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Author Topic: Dawn of Time - Human Fort, Blazecook!  (Read 11624 times)

Loud Whispers

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Re: Dawn of Time - Human Fort, Blazecook!
« Reply #30 on: August 07, 2015, 06:48:03 am »

Offrail drifting has been achieved

Dunamisdeos

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Re: Dawn of Time - Human Fort, Blazecook!
« Reply #31 on: August 07, 2015, 12:13:23 pm »

Sorry Everyone! I went on vacation!

I'm back now, and we'll either have to restart or have some good updates today!

If you are building multilevel buildings, make sure a tree hasn't grown over a designation. That usually crashes me in any above ground fort. Also, please human or dorf if restart is inevitable. I'd like to be military male if possible, or a brewer if you have one of them.

You are "Kazturkey" Eldergrowls, previously a trader, now a student of MC Zealroofs.
« Last Edit: August 07, 2015, 05:05:06 pm by Dunamisdeos »
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LordBrassroast

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Re: Dawn of Time - Human Fort, Blazecook!
« Reply #32 on: August 07, 2015, 04:28:17 pm »

If we have to restart as Dwarves, name me Fron (my first ever d&d character) and make me Axedwarf.

Dunamisdeos

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Re: Dawn of Time - Human Fort, Blazecook!
« Reply #33 on: August 07, 2015, 05:59:29 pm »

Bad news guys. Crash was not fixed, or even delayed.

I'm afraid we are going to have to restart just as it was getting good. I've got people down for immediate dorfing. I don't think the problem was with the human-modding since it took 5 years in before there was a crash.

Does anyone have any ideas?

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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

LordBrassroast

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Re: Dawn of Time - Human Fort, Blazecook!
« Reply #34 on: August 07, 2015, 07:51:15 pm »

Standard Dorf Fort to get started, but after establishment, massive aboveground castle?

Dunamisdeos

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Re: Dawn of Time - Human Fort, Blazecook!
« Reply #35 on: August 07, 2015, 07:59:12 pm »

Standard Dorf Fort to get started, but after establishment, massive aboveground castle?

How about carving everything from the top up? Human style city, exposed to the sky, but only because it was built channel by channel from the surface? All soil must be removed from roofs except in case of farms.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

LordBrassroast

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Re: Dawn of Time - Human Fort, Blazecook!
« Reply #36 on: August 07, 2015, 08:10:31 pm »

Me likey. Also, shouldn't this be in Community Games?

Dunamisdeos

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Re: Dawn of Time - Human Fort, Blazecook!
« Reply #37 on: August 07, 2015, 08:37:54 pm »

Thread is up, taking votes on location.

New Thread: http://www.bay12forums.com/smf/index.php?topic=152475.msg6430146#msg6430146
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0
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