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Author Topic: Arms Race, OOC [Completed] Now with Arms Race III, against another forum!  (Read 217502 times)

Sensei

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Re: Arms Race, OOC
« Reply #2040 on: September 14, 2015, 07:01:30 am »

1935 Army Status

Arstotzka's army now contains the following:
Spoiler (click to show/hide)
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Sensei

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Re: Arms Race, OOC
« Reply #2041 on: September 14, 2015, 07:02:06 am »

Moskurg's army now contains the following:
Spoiler (click to show/hide)
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Sensei

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Re: Arms Race, OOC
« Reply #2042 on: September 14, 2015, 07:03:46 am »

The Civilian Market
Ships from both sides carrying sample weapons and designs were captured and scuttled by rebels, in AS-CV22's with the red-and-blue Rebel Union flag.

1935 Battle Report FINAL BATTLE REPORT

This turn will be taking a little different format than usual.

This year, both sides went all out with massive designs. Moskurg built The Death Ball, a 30-foot concrete and rebar boulder, with a gyro stabilizing system, rolling on two equally large steel wheels propelled by dozens of rockets in a circular arrangement. It can crush a tank, but is prone to going off course and can't really be moved once constructed. Arstotzka built the AS-ARAC-35, a massive portable runway project which turns a train into a temporary, mobile runway. It can store and refuel a small amount of planes at a time, with some difficulty, and there are only a few locations convenient to use one. Arstotzka also converted the stolen Tiger armor to metric measurements, which currently means it is Expensive and as readily available for Arstotzka as it is for Moskurg. Arstotzkan soldiers have been ordered to use the armor piecemeal as convenient, instead of necessarily saddling themselves with the whole thing.

Arstotzka spends their expense credit on the AS-T33, making it cheap. Ships full of steel arrive regularly, and tanks issue from the factories in a line like traffic on a city street. Moskurg uses their expense credit on The Death Ball, using truckloads of foreign cement and rebar to enact their twisted purposes.

The war in the air, like last year, is generally in Arstotzka's favor. However, deep in the central desert over Moskurg's capitol, Arstotzka deploys a severely reduced amount of airplanes, due to relying on a few AS-ARAC-35 installations as the only airstrips close enough. At a given time, only about three wings of planes can make a coordinated attack over Moskurg, which usually means a bomber and two or three escorts each. Fortunately for them, Moskurg has a shortage of Model 4 Yellowjacket fighters, and the Bumblebee AA is not totally ubiquitous. They are still outnumbered but due to the Model 2 hornet being a rather easy-to-shoot-down bomber, Arstotzka drops about as many bombs on targets as Moskurg.

On the ground, both sides have focused their forces entirely on the desert near Moskurg's capitol. The battle this year is greater than it has even been, men crowd the streets and fields, and there is a constant haze of smoke and dust that remains in the air for months on end until the Moskurg monsoon season. In Moskurg, the conscription process has disposed of such formalities as lists of names and military academies. If a man can fight (Moskurg High Command has stubborn policies about women), they are handed a gun and told to fight- or upon seen Arstotzkan soldiers approach their field, farmers and shepherds will take up decrepit Horsekiller rifles, tie the first strip of blue cloth they can find around their arm, and go to fight. Against this thorough resistance, Arstotzka begins similar aggressive conscription, rushing soldiers through training and pressing AR34 rifles into their hands. The war that was once spread across Forenia is now concentrated around Moskurg, and amplified two fold. Blood runs in rivulets through the streets, fields and desert. The scent of burning and rotting flesh can be smelled for leagues.

