Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

The fortress's situation is looking increasingly unsalvageable. What do?

Roll back to before Taupe's disastrous turn
Keep going and see what happens
Let it die

Pages: 1 ... 129 130 [131] 132 133 ... 140

Author Topic: (34.11 Succession) Clobbermountains -- The End(?)  (Read 379523 times)

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1950 on: July 19, 2016, 01:21:30 am »

Turn acknowledged, I'll get started on it either tonight or tomorrow, depending on how fast I can pawn this programming project off to the guy handling the netcode.

> Programming projects

*looks at my amateur self-taught C++ vidya shit and sobs*
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1951 on: July 19, 2016, 02:08:13 am »

Turn acknowledged, I'll get started on it either tonight or tomorrow, depending on how fast I can pawn this programming project off to the guy handling the netcode.

> Programming projects

*looks at my amateur self-taught C++ vidya shit and sobs*

Ah, C++
A learning curve reminiscent of DF itself

mikethete

  • Bay Watcher
    • View Profile
Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1952 on: July 19, 2016, 06:39:17 am »

This fort has become like the little train that could, but with more doom, gloom, and insanity.

And attempted dog gas chambers.
« Last Edit: July 19, 2016, 06:44:47 am by mikethete »
Logged

DolosusDoleus

  • Bay Watcher
  • Affably Evil
    • View Profile
Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1953 on: July 19, 2016, 09:31:07 am »

Turn acknowledged, I'll get started on it either tonight or tomorrow, depending on how fast I can pawn this programming project off to the guy handling the netcode.

> Programming projects

*looks at my amateur self-taught C++ vidya shit and sobs*

Ah, C++
A learning curve reminiscent of DF itself

Though I have to say that Objective-C probably has an even worse learning curve than C++ or DF.
Logged
Does that make scientific sense? No? Well it's Earth IV and he's a giant crocodile-man. Use your imagination.
Ongoing Forum Thingamajiggers:
Wikipedia Wars: Revengance

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1954 on: July 20, 2016, 03:56:48 pm »

I've never really understood when people say C++ is hard? I taught myself off of some online tutorials when I was 16 and I had a simple roguelike up and running within a couple of weeks

Admittedly I have no idea what I'm actually doing and there's a non-zero chance of my computer melting into slag every time I compile a program but
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

DolosusDoleus

  • Bay Watcher
  • Affably Evil
    • View Profile
Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1955 on: July 20, 2016, 05:57:44 pm »

I've never really understood when people say C++ is hard? I taught myself off of some online tutorials when I was 16 and I had a simple roguelike up and running within a couple of weeks

Admittedly I have no idea what I'm actually doing and there's a non-zero chance of my computer melting into slag every time I compile a program but

Well first off, it can become a pain in the neck to actually learn some of the more nuanced aspects of c++ because there isn't actually any official documentation. Also, having three different memory spaces with confusing interactions with one another can be frustrating to learn.

Also pointers.
Logged
Does that make scientific sense? No? Well it's Earth IV and he's a giant crocodile-man. Use your imagination.
Ongoing Forum Thingamajiggers:
Wikipedia Wars: Revengance

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1956 on: July 20, 2016, 08:01:59 pm »

memory spaces

Hmm. Didn't actually know those were a thing. Could make some nice reading material.

I'm usually pretty embarrassed talking about programming since I have massive gaps in my knowledge base, lol.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Amperzand

  • Bay Watcher
  • Knight of Cerebus
    • View Profile
Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1957 on: July 20, 2016, 08:12:15 pm »

memory spaces

Hmm. Didn't actually know those were a thing. Could make some nice reading material.

I'm usually pretty embarrassed talking about programming since I have massive gaps in my knowledge base, lol.

Sounds like me and everything I know.
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

The Master

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1958 on: July 20, 2016, 10:33:04 pm »

My turn huh? Well, I'll do my best. Not going to build hype this time because of the disaster last time. I'll download the save tomorrow and get started then. Sorry again about before. Life gets in the way.
Logged
Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1959 on: July 20, 2016, 10:43:35 pm »

My turn huh? Well, I'll do my best. Not going to build hype this time because of the disaster last time. I'll download the save tomorrow and get started then. Sorry again about before. Life gets in the way.

??? Did you mean to post this in the Braveworks thread? You don't appear to have a second turn pending.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1960 on: July 20, 2016, 10:56:36 pm »

Fortress is chugging along, albeit slowly; the magic 72 FPS hasn't come back '^^ Expect an update in the next couple of days, maybe even tonight if I'm not feeling too tired after Uni. Juggling three different object behaviour script types in Unity can mess with a girl's head; at least it's only C# '^^

chaotic skies

  • Bay Watcher
  • Vibing in anti-space
    • View Profile
Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1961 on: July 20, 2016, 11:14:11 pm »

Unity is a certifiable mess that I need to dive back into, head first, and not come out of until I can make something not terrible.
Logged
Don't let me start a forum game, smack me with a paper towel roll if needed

Professional Thread Necromancer

Monitor Lisard

  • Bay Watcher
  • You're a big lizard.
    • View Profile
Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1962 on: July 21, 2016, 03:40:38 am »

tfw I am studying history and can't brag about my past violent programming acts
Logged
ML's forum games and other good stuff

This artwork relates to the killing of the troll Ozyydif Kuilat by the cheese Eritoy Awexog in the early spring of 71

The Master

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1963 on: July 21, 2016, 08:44:00 am »

My turn huh? Well, I'll do my best. Not going to build hype this time because of the disaster last time. I'll download the save tomorrow and get started then. Sorry again about before. Life gets in the way.

??? Did you mean to post this in the Braveworks thread? You don't appear to have a second turn pending.
I did yeah lol!
Logged
Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: (34.11 Succession) Clobbermountains -- Things Are As Bad As They Seem
« Reply #1964 on: July 21, 2016, 07:44:39 pm »

I've never really understood when people say C++ is hard? I taught myself off of some online tutorials when I was 16 and I had a simple roguelike up and running within a couple of weeks

Admittedly I have no idea what I'm actually doing and there's a non-zero chance of my computer melting into slag every time I compile a program but

Honestly, Clobbermountains is a lot like C++.

Bloated, complex, impossible to understand, filled with beasts in every corner, combined with poor documentation, and the occasion NULL pointer that releases a bunch of demons into your filesystem.

I've dealt with legacy codebases less complex than Clobbermountains. I feel an urge to build a turning machine in Clobbermountains!

http://yosefk.com/c++fqa/index.html - sidenote, my GOTO reference on why C++ is a pile of dogshit.

Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )
Pages: 1 ... 129 130 [131] 132 133 ... 140