Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 [22] 23 24 ... 159

Author Topic: Arms Race, OOC [Completed] Now with Arms Race III, against another forum!  (Read 217526 times)

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Arms Race, OOC Thread
« Reply #315 on: July 28, 2015, 05:28:40 pm »

Penetrating 20mm of armor? Absurd!
How do you think our glorious nation can afford so much steel armor? Let me let you in on a little secret, friend. It is actually an alloy with a disturbing amount of nickel and tin. At least, that's also going to be my explanation next time I'm caught naming a slightly unrealistic armor thickness and performance. Your armor technology will become more effective per-thickness as it ages and improves though.

If I make too many mistakes of this nature, I will simply be forced to show my "Not a bloody firearms historian" badge.
Oh, OK. :P *pats Sensei* I've actually been working with metal since a week ago. We don't have any single sheet (of steel) that's that thick, but we do use the forklift to move stacks of them, because you can't possibly move more than 2 at a time since we cut them 30-50 inches in length and they're all four feet wide and they each weight about 20 pounds.
Logged

tryrar

  • Bay Watcher
    • View Profile
Re: Arms Race, OOC Thread
« Reply #316 on: July 28, 2015, 05:37:34 pm »

Just so I'm clear, how does that design credit work again? Is it just a bonus to a single design action or does it grant a single additional design?
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Arms Race, OOC Thread
« Reply #317 on: July 28, 2015, 05:43:35 pm »

While I'm at it, is there also an explanation for why our SP-AT's 91mm doesn't badly outrange the steam tank's 80mm?
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Arms Race, OOC Thread
« Reply #318 on: July 28, 2015, 05:48:36 pm »

Just so I'm clear, how does that design credit work again? Is it just a bonus to a single design action or does it grant a single additional design?
A single additional design.

While I'm at it, is there also an explanation for why our SP-AT's 91mm doesn't badly outrange the steam tank's 80mm?
They're just pretty similar guns, altogether. That's not a drastic difference in size and the length of the cartridges isn't even stated. Making the round 11mm wider is not a guaranteed significant boost in range.

Also, so far Moskurg hasn't submitted any propaganda. Battle Report is either within the hour, late tonight.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Arms Race, OOC Thread
« Reply #319 on: July 28, 2015, 06:05:30 pm »

While I'm at it, is there also an explanation for why our SP-AT's 91mm doesn't badly outrange the steam tank's 80mm?
Your gun is a howitzer. That means shorter barrel and small propelant charge to lob a larger projectile a shorter distance than the equivalent gun.
Logged

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Arms Race, OOC Thread
« Reply #320 on: July 28, 2015, 06:07:50 pm »

To be honest I think both our guns are mixed field gun\howitzer
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Happerry

  • Bay Watcher
    • View Profile
Re: Arms Race, OOC Thread
« Reply #321 on: July 28, 2015, 06:12:16 pm »

Well, theres mine, which appears stalled, and then theres UR's, which I think is waiting on them.
Besides waiting to have have less design games going on at once, I'd like to ask Sensei how the rules for his work in the bits we don't get to see, but given that I'm currently playing in this one, I'd prefer to wait until the game is over before asking for a peak backstage.

...Besides, waiting gives Sensei time to make the rules even better as he playtests them. :P

Besides, we may go into the future!
Only if we're really luck! That'd be fun. ^_^
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Arms Race, OOC Thread
« Reply #322 on: July 28, 2015, 06:15:05 pm »

10mm is almost half an inch. If I took half an inch off our 3.6, that's a 13.8% decrease in size. That difference is huge. 10mm of gun is the difference between penetrating and not penetrating.

Try a German 7.5cm HEAT on a Tiger I hull, then try a German 8.8cm on the same target. http://www.wwiiequipment.com/pencalc/ You'll find that 13mm is the difference between zero effect, and clean penetration.

While I'm at it, is there also an explanation for why our SP-AT's 91mm doesn't badly outrange the steam tank's 80mm?
Your gun is a howitzer. That means shorter barrel and small propelant charge to lob a larger projectile a shorter distance than the equivalent gun.
You used your 80mm field gun for your tank. Sensei calls it a field gun, but he means field howitzer, since it's used as an indirect artillery weapon.
Logged

Knave

  • Bay Watcher
    • View Profile
Re: Arms Race, OOC Thread
« Reply #323 on: July 28, 2015, 06:16:13 pm »

Besides, we may go into the future!
Only if we're really luck! That'd be fun. ^_^

At this rate we'll be throwing mechs and power armour at each other by the 40's anyways ;)
Logged

Happerry

  • Bay Watcher
    • View Profile
Re: Arms Race, OOC Thread
« Reply #324 on: July 28, 2015, 06:19:01 pm »

Moskurg Song For Valiant Men (Unlike Puny People Of Arstotzka) Usually Sang By People Who Have Drunk Much High Quality Moskurg Alcohol
(Whenever it says '(Take a swig)', do not sing this, but instead take a drink from your mug.)

