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Author Topic: Pocket games thread  (Read 53082 times)

Iduno

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Re: Pocket games thread
« Reply #675 on: January 24, 2020, 09:08:37 am »

I see that Terraforming Mars is now on IOS.     I wonder if the AI is any good.

I have heard that it is awful.
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sambojin

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Re: Pocket games thread
« Reply #676 on: January 25, 2020, 09:27:41 pm »

For another little PSP title that totally passed me by, Dungeons and Dragons Tactics is a somewhat faithful recreation of the 3.5 ruleset. It's not great, it takes a fair bit of time to take a turn (you'll be controlling up to 6 characters) and it's certainly not the *entire* ruleset (3.5 got a tiny bit bloated by the end), but it does a thing and does it OK'ish.

Runs pretty well on Android through ppsspp as well (45-60fps most of the time).

I'm not sure if it's better than just buying Baldur's Gate 1 or 2, Icewind Dale or NWN from the playstore, but if you're looking for a D&D fix on your phone, this does that pretty well. It's a bit slow and fiddly on the user interface, it really does show how crappy low level play can be in D&D (there ain't no unlimited cantrips here my boy-o, and missing happens a lot), but it's not bad. I'm only a couple of missions in, but I'm sure it will get better. I've got four casters in my party. It will get better.

((you probably do want to understand the ruleset fairly well to play this. I've migrated to 5e, so re-remembering just how 3.5 works is fun. The first thing you're asked to do is create 6 min/maxxed characters from an abbreviated races/classes/feats system (no, there is no spiked chain at the beginning, and enemies barely move, so don't worry about opportunity attacks). But there's most of the main classes, including Psions, which scale wonderfully in a CRPG. No wildshape for your druid though (AFAIK, I'm not at a decent level yet, and they're still pretty good anyway).
Expect spell descriptions to not exactly do what they say on the tin (try Entangle some time. It's "a little bit bigger than a 10 foot cube", to put it mildly), remember that Dex and Cha *aren't* godstats in 3.5 (it's so hard to unlearn 5e these days), and that your feat selection isn't ever going to be great. Still, it's OK'ish, and worth a look if you like D&D 3.5e. It's just a bunch of nice little missions strung together, rather than a huge all encompassing plotline like BG or NWN, so is somewhat easier to play in quickish bursts on a mobile. Lots of options on party makeup to try out, skills that you wouldn't think have a place in a combat orientated game still do (lore skills let you see enemy hit points, etc), and a half-orc fighter is actually kinda handy in the first couple of missions (dark vision and high strength is nice). So it is good for that kinda D&D.

Also, remember that this is a CRPG, and a casual'ish one at that. Things like potions of healing are handed out like candy and you can buy them in the dozens if needed. Party makeup is *very* flexible, because they give you a mini-magic-mart by mission 2. Party xp is always shared, so it doesn't matter who gets the kill. You'll be fine. It's just very front-loaded at the beginning on stats and equipment, so it feels like stuff matters way more than it actually does on a min/maxxing perspective. Worried you can't do something? Take a potion or a scroll for that. Because as we all know, drinking and reading solves all of life's problems...))
« Last Edit: January 25, 2020, 10:26:50 pm by sambojin »
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Mephisto

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Re: Pocket games thread
« Reply #677 on: January 30, 2020, 11:55:10 am »

In a collection of words you've probably never heard combined thusly, I've been playing Arknights. It's a gacha tower defense where your towers are various furcritters in various states of furriness/scaliness, from human with animal ears to the anthro tiger lady literally named Waai Fu. I explained it as "revolutionary group is trying to exterminate the catgirl infection" because your animal people are mostly all infected and people are trying to kill them, but this was just the game explaining itself badly - the infection can infect anyone, the furries are just more susceptible to it.

