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What is the next generic goal ?

Set up a contraband workshop for money
- 2 (15.4%)
Increase scouting coverage with zeppelins
- 6 (46.2%)
Raid a mansion
- 5 (38.5%)

Total Members Voted: 13


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Author Topic: X-PirateZ, Gal get punched in the face  (Read 152911 times)

RAM

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Re: X-piratez, flintlocks and laser guns
« Reply #195 on: August 13, 2015, 04:43:04 am »

Sometimes faces need to be punched, or nuked, it is sad when it is a prospective pet, but when it happens, there is nothing that can be done, you just have to lament the tragedy and move on...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Boltgun

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Re: X-piratez, flintlocks and laser guns
« Reply #196 on: August 13, 2015, 05:20:58 am »

WHY DID WE KILL THE BOOMASAURUS? WHY!?!?!

Because I'd have half the gals panicking on fire otherwise, it was to far away surrounded by a reaper and two guards. Maybe next time.

Sometimes faces need to be punched, or nuked, it is sad when it is a prospective pet, but when it happens, there is nothing that can be done, you just have to lament the tragedy and move on...

You don't punch faces often, but when you do, it's on a monster four times the size as you.
« Last Edit: August 13, 2015, 07:43:13 am by Boltgun »
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ATHATH

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Re: X-piratez, flintlocks and laser guns
« Reply #197 on: August 13, 2015, 01:11:27 pm »

Sometimes faces need to be punched, or nuked, it is sad when it is a prospective pet, but when it happens, there is nothing that can be done, you just have to lament the tragedy and move on...
But, but, but, he was going to be my best friend be dissected so that I could tame another one and have him be my best friend!
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

RAM

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Re: X-piratez, flintlocks and laser guns
« Reply #198 on: August 13, 2015, 05:55:16 pm »

There there, there will be other boomasauruses, and just think about all the joy they brought to the gals when they were face-nuked, just like a big-old naked bonfire with a free bar...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Darkening Kaos

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Re: X-piratez, flintlocks and laser guns
« Reply #199 on: August 14, 2015, 04:25:10 am »

     I'm just sad that I wasn't there to see the boomersauruserusesuresus...go boom.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

EuchreJack

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Re: X-piratez, flintlocks and laser guns
« Reply #200 on: August 15, 2015, 09:48:13 am »

Yay to not dying!  Thanks for not sending me to a certain death Boltgun!  Especially since you sent others to die, it really means a lot.

I favor laser rifles/heavy/assault, but I'll try a acid gun if we start to run out of ammo.  Can we manufacture laser ammo yet?

Speaking of which, anyone want to spoil the laser ammo formula for me?  Gal, I love me some laser stuff!

Boltgun

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Re: X-piratez, flintlocks and laser guns
« Reply #201 on: August 15, 2015, 12:45:29 pm »

Yay to not dying!  Thanks for not sending me to a certain death Boltgun!  Especially since you sent others to die, it really means a lot.

I favor laser rifles/heavy/assault, but I'll try a acid gun if we start to run out of ammo.  Can we manufacture laser ammo yet?

Speaking of which, anyone want to spoil the laser ammo formula for me?  Gal, I love me some laser stuff!

No laser ammo making yet, I am trying to find the formula and I have completed a crucial part according to the openxcom forums.

----

7 aug 2601

Eve Jobs-sama changed her mind about selling the old Earth books. She picked one off the pile and read it in one go. It confirmed legend about the ancient era where humans ruled the Earth, or rather, the end of it, as they reacted the worst to their loss of autonomy.



This is the time that Eve Jobs-sama could feel a new kind of power. She knew things that no one else besides she and her brainers understood. If she could share it, that would give mutants a power they were never meant to have, she would teach her gals to read, then drop books in mutant settlements… That was a sure way to enrage the Star Gods and put herself in a position of power in this world. Two mutated birds, one stone.



