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The fortress's situation is looking increasingly unsalvageable. What do?

Roll back to before Taupe's disastrous turn
Keep going and see what happens
Let it die

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Author Topic: (34.11 Succession) Clobbermountains -- The End(?)  (Read 379028 times)

Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1410 on: April 02, 2016, 04:10:26 pm »

You know what? We only got 5 migrants, alright? That fisherworker... He's dead. He's so fucking dead. They're so wiping him out of existence with a single fucking precise swipe of they huge fucking claws.

I'm ordering everyone inside.


Spoiler (click to show/hide)

He is not coming. A cloud of red mist consumed him entirely. We're screwed, lads.

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We're not done yet, though. If we seal the gates properly-

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Mastercrasher? What is His Majesty's nephew- SOMEBODY GET HIM BACK!

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CRASHER! YOU PIECE O'CRAP! AS AN OVERSEER, I AM FUCKING CONSCRIPTING INTO THE MILITIA AND ORDERING YOU BACK INTO THE FORTRESS! I SWEAR, I'M EXAMINING YER BACKSIDE-

(OOC: fucks given by on break dwarves about burrows: 0)

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Alright, he's back! But the mutant dude...


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Guess what saved us from debacle! An alpaca! Thank Armok for creating them.


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Shit, he's armed! And he didn't forget how to shoot things... Gotta be extra careful.

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Out-fucking-standing, Thikud. Just the time for that piece of yours. We'll check it out later, alright?
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Argh, why the fuck? Why is there a miner in that corridor? I told them to get back in, not to-

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You know what, I don't care anymore. I'm bringing him back even if it will be the end of me. I am a fucking doctor. I help dwarves... COVER ME! I'M GOING IN!

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Alright... I pulled it. Don't know, how. That mountain of muscles must be scared of the alpaca. Now we have to seal the passage as close to the surface as possible. I hope that fisher dude won't be much of a trouble anymore.

Spoiler (click to show/hide)
« Last Edit: April 03, 2016, 04:55:11 am by Monitor Lisard »
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Taupe

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1411 on: April 02, 2016, 04:23:36 pm »

Just a normal day in Clobbermountains...

Crashmaster

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1412 on: April 02, 2016, 06:30:05 pm »

The power of the banshees pales before the far-reaching calls of *pig-tail fiber sock*.

DolosusDoleus

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1413 on: April 02, 2016, 06:33:27 pm »

What does it say about this fortress that the local wildlife is better at getting rid of the spawn than our own dwarves?
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chaotic skies

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1414 on: April 03, 2016, 12:24:17 am »

I'm not sure, but it I'm taking it as a sign that we're doing it right :P
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1415 on: April 03, 2016, 08:35:30 am »

Greater Spawn hardly qualify as "local"  or "wildlife". Or did you mean the eight forgotten beasts all sitting on one tile?

Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1416 on: April 03, 2016, 12:09:20 pm »

Alright, I managed to seal the tunnel. Everyone keeps ignoring the wounded miner, even though the jobs are at max... Is there anything I can do?
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Taupe

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1417 on: April 03, 2016, 12:34:52 pm »

Greater Spawn hardly qualify as "local"  or "wildlife". Or did you mean the eight forgotten beasts all sitting on one tile?
I assume they form a pyramid with a singing baby lion on top of it.

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1418 on: April 04, 2016, 01:13:27 am »

Alright, I managed to seal the tunnel. Everyone keeps ignoring the wounded miner, even though the jobs are at max... Is there anything I can do?

IIRC 34.11 had a bug where injured dwarves would stop creating Recover Wounded jobs after a bit if they were interrupted a bunch, or something (I'm only like 50% sure about this). You could always engineer some way to re-injure him.
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Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1419 on: April 04, 2016, 03:01:26 am »

IIRC 34.11 had a bug where injured dwarves would stop creating Recover Wounded jobs after a bit if they were interrupted a bunch, or something (I'm only like 50% sure about this).

He is recovered, though. As mentioned earlier, Lis had managed to snatch the wounded guy right under from mutant's nose. Poor dude's stuck in the bed, and nobody's willing to diagnose him.

You could always engineer some way to re-injure him.
« Last Edit: April 04, 2016, 03:08:17 am by Monitor Lisard »
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1420 on: April 07, 2016, 02:43:03 am »

mcbump

How's everyone doing?
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Imic

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1421 on: April 07, 2016, 03:00:45 am »

Alright, I managed to seal the tunnel. Everyone keeps ignoring the wounded miner, even though the jobs are at max... Is there anything I can do?
Name one of the migrants imic and give him a hammer.
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Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1422 on: April 07, 2016, 02:21:03 pm »

So, we're carefully bringing in the materials this night and... Wait, did someone just go- Taupe!? TAUPE! Argh!

Hold back! Hold back!


Spoiler (click to show/hide)

Despite all the troubles and general stupidity of some of the residents, we managed to erect a proper barrier... It'll hold off some unwanted elements, at least for a while. Might I also mention that captain Flame did a fine job building it. I say, two sensible women can turn this fort into something worthy of His Majesty's presence.

Spoiler (click to show/hide)

Somebody should really look into Aban's wounds... I know it ought to be me, yet I hardly have spare time for my medical duties. Anyone, please? I got a shitton of paperwork to do... I'm sure his insurance will cover the expences.

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Man, I wish I could help him at the moment. He's just lying there, drinking his ale... On the other hand, he might be the happiest beard in the fortress.

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Alright, yet another guy, a soldier this time, desided to clarify his name. There you go, Gimmick. You'll have to sign these papers first.

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Y'know, our militia could always use more bling. In fact, we're pretty low on many materials save presious metals. That's something notable.


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This guidebook on fortress sanitation says that walking around in tatters isn't good. Even the king's compelled to wearing rags. We have to do something.

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I've got a report ov'r here that mentions some merchants arriving recently... What merchants? Who the fuck even considers visiting this place anymore?

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Time to harvest the crops!

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I'm hearing something... Weird. Somethin... Familiar. Oh no.

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A group of banshees came in, probably willing to plunder the caravan leftovers.

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Oh. Their commander has just run right into... Him.

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« Last Edit: April 07, 2016, 02:23:32 pm by Monitor Lisard »
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1423 on: April 07, 2016, 02:26:12 pm »

OHSHIT

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1424 on: April 07, 2016, 03:36:24 pm »

This will play out in two different ways depending on whether the fish dissector was armed+armored or not.

If not, then it'll be chopped into tasty mutagenic steak strips.

Otherwise, that banshee is going to have a bad time.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

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My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies
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