreciated!

You managed to do in four years what we needed 8* to do. Hell yes I'm pimping your fort.

E: i cant count lol
« Last Edit: April 30, 2016, 11:12:24 pm by Mr Frog »
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I so want your spawn babies

chaotic skies

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1533 on: April 30, 2016, 11:51:05 pm »

Ethics? You think we have ethics here? We ain't a group of bloody elves, no! We're a bunch of fuckin' dwarves! We were conserving resources, that's what we were doin'! Not holding up some code of honor!

I'm sorry. It was so tempting :P
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1534 on: May 01, 2016, 12:09:40 am »

Ethics? You think we have ethics here? We ain't a group of bloody elves, no! We're a bunch of fuckin' dwarves! We were conserving resources, that's what we were doin'! Not holding up some code of honor!

I'm sorry. It was so tempting :P

no need to apologise for being funny brochop

we're all dorks in here
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1535 on: May 01, 2016, 11:06:47 am »

We need fortifications so the Greater Spawn can see the kids, but also a way to let them out after they've turned. We also need a way to keep the kids separate so they don't kill each other as they turn. That would just be a waste.

Taupe

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1536 on: May 01, 2016, 01:40:50 pm »

We need fortifications so the Greater Spawn can see the kids, but also a way to let them out after they've turned. We also need a way to keep the kids separate so they don't kill each other as they turn. That would just be a waste.
I spent the whole day at work planning such schematics.

The design would be shaped like a long ''U'' with one branch leading to the old fort, one to the new. One branch contains a large bridge along its side, to hold then unleash the kiddos. The other side of the kid cells of made of fortifications. Each kid is sealed individually, in a 1x1 chamber using a burrow because fuck you kids. Put statues on the fortification side, or cabinets, to lure the demons in so they can spot the kids. Once each kid is turned, the large bridge is lowered, freeing all the children at once, with access to the old fort open but access tontue new sealed.

Opening the faraway branch would be the last step, prompting a miner to run like hell. Demons will spot cabinets and kids if they swarm there so its a ''safe'' job. We could install a bridge there to reuse the trap, but demons will inevitably trash it as it is lowered. I think if we need to weaponize ''two'' generations of kids we have a problem bigger than the spawnn themselves.
« Last Edit: May 01, 2016, 02:02:38 pm by Taupe »
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1537 on: May 01, 2016, 02:24:14 pm »

Lowered bridges can only be trashed by dwarves. You're fine.

chaotic skies

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1538 on: May 01, 2016, 06:53:37 pm »

If we even have two generations of kids we're going to be fine until we can kill the spawn. We can just keep sending waves of kids, saving every third wave or something so that we don't run out of dwarves.
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1539 on: May 01, 2016, 07:34:35 pm »

I say we keep the oldest kids, we're dangerously low on adult dwarves. The younger kids can get fucked.

Crashmaster

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1540 on: May 01, 2016, 07:46:42 pm »

Seconded.

Can we get a Therapist screen of current kids by age so we can decide on a minimum age for children we don't want turned?

Also can someone draw a dwarfy, "You must be <-This tall, to live," sign picture pls :)
« Last Edit: May 01, 2016, 07:49:55 pm by Crashmaster »
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1541 on: May 01, 2016, 07:52:27 pm »

The oldest kid should be 9-10, if I remember correctly. Almost all of them are under 6.

chaotic skies

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1542 on: May 01, 2016, 08:06:50 pm »

I'm not sure how to react to the fact that we're casually talking about sacrificing children to kill hellspawn :P
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1543 on: May 01, 2016, 09:13:28 pm »

They die to hellspawn eventually or they die fighting to hellspawn now.

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1544 on: May 01, 2016, 10:35:47 pm »

I'm not sure how to react to the fact that we're casually talking about sacrificing children to kill hellspawn :P

Joy. Sheer, unalloyed joy. Obviously.

On a related note, the fortress is now officially up for grabs, so if any of you lunatics want to unleash your inner Josef Mengele, you know what to do ;)

E: Also, if PuzzleBark happens to turn up again before someone claims the fort, he can feel free to continue his turn.
« Last Edit: May 01, 2016, 10:40:43 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies
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