In short, tower defense good, story bad.
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Cruxador

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Re: Pocket games thread
« Reply #678 on: January 30, 2020, 02:54:16 pm »

I've seen a lot of ads for that, and mostly disregarded it on the basis of gacha waifus, but is it actually fun as a tower defense game?
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Mephisto

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Re: Pocket games thread
« Reply #679 on: January 30, 2020, 03:07:34 pm »

I think so. I've seen claims that it's perfectly beatable if you either ignore the gacha stuff or stick with the free gacha.

You have a pretty wide variety of towers and, unlike most TD games, towers of the same type are not identical. One healing tower that I've got can double-cast and heal two others at once. The other does something entirely different that I don't recall. One of my "blockers" has a skill that does some kind of counterattack. Another does some kind of AoE.

You've got to keep facing into account as well - there may be multiple mook entry points, requiring you to situate several blockers to cover those areas.

Unlike most TD games, you don't have to (and probably shouldn't) leave a path from the entry point to the exit point.
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Folly

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Re: Pocket games thread
« Reply #680 on: January 30, 2020, 08:13:43 pm »

I've been playing Arknights since launch, and yeah it's got some respectable TD elements. Progressing through the main story I often find that I have to rebuild my loadout and do some critical thinking about how to distribute them before I can clear the level, and then do all that some more before I can get a perfect clear.

But make no mistake, it is very much a gacha kemono waifu collector. Albeit one with a rare emphasis on style and quality over fan service. I've actually got about a dozen pieces of official artwork in my Desktop Wallpaper random cycle folder.

KO KO DA YO!~
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Aoi

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Re: Pocket games thread
« Reply #681 on: January 30, 2020, 08:43:40 pm »

I couldn't really stand Arknights, as the interface annoyed the hell out of me, so I only made it through the first five stages or so... barely out of the tutorial. Also, I had problems speeding up the narrative cutscenes, it was a tossup between t.y.p.e.w.r.i.t.e.r. o.n.e. c.h.a.r.a.c.t.e.r. a.t. a. t.i.m.e. or accidentally                       . I mostly went with the latter, which lead to having no idea what was going on in the story (which sounds like it's largely unnecessary).

Which is a bit of a pity, since the gameplay actually seemed kind of interesting. At least, in a 'I have a fairly limited source of entertainment' sense, which would've been good for my next hearty-expletive 14 hour layover. In China.
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Mephisto

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Re: Pocket games thread
« Reply #682 on: January 30, 2020, 08:49:14 pm »

Also, I had problems speeding up the narrative cutscenes, it was a tossup between t.y.p.e.w.r.i.t.e.r. o.n.e. c.h.a.r.a.c.t.e.r. a.t. a. t.i.m.e. or accidentally                       .
Same. I don't know how I forgot that.

Luckily I think it's the tutorial messages that just get dismissed when tapping. As a TD game, those aren't entirely necessary.
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Aoi

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Re: Pocket games thread
« Reply #683 on: January 30, 2020, 09:00:20 pm »

Also, I had problems speeding up the narrative cutscenes, it was a tossup between t.y.p.e.w.r.i.t.e.r. o.n.e. c.h.a.r.a.c.t.e.r. a.t. a. t.i.m.e. or accidentally                       .
Same. I don't know how I forgot that.

Luckily I think it's the tutorial messages that just get dismissed when tapping. As a TD game, those aren't entirely necessary.

No, but it kind of nice to know what the stuff on the interface is for. I was sitting around in FLL for 11 hours, after getting up at 6AM when I was trying it, so my mental state wasn't the clearest and most patient.

I definitely lost narrative scenes though; I think it operated on a tap-once-to-show, tap-again-for-next system, except it registered my taps twice some 80% of the time.
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Folly

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Re: Pocket games thread
« Reply #684 on: February 03, 2020, 10:43:43 pm »

I've been playing Iron Saga for a couple of months now, long enough to get a good feel for the game I think.