New gals has arrived in the late afternoon, eager to see some action. A few of them are relatives to the souls that were lost in that terrifying assault. It was a good timing because the runts were tracking a supply ship that landed in the nearby federation.

Spoiler (click to show/hide)

Landing #11

This ship was lightly guarded and the operators inside quickly panicked at the sight of the pirates. The gals quickly seized a shipment of disgusting food. Barely fit as a fertilizer.









It did not brought a lot of cash but it’s always good for the infamy.



9 Aug 2601

A few of the new gals came Dallas DC, what can be considered as the marketplace of the Confederation. They described the slaver country mainly focused on farming where they murdered their masters and escaped. This proved to be of very little interest for Eve Jobs-sama.



11 Aug 2601

The brainers kept decoding as much data as possible, this time they uncovered a bit of the international civilian transport.



Meanwhile the runts made a breakthrough. Using little engines and movement detector they could add more movement to their project. All they needed someone crazy enough to test their product...

14 Aug 2601

The gates of the Wako Base opened, giving the pirate a view of the central province below. Because there were not much to do in this base, she took a routing of jogging in the valley every morning. Except this time was different, a blue spot was visible in the rocky valley. She quickly ran back into the base to warn about the landed ship, how could they not detect this on the radar?



Landing #14



It was the baptism of fire to the Wako Base team who did not even took off with their plane, merely rolled in there. The stakes are pretty high because they cannot let the guild found the base’s location this early in its development.

Ready to prove her worth one of the gals jumped down and…



…aww…

The combat was quick and deadly, most of the gals falling to laser shots.



This guard in particular was a pain in the neck. He survived no last than ten lasgun hits before being finished with a flamethrower.



The situation was dire, the sniper next to Lita Boyl got critically wounded, but she still pushed through. The group cleared the small ship and made themselves the first accomplished gals of the eastern part of the world.



15 Aug 2601

Back at the Booty Cave, another ship was sighted, there had to be no supply without plunder in this part of the world.

Landing #15

The Bonaventura landed and the gals deployed quickly. The guild guard could hear a strong concussion but did not figure what it was.

* CLANG * CLANG * CLANG *

A guild operator left the ship, finding himself eye to eye against an angry Fatima Ann and her growling dog. But confrontation turned short when she got hit in the head with a bundle of explosives, thrown from the inside.

The concussion killed the man and the dog, Fatima was blown back but thankfully, Jehanne was right behind to provide first aid. It seemed that Fatima Ann found the pureblood version of a rookie murderer.

* CLANG * CLANG * CLANG *



The gals were divided into two teams, the first one assaulted the ship from the back, spooking the guild employed into taking the side exit.

The second team found the fugitives, the guard among them was ready to take as much gals as he could but what he saw caused him to hesitate. Among the gals something moved at a slow pace looking like a monstrosity.



Amperzand grinned inside her custom made power armor. The runts did a wonderful job glueing a full set out of the salvage brought back from the pogroms. The servo motors reduced her rocket launcher’s weight to basically nothing, and while it feels clunky to move inside this, she felt invincible!

Holding her launcher in one hand she fired into the group, sending gibs flying in all directions.





The gals opened the crate inside the supply ship and found beer and vodka bottles, huge amount of those! A party was held back at the base, to celebrate the deployment of the first power armor against the pureblood. Everyone was epicly drunk, and the drinking continued on the day after.

In their drunken stupor, the brainers designed an outfit for Princess Axespendable, Eve Jobs-sama hinted that she would be better off not wearing that in combat.

Spoiler: Semi nsfw (click to show/hide)

18 Aug 2601

Another shipment, the gals knew the drill.



The ship was transporting chemicals, that the runts uses in great quantities in their workshop.



20 Aug 2601

The brainers compiled blueprints of interceptors from the old times and figured something that the runts should be able to build in their hangars.



The laboratory has been cleaned and restored to its old glory with an organized full staff! Eve Jobs-sama gave them the title of “sci-ant-ists” and a simple order, restore the knowledge that humans held when they were conquered. Make everyone smart again!