The majority of fighting is on the city borders, where a soldier might be in a wide open field or trench one hour and running from room to room in a three story building the next. Arstotzka's armored columns are ubiquitous, the AS-T33 outnumbers T2 Breaker tanks, and are not invulnerable but will typically win fights unless they're ambushed or significantly outmaneuvered. The battle through the desert itself is one of Moskurg constantly backing away from what became known as the Iron Tide, sniping what they could and running. Until Arstotzkan columns came in range of the city and villages, and saw... the boulders. At first they looked like huge bunkers. But they had wheels- maybe tanks with some kind of concrete armor? They one starts to move, rocket trails flare off of its great wheels. It's going faster, and faster, huge AS-T33 75mm cannons start firing and tear chunks of concrete off. A dozen tanks and their support crews are firing, rockets streak through the air. "HOLD THE LINE!" shouts an AS-T33 commander, over the din of battle. A shot breaks the left wheel off the Death Ball, and it spins off into an empty field- then moments later, the second one rushes upon the tank column, and crushes four AS-T33s, scatters a squadron of M17 cavalry and tumbles through a group of AS-MAT26 tank destroyers, wrecking most of them before collapsing in half at the end of its wake of destruction. A third Death Ball still sits on the outside of the little village, daring Arstotzka's army to come closer. The tank commander who ordered his men to hold to line looks at the huge rut in the ground behind him, and the twisted metal wreckage of a third of his subordinates. Then from the horizon, a .30 caliber bullet from an M2 Osprey sniper rifle kills him instantly. The group routs in panic.

A month later in another part of Moskurg's border, Arstozkan commanders have grown more wise to Moskurg's secret weapon. Death Ball fortifications -that is what they are, they are built at great effort and not moved, except to aim, until fired- are targeted from far away by venerable AS-1912 artillery and 75mm DT33 cannons on the AS-T33 tank. If either of the steel wheels are damaged, the entire Death Ball is compromised, and after several terrorizing incidents which faltered Arstotzka's Iron Tide, commanders have learned to aim for those. They are not entirely useless- they deter attack long enough for B2 Destroyer guns to lay down a lot of shots. In another border battle, the fundamental unreliability of the Death Ball comes to light. It was not unheard of for the Death Ball to go veering off course, but one desperate Moskurg defensive force fired their last death ball, with all the others having been rendered inoperable, only to watch in horror as it leaned on one damaged wheel, and perhaps with its gyroscope having failed, veered around and crushed a Moskurg bunker and a whole Destroyer battery into rubble. Officially, High Command says that damage from Arstotzkan tank rounds caused the disaster, but rumors spread of rebel sabotage.

Ultimately the fighting moved into the outer city. The fighting is once again taking place from street to street, room to room. By now Arstotzka has implemented their AS-ARAC-35 project. Four rail sites have been converted into uneven, somewhat dangerous iron airstrips, and host a total of five ARAC trains which vary a little in length. Landing on the narrow runway is a harrowing task, especially for AS-1931-HAFB bombers, so only Arstotzka's best and most glorious pilots are selected for the precious landing sites which will enable the Arstotzkan air force to strike at Moskurg's capitol directly. The first wave of aircraft consists only of AS-DB-HF-23 and AS-HF-32's to escort them, and are coordinated to fly overhead just as the first Arstotzkan forces enter the outer city for air support. On the ground the fighting is fierce. Arstotzkan soldiers mostly use the AS-AR34, selecting fire as range dictates, and benefiting from its small size and weight to clamber through debris. In a squad, there is often a soldier with an AS-1924 LMG or AS-1911 mortar for fire support, and officers will equip a scope to an AS-F14 for a weapon which compromises sharpshooting and the ability to defend oneself at medium range. In close combat, soldiers with support weapons use their AS-SP30. Some soldiers also make use of the silencer to kill as many enemies as possible in an ambush before being spotted. Squads will also often have one soldier carry an RPG or mines, and use grenades often. Special armored squads storm through buildings and favor the AS-AR34. They are countered by an equal quantity of armored, and fierce, Moskurg soldiers. What Moskurg lacks in hand grenades, they make up for in flame throwers. Most soldiers use a Model 1 Rifle or an MK47A, although armored stormtroopers sometimes prefer the original large caliber MK47- the M3 Sorraia isn't easy to operate while moving in armor, and the MK47 can blast a cowardly Arstotzkan through the wall he's hiding behind. Since the situation is desperate, more soldiers use the Hippo Recoilless Rifle than before, climbing to the tops of buildings and firing downwards at the top armor of Arstotzka's ubiquitous AS-T33 tanks. Their attempts at using mines to stop the tanks aren't successful though: on the cobblestone streets, it's difficult to pry a hole to stack mines, and a single Viper mine won't even track a tank, which leads to Arstotzka using their tanks for mine clearing. In close combat, the two nations are close to equally matched; Arstotzkans are better equipped in terms of large automatic weapons, and they have versatile grenades, but Moskurg is fierce, and puts flamethrowers and shotguns to good use. Sometimes Moskurg soldiers defending a building against Arstotzkan entry will simply run out of the building, block the doors or toss mines in front of them, and light the entire structure ablaze. Also, as Arstotzka's armored soldiers come to learn, metal armor provides no protection against a flamethrower. Arstotzka uses RPGs to assault T2 Breakers on occasion, but more often uses them to clear out a room from a distance. Because the Arstotzkan tanks outnumber Moskurg's by so much, Arstotzkan infantry mainly leave fighting armor to their own armor. Moskurg cavalry runs through the streets, hopping over rubble and issuing MK47A fire at anything that moves. Moskurg also has their snipers with the Eagle Sight MkII scope, able to equal Arstotzka's.

