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Author Topic: ArcTech: Incursus. A WIP text based game by myself.  (Read 3434 times)

Dutrius

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ArcTech: Incursus. A WIP text based game by myself.
« on: July 16, 2015, 05:46:26 pm »

I'm working on a smallish prototype text based game called Arcanus Technica: Incursus, written in C# using Visual Studio. Basically, you are a mage and have to survive against invaders from a different reality/dimension/plane of existence/universe/the next city over.
The setting in question is called Arcanus Technica (ArcTech, if you want to shorten it) and is being created by myself alongside the game.

I am mostly making this for two main reasons:
First, I am fairly new to C#, so this is a learning exercise in game creation.
Second, I want to develop a good magic system and some background lore to base possible future games on.
The magic system is split into three: Arcane (generic magic system that all mages use), Essence (player specific with it's own rules) and Demonic pacts (player specific with some... interesting mechanics).


Backstory
Spoiler: Backstory (click to show/hide)


Magic
The main part of the game!
As stated above, magic is split into three distinct systems:
Spoiler: Arcane (click to show/hide)
Spoiler: Essence (click to show/hide)
Spoiler: Demonic pacts (click to show/hide)


Screenshots
Some work in progress screenshots:

Title Screen:
Spoiler (click to show/hide)

Character Creation with Arcane selected:
Spoiler (click to show/hide)

Character Creation with Essence selected:
Spoiler (click to show/hide)

World Creation:
Spoiler (click to show/hide)

Arcane Manual:
Spoiler (click to show/hide)

Essence Manual:
Spoiler (click to show/hide)

Pact Manual:
Spoiler (click to show/hide)

Bestiary:
Spoiler (click to show/hide)

Topic Viewer:
Spoiler (click to show/hide)


Changelog
Spoiler: Changelog (click to show/hide)


More information will be added as development progresses. Please feel free to comment and leave feedback.
« Last Edit: November 23, 2015, 02:35:33 pm by Dutrius »
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Dutrius

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Re: ArcTech: Incursus. A WIP text based game by myself.
« Reply #1 on: July 16, 2015, 05:46:42 pm »

Post reserved for possible future use.
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FArgHalfnr

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Re: ArcTech: Incursus. A WIP text based game by myself.
« Reply #2 on: July 16, 2015, 06:37:54 pm »

Posting To Curiosity.
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FallacyofUrist

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Re: ArcTech: Incursus. A WIP text based game by myself.
« Reply #3 on: July 16, 2015, 06:53:07 pm »

Good luck. I predict at page 10 in this thread there will be a demo.
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Dutrius

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Re: ArcTech: Incursus. A WIP text based game by myself.
« Reply #4 on: July 26, 2015, 05:48:26 pm »

Pre-Pre Alpha v.0.1

Added an interface, search functionality and categorisation to the Manuals' Topic selector.
This should work in all the manuals, but currently I have only added stuff to the Arcanus Technica.

Pics:
Spoiler: Topic Selector (click to show/hide)
Spoiler: Search Function (click to show/hide)

Also, Changelog has been officially started.


Pre-edit:
Just noticed the typo in Category. I'll fix that in the next update.
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FArgHalfnr

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Re: ArcTech: Incursus. A WIP text based game by myself.
« Reply #5 on: July 27, 2015, 02:08:01 pm »

Nice to see progress on this thing, can't wait to see how it will develop.
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HavingPhun

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Re: ArcTech: Incursus. A WIP text based game by myself.
« Reply #6 on: July 27, 2015, 09:56:11 pm »

This is quite interesting, especially your ideas on the magic system. I saw that the demon pact wasn't an option in the character creation. Does every character get the demonic pact manual no matter if they chose Essence or Arcane magic?
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Dutrius

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Re: ArcTech: Incursus. A WIP text based game by myself.
« Reply #7 on: July 28, 2015, 07:10:32 am »

Yes. Every character will have access to it. The idea I have so far, is that somewhere in the first area, you get contacted by some sort of other worldly entity, which will enable use of blood pacts.
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Dutrius

