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Author Topic: Jihad snake  (Read 2829 times)

vexxice

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Jihad snake
« on: July 19, 2015, 11:40:40 pm »

S---------><-------W
ALLAHU AKBAR

 :P :P
Okay, now that I got that out of me, I want help solving this mystery. So, the outpost liason from the mountainhome came with a merchant. I lowered the drawbridge to welcome the weary travelers, and all seemed to be going well.

The merchant decided to take a path through the trees I have circled in yellow. There was a rattlesnake where I have circled red. When the merchant got there, the wagon exploded (and so did the snake)! The merchant ran for his life from the mad suicide bombing snake. The rattlesnake apparently had over twenty teeth (which are strewn about now), so I would be running too.

Truly though, what do you think happened here? I joke about the snake, but what actually happened, and will it stop the dwarven merchants from coming? The game tells me that the wagon can reach my fortress, even between those trees, so I don't know if it just didn't fit. There are pieces of merchandise scattered all over the area. The outpost liaison made it into my base fine, but can he return home without a wagon? Can I acquire these items now that they are away from the wagon?
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Bumber

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Re: Jihad snake
« Reply #1 on: July 20, 2015, 12:09:01 am »

What does the combat report say about the snake?

The wagon fell apart when the pulling animals got spooked. You can claim the items once the merchants leave. They're going to blame you for the lost profits no matter what you do, meaning less goods next year.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

vexxice

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Re: Jihad snake
« Reply #2 on: July 20, 2015, 12:21:20 am »

Turns out an epic battle was fought in under a second. The snake got the merchants horse real good. The merchant got mad and gored the snake WITH HER BARE HANDS  :o. So, I guess this isn't quite as much of a mystery as I thought. I didn't know that wagons eploded if the animals leave them.
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Iamblichos

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Re: Jihad snake
« Reply #3 on: July 20, 2015, 05:20:30 am »

An IED, cleverly disguised as wildlife?

"Uh, sir... that snake isn't hissing... it's TICKING!"
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

PyroTechno

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Re: Jihad snake
« Reply #4 on: July 20, 2015, 04:38:42 pm »

Clearly, it just triggered the wagon's self destruct.
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Voidlord

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Re: Jihad snake
« Reply #5 on: July 21, 2015, 05:54:16 pm »

An IED, cleverly disguised as wildlife?

"Uh, sir... that snake isn't hissing... it's TICKING!"

Not as unlikely as it sounds I.S.I.S is apparently strapping bombs to chickens and goats in desperation, (they are running out of ammo, amongst other things) and using them as suicide bombers...
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The Void shall consume all

Dirst

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Re: Jihad snake
« Reply #6 on: July 21, 2015, 06:35:29 pm »

Pro tip: If you're organizing an event that involves a lot of international travelers, you don't want the attendees asking people at a U.S. airport how to get to ICIS.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Calidovi

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Re: Jihad snake
« Reply #7 on: July 21, 2015, 09:51:15 pm »

Step 1: Put snakes in minecarts
Step 2: Design an elaborate railway system with the bones of stray goats
Step 3: Crash snakes into merchants infidels
Step 4: Reap glorious -Zinc Cage- harvest for your and your God
« Last Edit: July 22, 2015, 07:54:02 am by Laptisen »
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Naryar

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Re: Jihad snake
« Reply #8 on: July 22, 2015, 03:09:01 am »

I think rattlesnakes have PRONE_TO_RAGE It doesn't have the [BENIGN] tag. Like carp, or unicorns.

That's what making him aggressive. Clearly the merchant went too close, at which point the rattlesnake declared a fatwa on the entire caravan, claiming them to be miscreants, and then what happened was only natural.

And wagons spontaneously deconstruct if the caravan is sufficiently stressed. I don't know the specifics, though.



arbarbonif

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Re: Jihad snake
« Reply #9 on: July 23, 2015, 01:34:14 pm »

I just had the merchant guards kill a giant king cobra after my miner and broker spent a day and a half chasing it all over the map, punching it.  It didn't even try to attack anything.
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PyroTechno

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Re: Jihad snake
« Reply #10 on: July 23, 2015, 01:49:47 pm »

I just had the merchant guards kill a giant king cobra after my miner and broker spent a day and a half chasing it all over the map, punching it.  It didn't even try to attack anything.

That one was a pacifist. Take it to another thread - people here are only interested in snakes that shout something vaguely racist and blow up in their faces.
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gestahl

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Re: Jihad snake
« Reply #11 on: July 23, 2015, 09:10:18 pm »

Step 1: Put snakes in minecarts
Step 2: Design an elaborate railway system with the bones of stray goats
Step 3: Crash snakes into merchants infidels
Step 4: Reap glorious -Zinc Cage- harvest for your and your God

I'd never thought of dropping fire snakes onto elven merchants before now.  Maybe its time for a worldgen.
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Cultural assimilation through conquest.
Sure, got a few unburied corpses lying around

Calidovi

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Re: Jihad snake
« Reply #12 on: July 23, 2015, 10:38:33 pm »

Step 1: Put snakes in minecarts
Step 2: Design an elaborate railway system with the bones of stray goats
Step 3: Crash snakes into merchants infidels
Step 4: Reap glorious -Zinc Cage- harvest for your and your God

I'd never thought of dropping fire snakes onto elven merchants before now.  Maybe its time for a worldgen.

How long until you can process venom from barrels, oh Toady?
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Bakaridjan

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Re: Jihad snake
« Reply #13 on: July 24, 2015, 04:01:27 am »

I think rattlesnakes have PRONE_TO_RAGE It doesn't have the [BENIGN] tag. Like carp, or unicorns.

That's what making him aggressive. Clearly the merchant went too close, at which point the rattlesnake declared a fatwa on the entire caravan, claiming them to be miscreants, and then what happened was only natural.

And wagons spontaneously deconstruct if the caravan is sufficiently stressed. I don't know the specifics, though.

It doesn't take much. In my most recent experience of exploding wagons, I happened to have the human diplomat show up just before the dwarf caravan and outpost liaison. The human's guards did some serious pathing to go kill a gray langur man on a chain up on my wall. Apparently my fortress is the only place in the world where things die because the sight of a single dead gray langur man was enough to send the merchants into shock and abandon all their goods on my doorstep. Seriously, how do they ever even make it to my fort in the first place? In my first fort that successfully got going I probably went five years with all of the wagons exploding because I didn't know what was going on and I had left my refuse pile right out by the front gate. Is this considered a bug at all?
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