Major Anibal of the Moskurg army fired his Hippo into the side of an AS-T33's turret, from up above on the west side of the third floor of the Great South Library. It smokes for a moment, and the explodes outright as the ammo catches. He drops it on the ground in favor of his MK47A and makes short work of the tank's support team. An AS-1931-HAFB buzzes quietly, far overhead. There is a steady POOM-POOM-POOM over the din of battle from the small battery of Bumblebee guns in the courtyard. He watches with satisfaction as the HAFB's right engine bursts into flame and the crew parachutes out- he protected those guns. Then he spots another HAFB overhead, and picks up his radio set. "Bee team, have you got that other bomber?" No response, but the guns are still going, POOM-POOM-POOM. He looks down into the courtyard- another AS-T33 is approaching the courtyard entrance below him, and the Bumblebee guns have lowered to the ground to shoot at it. The tank's front armor blocks a shell, but then another glances on the turret, locking up the traverse. Another shell penetrates the turret, all before the tank can get more than one stray shot off. Good, at least they got it. But they need to get back to aiming at that bomber. Anibal grabbs his MK47A in one hand, and draggs his Hippo with the other to the west end of the building, above the other entrance to the courtyard. The two men he had stationed here have been shot by a fully armored Arstotzkan soldier. I'm spotted! Anibal rushes back around the corner, dropping his things on the floor, then loading the hippo and blindly firing it around the corner. He missed, but it didn't matter. The Arstotzkan pig is lying on the floor, struggle to back up, his legs wounded with shrapnel. Anibal beheads the soldier with his sword- a rightful execution. Then Anibal looks out the window over the east entrance to the courtyard. Four AS-T33s. Four tanks? Where are fucking coming from? POOM-POOM-CRASH. Before Anibal could even reload his Hippo, a 75mm Arstotzkan tank round decided to make friends with a few crates full of 3.6" flak rounds. A significant portion of the library collapses. For the first time in his life, Anibal ran.

Behind Arstotzkan lines, fierce fighting continues. Although far from the front, Moskurg soldiers seem to keep popping out of tunnels and harassing whatever kind of supply lines, repairs, or pre-victory buffets Arstotzka is attempting. The ARAC teams are working around the clock to keep as many planes as possible armed, fueled and airborne. One ARAC collapses, a single jack broke loose on a rainy night, depositing a HAFB on the right side of the runway. The pilot, scratched and bruised but not terribly injured, swears up and down he didn't hit the runway too hard. He is sent to the rear lines despite his protests. A week later, two ARAC's collapse on the same night. One resulted in an AS-HF-DB's payload of firebombs consuming multiple train cars, and the unfortunate pilot. Another stuck an AS-HF-32 into the entire week's rations. On both ARAC's, the jacks that failed are painted -with wet paint- in red and blue stripes.

Deep in Moskurg, fear is high. High Command has turned nearly every police officer into a soldier except their own personal guard, who watch the palace and turn away every plaintive citizen who wants to enter. Protests go unanswered in the streets. "END THE WAR" and "SIGN THE PEACE TREATY", proclaim red and blue posters not just in alleys, but on main streets. The rebels have got ahold of a high-powered broadcast station somewhere and their radio broadcasts are becoming impossible to drown out. The growth of rebellion looks like another sign that Moskurg is losing the war (though in Arstotzka, secret police spend time tearing down posters like "FREE THE PRISONERS" in the alleys, and firefighters carry pistols to shoot arsonists on the spot).

