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Author Topic: King under the Mountain - Fantasy simulation-based strategy  (Read 48735 times)

Zsinj

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #390 on: August 30, 2021, 09:57:00 am »

Been quiet here for a while but now rapidly going towards the Steam launch, aiming at January 2022! Here's the latest monthyl dev update, hot off the presses https://www.indiedb.com/games/king-under-the-mountain/news/king-under-the-mountain-august-2021-update
« Last Edit: August 31, 2021, 06:45:09 pm by Zsinj »
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Mephansteras

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #391 on: August 30, 2021, 11:15:02 am »

It's looking good!

Can't wait to see what you end up doing with machinery and liquids!
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Persus13

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #392 on: August 30, 2021, 02:22:13 pm »

Looking forward to the Steam launch!
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Sartain

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #393 on: August 31, 2021, 03:02:11 pm »

Been quiet here for a while but now rapidly going towards the Steam launch, aiming at January 2021! Here's the latest monthyl dev update, hot off the presses https://www.indiedb.com/games/king-under-the-mountain/news/king-under-the-mountain-august-2021-update

Good luck with the time travelling! ;)
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Zsinj

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #394 on: August 31, 2021, 06:45:45 pm »

Good luck with the time travelling! ;)

Hah thanks, I've done that so many times, time has lost all meaning since 2020 :)
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Zsinj

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #395 on: September 28, 2021, 07:10:57 am »

The biggest ever update (Alpha 7) is live now and the corresponding dev log is out at https://www.indiedb.com/games/king-under-the-mountain/news/king-under-the-mountain-september-2021-update !
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Zsinj

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #396 on: October 28, 2021, 09:48:10 am »

October 2021 update out now at https://www.indiedb.com/games/king-under-the-mountain/news/releasing-in-a-few-weeks-king-under-the-mountain-october-dev-update with the news that the Steam launch is coming in less than 4 weeks!
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( Tchey )

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #397 on: October 29, 2021, 06:17:55 am »

Hello,

I think the game should also stay on itchio as before, not only Steam.
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Zsinj

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #398 on: October 29, 2021, 08:36:16 am »

Hello,

I think the game should also stay on itchio as before, not only Steam.

It'll go back on Itch at the same time as the Steam launch so people have that option
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Dorsidwarf

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #399 on: October 29, 2021, 04:11:21 pm »

Very excited to see a rimworld/df style health system!
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Mephansteras

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #400 on: October 29, 2021, 04:59:45 pm »

Yeah, I was wondering how detailed you were going to go. This looks like a reasonable balance-point.
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Sentient Bowtie

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #401 on: October 31, 2021, 06:59:53 am »

I'm very impressed with this game so far. Looks like it'll be fun.
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Nelia Hawk

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #402 on: November 19, 2021, 04:47:32 pm »

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Persus13

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #403 on: November 24, 2021, 09:57:11 am »

Looks like its out now!
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FantasticDorf

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Re: King under the Mountain - Fantasy simulation-based strategy
« Reply #404 on: November 24, 2021, 02:49:00 pm »

Looks interesting, bit over my budget for 20, other than to obviously show my support at the moment though. -post2watch-.

In them meantime i have a question or two: If a company such as Paradox (who now own the Prison Architect IP) were to approach you or maybe Ludeon Studios from Rimworld, would you be affront to syndication with other similar games in the development process?

And do you think there would be any reasonable reach of reason for DLC in the future beyond what players could mod for themselves or your content updates?
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