10 Runts also joined the workshops. They were all excited to build the most advanced gear they ever dreamed of!



Wait…



Really ?

21 Aug 2601

The first knowledge brought back was coming for books describing mutants of old time, this technology will sure help a lot.



22 Aug 2601

A small ship was brave enough to face the Bonaventura and landed face first into the mountains. It fired back with its plasma rifle, which was a good indication of what the pirates were fighting against.

Crash #4

The pirates took laser weapons and a few more and progressed slowly. Soon enough they spotted the same purple aliens that they witnessed in operation NOPE.



The battle was slow, and long. The gals exposed themselves as little as possible, but lasers did little to no damage. Bombs did hurt then but only when used in excess, and after dropping their only satchel charge with the help of a dog, they had were running out of ammo, and life. Swabbie died left and right (including Pussy Destroyer, that nickname was dearly missed) and even Amperzand was badly hurt in her power armor.



And then a strike of genius turned the fight around, a gal released her flamethrower at them in desperation and the cyclop monster panicked, rolled around and slowly died in a fire.



Fire! That’s their weak point, and months of fighting the church filled the Bonaventura with flamethrowers! Gals started running back and forth, distributing flamethrowers and started moving on. The generous amount of smoke deployed made life hard for the cyclop and won the game precious time to regroup. How ironic that the church the worship the aliens gave the gals means to destroy them.

Plasma shots from above took out a few more gals, the survivors could see the floating shape, concealed under a robe. They were fooled the first time but this has to be a geniune Star God!



He could have been a valuable hostage if Angel didn't blew him off with her shotgun. She gals checked the body, four arms, a smug face even in death, finally they have seen a Star God, and murdered him.



As invaluable the act was, the loot was disappointing, and few could believe that the pirates were mighty enough to kill a Star God and his bodyguards. This attack ended quite unrewarding.



25 Aug 2601

Eve Jobs-sama dragged the shipping employees to her dungeon, she left a couple of hours later with more information about the trade guild and the hired guns that operate in this world.





Unlike the smugglers, the mercenaries are probably not worth the trouble, she wanted to set up a shop with them instead.

The brainers also made a summary of what the flashy devices captured from the large ship that cost many gal lives does, at least the brainers who were not mesmerized but these things.



To complete this busy day, lots of noise could be heard from the lower levels, heavy footstep and trashing woke up the girls during the night, wishing for someone to exterminate that annoying creature. Zve Jobs-sama found the reaper pit idea pretty good, she would toss rivals in it at will.



28 Aug 2601

The brainers went through the star gods remains and found nothing but a cloth robe. Really, nothing! They are definitely more useful alive than dead, and the gals has been tasked to bring one alive, even if it cost them.



It was no coincidence that a pogrom broke out in The Library. Eve Jobs-sama was spreading news in the various countries, in order to make the mutants more ambitious and it is logic for her enemies to torch a book storage.



So, without delay, the gals who are not stuck in the sick bay took off to stop them.



Euchre Jane was the first to step off the Bonaventura. Her new juggernaut armor warding off the fires from the nearby Boomosaurus. The other gals moved around obstacles to avoid getting hit, but there was not enough cover to capture it. Euchre Jane tried to rough it with her heavy laser by accidentally pierced its head.



The mutant advisor used his pseh-ow-nicks to track the beast consciousness.

On the east however, another Boomosaurus was awkwardly moving between the depots. It was a perfect opportunity and it was quickly stunned and tied down. There was no doubt that the brainers would learn to tame it.



The guild personnel was nothing special and were either shot one by one or fell against cutlasses. Boka was wounded by a grenade but quickly evacuated and put back into the action. The irony is that the more wounded the mutants get, the easier it is for the medics to fix them.



Fatima Ann tested her smg loaded with acid bullets, but was really disappointing. She failed to kill even a pest manager despite many hits. In the end, the blunderbuss is the only decent weapon to fire acid with.