On September 14th, 1935, in the heart of Moskurg, air raid sirens blare. An AS-1931-HAFB and its AS-HF-32 escort fly overhead. A single payload of bombs scatters across streets, shops, factories and homes. One bomb hits close to palace, crumbling a wall, before a squadron of Yellowjackets shoots down the Arstotzkan aircraft. That wall of the palace which crumbled resulted in the release of the palace menagerie, with four tigers, a giraffe, an alligator, a dozen flamingos, a gazelle and other animals running into the streets. After this close call with airborne explosives, the Moskurg High Command finally swallowed their pride and entered peace negotiations with Arstotzka.

TO BE CONTINUED SHORTLY.

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evilcherry

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Re: Arms Race, OOC
« Reply #2043 on: September 14, 2015, 07:15:10 am »

Sensei can you do something on how prominent figures from both sides of the war turn out after 25 years of fighting? Commanders, aces, or designers. Or how the world was changed by the war in an almost forgotten corner of the world.

Sheb

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Re: Arms Race, OOC
« Reply #2044 on: September 14, 2015, 07:16:06 am »

Who knew rocks were so effective?
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10ebbor10

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Re: Arms Race, OOC
« Reply #2045 on: September 14, 2015, 07:20:51 am »

We're missing a more important milestone. The Swords were actually mentioned.
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Andres

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Re: Arms Race, OOC
« Reply #2046 on: September 14, 2015, 07:26:53 am »

We're missing a more important milestone. The Swords were actually mentioned.
They were mentioned way back near the beginning of the war in the trenches and the British colony.

Now that I think about it, a more fitting final mission for our agent would've been to kill Moskurg's Great Leader or destroy their Bureau of Cleverness. Oh well.
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andrea

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Re: Arms Race, OOC
« Reply #2047 on: September 14, 2015, 07:31:00 am »

Another question has to be addressed: will Arstotzka get to space?

Awesome turn by the way, I am happy to see both ridiculous designs saw an use, and they actually were effective too! those boulders are way bigger than I thought if they can wreck that many tanks.

Sensei

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Re: Arms Race, OOC
« Reply #2048 on: September 14, 2015, 08:12:17 am »

Sensei can you do something on how prominent figures from both sides of the war turn out after 25 years of fighting? Commanders, aces, or designers. Or how the world was changed by the war in an almost forgotten corner of the world.
Oh, hehehehe... we're not quite on to the epilogue just yet. I meant it when I said I was updating shortly! Let's light the fuse on this rocket and see where it goes. ;)

The September Peace Summit

This is the culmination of everything you've fought for. For Arstotzka, this means victory, defeating Moskurg in war, and earning dominion over Forenia. For Moskurg, this means every Arstozkan killed, every inch ceded to Arstotzka that was paid for in blood, all the terror of your weapons which causes Arstotzka's high command to now sign a treaty instead of barging into the Moskurg palace and slaughtering its occupants. The Summit itself is held in the (miraculously intact) Foreign Embassy in Arstotzka-occupied-Moskurg, in the east part of the desert. The two armies have been in a tense ceasefire for weeks now (the September Peace Summit has dragged into November). Outside the embassy on one side is a Death Ball, pointed straight at the building, with a platoon of Moskurg soldiers and Breaker tanks and Destroyer cannons. Arstotzka has a similar force present, with AS-T33's and AS-1912 artillery, a whole platoon of soldiers with motorcycles and an ARAC that's only just been properly erected (it's where the rubble of a train station used to be). The two armies have barely interacted except to glare at eachother from a distance, and one impromptu tennis match which ended in bloodshed and nearly rekindled the war.

The actual peace treaty debate goes on behind closed doors, with the High Command of each nation arguing back and forth on fair terms. You can only hope that the treaty they come up with is reasonable. You weapon engineers have been permitted the use of some of the building's other rooms, where even now research continues in case things don't go well. You have been allowed to commingle, on the logic that unlike the actual soldiers, you're at least too smart to start a fight right now. However, communication has oft been limited to things like:
What are the costs and effects of mangalloy in terms of vehicle armour?

Just thought of a really good and true phrase: Arstotzka is dankest while Moskurg is stankest.
578ml is painful. Maybe 600ml or 550ml, or even 580ml, but not 578ml.