Moskurg is Great! (Take a swig)
Moskurg Men Are Brave! (Take a swig)
By the fangs of a Tiger! (Take a swig)
Upon Our Flag! (Take a swig)
By the Horsekillers of our forefathers! (Take a swig)
By our snazzy capes! (Take a swig)
Moskurg Is Supreme! (Take a swig)
Beware our guns! (Take a swig)
For Moskurg is best! (Take a swig)
All shall know! (Take a swig)
When we run them over with our Struunk! (Take a swig)
For Moskurg is best! (Take a swig)
By the fangs of a Tiger! (Take a swig)
Upon Our Flag! (Take a swig)
By the Horsekillers of our forefathers! (Take a swig)
By our snazzy capes! (Take a swig)
Moskurg Is Supreme! (Take a swig)
And Arstotzka Stinks! (Take a swig)
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Arms Race, OOC Thread
« Reply #325 on: July 28, 2015, 06:31:05 pm »

GUNINANRUNIN

a) Heavier shell doesn't mean longer range\higher velocity in all cases. It depends on length of the barrel, % of propellant in shells , aerodynamics and more factors
b) Your shell may be shorter than ours and be smaller. There are a reason why shells described as xxmm*xxmm
c) Fun fact: when USSR decided what gun to use for the new version of T-34 both 57mm and 85mm were considered. 57mm offered better penetration but 85 mm offered way larger HE shell and it was chosen because of that.
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

tryrar

  • Bay Watcher
    • View Profile
Re: Arms Race, OOC Thread
« Reply #326 on: July 28, 2015, 06:36:15 pm »

Rifled artillery would be dope.

I assumed actually bith were rifled, due to them being small shells. Hey Sensei, are our artillery rifled?
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Arms Race, OOC Thread
« Reply #327 on: July 28, 2015, 07:11:55 pm »

1918 Battle Report

Arstotzka's army now contains the following:
Spoiler (click to show/hide)

Moskurg's army now contains the following:
Spoiler (click to show/hide)

I amended the T1 Smasher with an electric turret motor in the description, like the Struunk. The Struunk I and SPAT are now merely Expensive.

The Moskurg army developed a major breakthrough in TAONKS this year, with the T1 Smasher. It has similar armor and weapons to the AS-T15, but is smaller, faster and has a rotating turret. They also began deploying their copy of the AS-MC16 SMG, called the Cascade. Arstotzka design the AS-AC18, an autocannon which rapidly fires 20x100mm rounds from a 25-round magazine. With armor-piercing rounds it can penetrate most armor on the field. They also revised the AS-F14 to be the AS-F14A, with a more reliable action, quickly re-loadable box magazine, and optional full length barrel.

The trenches that border the desert are lined with an even mixture of AS-1910 machine guns and AS-AC18 autocannons, to repel assault. Arstotzkan troops push past the trenches into the desert, riding motorcycles for the most part, with some AS-T15 steam tanks leading the push. AS-T15's escorted by motorcycles, face either convoys of Struunks or T1 Smashers escorted by cavalry. In either case, Moskurg has the advantage, the AS-T15 is too easily outmaneuvered. T1 Smashers can frequently attack from outside the AS-T15's narrow arc of fire to score a kill, even if it takes them a few shots to score a hit while moving. A Smasher's armor is only penetrated by cannons, which the motorcycles don't have and AS-T15's don't have on their sides. Arstotzkan motorcycle troopers are about an even match for Moskurg cavalry, they have machine guns but are prone to mechanical failure, and can't shoot behind themselves. Struunks are often hunted and killed by motorcycles, but their armor means their Stallion is effective from much further away than even armor piercing AS-1910's. Some sidecar gunners use the AS-F14A rifle to good effect. A couple times, AS-T15 crews abandon their vehicle due to heat. The SPAT has been mostly used as mobile artillery, able to shell Arstotzkan trenches and retreat. The Brumby and T1 Smasher are both boons to Moskurg trench assaults, but the T1 Smasher lacks good machine gun cover and is vulnerable to the AS-AC18 autocannon. The autocannon allows troops to stop Struunks from the edge of M1 Stallion effectiveness and kill T1 Smashers before they get many shells off, and the shortened Bombardier is just not that accurate. The Model 2 Radio is sometimes brought to the front lines by cavalry groups, but is vulnerable in the open and destroyed. Luckily for Arstotzka, Moskurg does not succeed in coordinating enough artillery support to destroy autocannon emplacements and make a Smasher push. The Cascade doesn't see much use, except by cavalry officers against motorcycles (where it is pretty effective). (Arstotzka 4/4)

In the mountains, more Arstotzkan troops adopt the AS-F14. Some still prefer the Nosin for longer range engagements, as the AS-F14's open bolt moves the gun slightly when fired. Moskurg casualties are greater than last year, but the Brumby lets them hold their ground. (Each faction 2/4)

Arstotzka cuts roads deeper into the jungle to allow passage of their troops by motorcycle. In a few places, Moskurg roads are brought out to meet them and Struunk assaults are staged. The AS-F14A replaces the Nosin Magant in popular use here, and Moskurg officers giddily unwrap blue and silver bows on the boxes of their new Cascade SMGs. Struunk assaults on roads are short and cause high casualties for both sides, but utterly useless in range of AS-AC18's. SPATs make their way down the road to shell these positions, and where close combat occurs, Moskurg troops have the advantage on Arstotzkan ones. Moskurg gains ground. (Each faction 2/4).

The German engineers join Arstotzka, Arstotzka earns 1 Design Credit and may make two designs in 1919.

Meanwhile in Europe, the allies win WWI, forcing Germany to sign a ceasefire that begins at noon, on December 12th.

Espionage actions this year were generally unsuccessful all around.

Design phase of 1919 begins.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Andres

  • Bay Watcher
    • View Profile
Re: Arms Race, OOC Thread
« Reply #328 on: July 28, 2015, 07:22:35 pm »

Shouldn't the Cascade be Very Expensive? The complexity makes it Expensive but both its bullets and the gun itself are made with mm. Our DB shotgun is Expensive specifically because it uses calibre instead of mm. Moreover, Moskurg has none of the prerequisite technologies to make an SMG so I feel it should be made even more Expensive.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: Arms Race, OOC Thread
« Reply #329 on: July 28, 2015, 07:24:39 pm »

We stole your gun and changed the measurements to imperial, so it's only expensive.
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext
Pages: 1 ... 20 21 [22] 23 24 ... 159