IS is a gacha game about collecting both pilots and mechs, then pairing them up to clear content.
The mechs and pilots each possess unique skills, and a large focus of the game is composing a team that synergises well. Additionally you get several equipment slots which can further augment specific aspects of your pairing. There are a great many options here and it can be very enjoyable to find new ways of refining your team to make them more effective. Unfortunately, this experience is marred by very limited information. You usually only get a vague skill name, and then have to test it out to find out what it does, which can become fairly tedious with the vast array of options laid out before you. There are reviews from other players attached to each mech and pilot which can help cut out much of the guesswork.
My biggest complaint is that progression is a bit slow. Many mechs and pilots don't really start to shine until they've been upgraded, and the materials required to upgrade are not easily farmed. In fact, waiting on the one-time rewards from the frequent events seems to be the main source of upgrade materials. Maxing out a single unit will take multiple weeks, and maxing out an entire team will take months.
Artwork is of high quality. Some of it is fanservice-heavy, but only about 15%, and that can generally be ignored if that's not your thing.
Gameplay is largely auto. Players mostly only intervene to grab occasional powerups or focus a specific troublesome enemy, but most stages can be completed without even doing that much if you've composed a suitable team. But it can be fun to watch and see your crazy combos come together to wreck the enemy mechas in a glorious hail of bullets and explosions.
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Dostoevsky

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Re: Pocket games thread
« Reply #685 on: February 04, 2020, 10:53:38 am »

I recently gave Iron Saga a whirl as well, had been debating to bring it up here.

The PvP (which thankfully seems to be not a major part of it) definitely has a P2W component what with the progression curve, but there seem to be pretty reliable 'free' strategies available. Balance is pretty mixed, which means that SSS rank mech you get might be quite useless.

The plot is a basically a slurry of political melodrama, anime, aspirations of Cowboy Bebop, sprinkled with the occasional stink of male chauvinism. Could be better, could be a lot worse. Also the translation is sometimes terrible.

My favorite part is probably the sheer variety of units, and that you can use pretty much any of them (to varying degrees of success). Want to use a crummy mass-produced tank on your team? Sure. Some of the lower-ranked units punch way above their weight. There are mechas (obviously the focus), tanks, and aerial units, each with their own basic class aspects (e.g. tanks can reload weapons quickly, aircraft can auto-dodge attacks, mecha get fancy techniques but can be knocked over) and individual unit perks. As Folly notes, the variety is quite vast but the easily-available reviews do help.

Tip: In menus that feature silly eye-candy art, click the button in the lower-left corner to change the portrait to one of your pilots. Thus you can tailor the level of your cheesecake.
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Iduno

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Re: Pocket games thread
« Reply #686 on: February 04, 2020, 11:44:23 am »

For another little PSP title that totally passed me by, Dungeons and Dragons Tactics is a somewhat faithful recreation of the 3.5 ruleset. It's not great, it takes a fair bit of time to take a turn (you'll be controlling up to 6 characters) and it's certainly not the *entire* ruleset (3.5 got a tiny bit bloated by the end), but it does a thing and does it OK'ish.

If PSP is allowed here, pick up a copy of Unlosing Ranger.

You're a superhero who needs to power up for a big fight to save the world. So, you do the only reasonable thing: grind. You go through turn-based dungeons, fighting monsters, collecting loot, and gaining xp. Sometimes (or often, if you're me), you die and lose your stuff you're carrying, but keep the xp (I think) and whatever you had squirrelled away back at base. Eventually, you defeat the dungeons and the badguy. Also, each dungeon boss is related to the story of the game, which is revealed as you go.

Gameplay is a bit difficult at the start, because you're a scrub. It gets...not easier but more manageable as you (and the character) get better, and the storyline improves as you play (and find out that there is/what is the storyline).

You also, at some point, gain the ability to spend equipment you aren't using anymore to enhance your stats. It's a roguelike made by the people who make Disgaea, and is better than those things would make you expect.
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