But a pint is, like, the perfect size. Half a liter is too small, but a full liter is too much at once.
How about the pint stays in use, but is slowly changed from 578 ml to 1000 ml over a ten-year period?

<Insert three weeks of engineers debating the nature of pints>

The great doors to the main debate room are guarded by the nations' two spies, Kingsnake and Fried Potato. They're supposed to keep everyone out, but they mostly seem concerned with watching each other- actually not a bad idea, you're pretty sure Kingsnake tried to poison Fried Potato's bottle of Five Star several times now. You have access to a radio too- it's a combative mix of propaganda from both sides, and rebel broadcasts.

Finally, after an agonizing wait, the doors open. Foreign diplomats, civilians, and soldiers from both sides are allowed to enter, as well as you, the engineers. The Glorious Leader of Arstotzka and the Heroic King of Moskurg are at the main podium, seen for the first time together. They speak in turn, and read out their speech. Everything they say is in a bold, commandy voice:

Being the council for the new nation of Arstotzka, we have seen fit the following accords:
One: The nation of Moskurg, and its people and holdings, shall become a part of the Glorious Nation of Arstotzka. Glory to Arstotzka!
Two: The High Command of Moskurg, and its palace, shall become members of the High Command of Arstotzka.
The former King looks a little begrudging. The Glorious Leader elbows him, and the former king says, Glory to Arstotzka.
Three: The Soldiers taken as prisoners by Arstotzka, shall be recognized as criminals for fighting against the Glorious Nation of Arstotzka, and shall labor in the salt mines. Glory to Arstotzka!
Four: Soldiers still fighting for Moskurg, shall be conscripted immediately into the army of Arstotzka. Glory to Arstotzka!


At this point there are unhappy murmurs from the crowd. The two leaders whisper to each other for a moment, and nod.

Five: This has been a terrible war. Many suffered from the guns, bombs, tanks, artillery, fire and death. Many families have been torn asunder. You must be paid! Reparation must be paid! This seems to ease the crowd. The following parties shall be held responsible, the Guilty Parties, for the terrors of this war, and shall pay reparation to this bloodstained land. First, the Generals of each army, for leading men to their deaths in battle, and for conspiring to kill not only the soldiers, but civilians and, dare I say it, High Command of each army! A few murmurs in the crowd again. You see something happening in the side of the room- there's people moving. Soldiers. They're Arstotzkan soldiers, but with bits of blue cloth tied about their arms and hats. Moskurg soldiers too, with extra bits of red cloth added to their uniform. What are they doing? Second, the Spies of each nation shall be held guilty, for their theft and sabotage, their burning of factories, their stealing of patented submachine guns, and murder outside of the battlefield! Say, there's Agent Fried Fish and Agent Kingsnake with those unusually adorned soldiers. That was fast. Third, and most heinous, the final guilty party! These are the people, widows, responsible for your husbands being burned alive! These are the people, soldiers, responsible for your comrades falling to their deaths from the sky! These are the people, all of you who are crippled, responsible for your legs being blown out form under your armor! The Weapons Engineers of each nation are named a Guilty Party. That group of soldiers is moving close to the stage. Each Guilty Party shall you reparation- with their LIVES! They are to be executed by sunset this day, by firing squad! The Former King whispers in the Glorious Leader's ear. No, not by firing squads, by the The Ball of Death! Now soldiers, seize them!

As the leaders finish their speech, another voice calls out. It's from the group of soldiers with mismatched colors (that group seems to have gotten bigger while you weren't looking, or a bunch of people in the room have now mismatched their uniforms). Wait, you recognize that man- but didn't the newspaper say he was executed? It's a Moskurg rebel, formerly Lieutenant Otto! "FOR THE REVOLUTION!" He throws a bottle of Five Star with a burning rag onto the stage, lighting the curtains ablaze. The two Leaders run back stage, their personal bodyguards in neat black suits draw MC16A's. Suddenly the entire room full of people is a mess of fire, gunshots, and people shouting- "For Arstotzka!" "For Moskurg!" "For the Rebellion!" If nothing else, it gives you a chance to escape.