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Re: ArcTech: Incursus. A WIP text based game by myself. v.0.2
« Reply #8 on: August 04, 2015, 06:48:42 pm »

Pre-Pre Alpha v.0.2

Not much to show for this one, I'm afraid. However, I have made a couple of UI improvements to the New Game screen.
New Game screen split into New Character and New World screens. Pressing "New Game" will first bring the player to the New Character screen, then to the New World screen when the "Continue" button is pressed.
Fixed the Category filter in the manuals. There were some logic errors in the v.0.1 version.
Topics can now be loaded. Currently only the file for Arcanium exists, selecting any over topic literally returns "error". I'll put in more helpful error messages in later as well.
Fixed Category typo mentioned in last update.

Pics:
Spoiler: Character Creation (click to show/hide)
Spoiler: Category Filtering (click to show/hide)
Spoiler: Topic Viewer (click to show/hide)

Notice:
Alright, I'm going to need a default name for both the World and City in which the game takes place. Random name generators will exist for both, but having a default will be nice.
If you have any suggestions, please share.
« Last Edit: August 04, 2015, 07:08:33 pm by Dutrius »
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FallacyofUrist

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Re: ArcTech: Incursus. A WIP text based game by myself.
« Reply #9 on: August 04, 2015, 10:07:30 pm »

World: Geriaye, Sotono, Thoros.
City: Sol Lapis, Umbra Indux.
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Dutrius

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Re: ArcTech: Incursus. A WIP text based game by myself.
« Reply #10 on: August 27, 2015, 03:47:34 pm »

Just posting to say that I'm still working on this.

I've been busy figuring out level generation. It's more complicated than I originally thought it would be.
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FArgHalfnr

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Re: ArcTech: Incursus. A WIP text based game by myself.
« Reply #11 on: August 27, 2015, 03:57:19 pm »

Great news then. And I totally understand. I've been working on a small game for a while myself for a while and it's impossibly long :-\.
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Dutrius

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Re: ArcTech: Incursus. A WIP text based game by myself.
« Reply #12 on: October 05, 2015, 01:49:34 pm »

Not dead yet. University's been keeping me busy. Hasn't stopped me poking at it though. I'm currently looking at putting in XML support to simplify the file system.

Hmm... You know what? I think I've done enough to increment the version number!

Pre-Pre Alpha v.0.3

A whole lot of internal stuff, including a few calculations for checking the price of spells in Thaums.

I've also added some player statistics. These will persist even if your character dies, so you can compare runs.

So far, amongst other things, I have:
  • Largest Critical Strike.
  • Most Spectacular Explosion of Body Parts.
  • Number of Enemies Who Killed Themselves. (This may or may not be on purpose.)
  • Number of Times You've Hit Yourself In The Body Part Doing The Attack. (This was a bug feature in a previous project. You could bite yourself in the head, for example. Bonus points for doing it accidentally.)
  • Number of Anomalies !!FUN!! things located.
  • Total Damage Inflicted on Yourself.
« Last Edit: October 05, 2015, 02:06:14 pm by Dutrius »
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Dutrius

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Re: ArcTech: Incursus. A WIP text based game by myself.
« Reply #13 on: November 23, 2015, 02:31:48 pm »

Still not dead. I've not been able to do much recently due to Uni assignments.

Anyway...

Pre-Pre Alpha v.04

More internal stuff. Mostly under the hood stuff related to the file system.

I can currently read in Terrain segments, materials, magical "elements" and magical effects, using a tag system similar to DF.
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Re: ArcTech: Incursus. A WIP text based game by myself.
« Reply #14 on: November 23, 2015, 02:56:03 pm »

This is an interesting idea, and I'm curious how the flexible post hoc presto will work.  For the demonic pacts, maybe allow for pacts with different kinds of supernatural beings.  At low levels, only a demon would stoop so low as to work with a pitiful mortal in such a "mercenary" manner, but as you grow in power and renown you work your way up from Bob The Demon of Running With Scissors to demigods and elemental lords to eventually powers accustomed to having actual worshipers.  Could make for a very risky enemy-of-my-enemy career path.  The game design challenge is coming up with plausible side effects for so many different powers.
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