And with one last assault, the pogrom broke apart.



30 Aug 2601

Another freighter ship landed in the north, more booty for the taking before the turning of the month.



As usual it was lightly guarded. A couple of enemies wore power armors but not the heavy guns that goes along. Fatima Ann almost died to a grenade, but two medics plus the mutant advisor put her back on feet right in time for her to cut the offending guard apart.

The ship itself transported vessel machinery that will be useful for the runts to produce more fighters.



On a side note, the lab is catching up with low tech guns, in hope that it will provide the runts better production later on.



31 Aug 2601

The brainers wrote a learning program specifically designed for mutants.

Eve Jobs-sama was not happy to  build a library in the Booty Cave and space was running out but she did everything that would spread her influence. This second tier of education will have to way however, because the prison cells are almost full and Eve Jobs-sama will need the help of her science team to handle all their guests.



The month ended with good and bad news. The good news is that the shipping business was now in a bad shape thanks to piracy. The bad news is that the central province was convinced that Eve Jobs-sama could be turned down. What idiots! Their government business is now fair trade for the pirates.



The month also concluded with reports of a rival band of pirates forming displeased the Big Boss, the Pidgeon patrolled south east Asia and, thanks to its radar dish, detected the Conservative Crime Squad rival base immediately.





All the boss had to do was to chose which team should lead the attack.

---

Did I hit a government ship by accident? Or is it just an infiltration mission from the guild? And is there way to have these guys pay protection again?

Anyway, I got better armor and I am making ships. Hopefully I’ll be able to shoot down ufos in the next month. I lack guns however and laser ammo is growing thin so I hope to get production up in the near future so I stop switching between low level weapon and laser every battle.

Anyway I reopened the vote, you can chose what are the next research goals.

Spoiler (click to show/hide)
« Last Edit: August 16, 2015, 02:36:00 am by Boltgun »
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Rince Wind

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Re: X-piratez, flintlocks and laser guns
« Reply #202 on: August 15, 2015, 02:53:21 pm »

I don't think you can win them back. Central province is gone for you.
It was probably a "sway local gouvernment" mission. Those are really mean in that you have to down the ship before it lands. If it manages zu land, the mission is a success, even if you raid the ship.
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RAM

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Re: X-piratez, flintlocks and laser guns
« Reply #203 on: August 15, 2015, 03:26:58 pm »

I finally meet a worthy adversary, but, alas, they had a targeting assist device in my proximity...
Wow, I survived two major injuries and my other self survived a freak-scary mission. Has all this excitement been training my health at all?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Boksi

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Re: X-piratez, flintlocks and laser guns
« Reply #204 on: August 15, 2015, 08:41:52 pm »

As it turns out, Boltgun's not the only one who can get silly/awesome names from the random name generator.

Spoiler (click to show/hide)
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

RAM

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Re: X-piratez, flintlocks and laser guns
« Reply #205 on: August 15, 2015, 09:06:11 pm »

Their strength seems a bit low, that could be a problem...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Taricus

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Re: X-piratez, flintlocks and laser guns
« Reply #206 on: August 15, 2015, 09:10:13 pm »

Yeah, but on the other hand, that bravery. Must be made of steel.
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Darkening Kaos

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Re: X-piratez, flintlocks and laser guns
« Reply #207 on: August 15, 2015, 09:32:18 pm »

    And melee specialist, so.....

    Topples over a lot, gets back up and perseveres, then takes a big swing at her opponents.....
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Archangel

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Re: X-piratez, flintlocks and laser guns
« Reply #208 on: August 15, 2015, 09:39:27 pm »

Their strength seems a bit low, that could be a problem...

Maybe it's not that she's weak, rather they're just so heavy she can't carry much extra weight?
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Taricus

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Re: X-piratez, flintlocks and laser guns
« Reply #209 on: August 15, 2015, 10:03:01 pm »

Or just uses them as the weapon :P
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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