All of you rush into the lobby. It's time to end this once and for all. In your temporary office at the embassy, each of you have one unique prototype weapon/equipment. It's the end of designing, waiting for high command to approve, and going into production.

TO ACT, CHOOSE THE FOLLOWING:
1: What is your unique equipment? Provide a short description. I reserve the right to roll a die regarding whether it works as intended. If your equipment needs a crew, hope that they're loyal.
2: Who are you fighting for? Will you join the rebellion? Or are you not done fighting your nation's war? Or are you just going to try to escape Forenia?
3: What do you attempt to do? Chase after the traitorous High Commanders? Circle around the building? Just start shooting people you don't like?

Thus begins the Battle of the Embassy. You will all act individually, in this thread, until it concludes. The current situation is a battle between Those loyal to High Command, the Rebellion, and Nationalists from both sides. If you want, feel free to argue with other players why they should join your side.
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10ebbor10

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Re: Arms Race, OOC: Final Battle Report
« Reply #2049 on: September 14, 2015, 08:19:46 am »

I did not actually see this coming. So. High command is having us murdered.

Well yes, that's one way to protect the patents.
« Last Edit: September 14, 2015, 08:26:18 am by 10ebbor10 »
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Andres

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Re: Arms Race, OOC: Final Battle Report
« Reply #2050 on: September 14, 2015, 08:24:31 am »

The AS-MC16AW (AW stands for Andres' Wunderwaffe) is a belt-fed variant of the MC16A that has increased reliability when firing rapidly for long periods of time and a flash suppressor. Chase down the treacherous High Commands! Arstotzka! Glory to Arstotzka!
« Last Edit: September 14, 2015, 08:30:24 am by Andres »
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evilcherry

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Re: Arms Race, OOC: Final Battle Report
« Reply #2051 on: September 14, 2015, 08:44:06 am »

MK-Stallion
When you copy the MK-47's breech design and upscale that for a Stallion. You got the firepower if you have enough .600 rounds.

You! Shall! Not! Pass! Orararararararararara!
« Last Edit: September 14, 2015, 08:47:04 am by evilcherry »
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Powder Miner

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Re: Arms Race, OOC: Final Battle Report
« Reply #2052 on: September 14, 2015, 08:49:25 am »

The Rabid Tiger is the set of Tiger Armor and the Horsekiller I was hiding in that one closet with earlier, except I grabbed a second Horsekiller and attached both of the Horsekillers to the arms of the Tiger Armor on a rail system which ensures the Horsekillers simply slide back along the rails rather than break my arms. If possible, there is also a pair of loading mechanisms which use the recoil to slide new bullets into the breeches and reload.

I have two priorities: Survival, and then the imperial system. Specifically, I want to get out of Forenian to save my own skin and then move out to another country that will use my services and NOT try to execute me. America, probably: they use the imperial system, and their gun laws ensure I'll keep my Horsekillers.

I intend to use the weakest link in the guards to escape the Embassy. Specifically, I want to find the least guarded point of escape (including thin walls) and absolutely brute force my way through by storming it with my armor. (Horsekillering my own entrance through something if I have to). Then I'm just going to make a journey to the coast and out, commandeering a Tiger truck f I have to or something.
« Last Edit: September 14, 2015, 08:52:50 am by Powder Miner »
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tryrar

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Re: Arms Race, OOC: Final Battle Report
« Reply #2053 on: September 14, 2015, 08:50:15 am »

pocket nuke. Hey, If I'm dying I'm taking EVERYONE with me. It is set to a dead-man's switch so it blows if I ever stop gripping the trigger. I'm simply going to demand passage off the island with any who want to follow me.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Funk

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Re: Arms Race, OOC: Final Battle Report
« Reply #2054 on: September 14, 2015, 08:53:57 am »


Arstotzka Rocket Thunder Pistol!

An attempt at mixing the explosive power of an rpg with the small size of a pistol.
A over sized AS-SP30 that fires small 15x50mm grenade tipped rockets.

This is madness! I must escape forenia too tell others of the glory of Arstotzka!

Run away, I'll climb out the window and try to reach my motorcycle and make a run to the air port/dock/ where ever any one has a crazy vehicle stashed.
If anyone wants to come with me that's fine.
And if any of those traitors try and stop me then i'll show them the power of the of the Rocket Thunder Pistol.

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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