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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1671691 times)

Vivalas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6825 on: August 07, 2018, 01:54:18 pm »

Also, has anyone else got that annoying point where they don't want to play because the next update looks good?

Yes, but am trying to deal with the backlog in the meantime. Can't play Crusader Kings 2, EU4 or Rimworld for that reason either.


Eh, Rimworld 1.0 just looks like a few random QOL things that most mods already have, and features that most mods already have, unless I missed something in the notes. My 50+ mod B18 vanilla+ experience seems a lot more interesting.

As for Stellaris, my current Imperium of Man (think more like Empire from star wars, not WH40K) has had a lot of interesting flavor stuff I haven't seen before, and has created more roleplay / story than Aurora 4x at this point, and I almost have a whole game universe of stuff already just 60 years in.
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Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6826 on: August 07, 2018, 05:35:05 pm »

Game I'm playing now:

To the east, 2 pacifist empires. To the west, an adv start bandit kingdom, an adv start assimilators, and 3 fanatic purifiers.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6827 on: August 08, 2018, 07:32:19 pm »

I've got it bad, this time.  I'm excited to play Stellaris again, but only the upcoming version ):<
Probably because it's not just an addition of cool new features, but a rework.  So any more time spent with the current planet system will feel particularly wasted (and it already feels exceptionally grindy).

It's almost like those CK2 dev diaries where they improve/streamline the GUI...  They bizarrely ruin the existing GUI for me :P
You must be real sensitive to thid kind of thing then, because aside from the initial transition from CK1, the GUI changes have been super minor and mostly revolving around me features.
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pisskop

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6828 on: August 08, 2018, 09:41:29 pm »

Imagine a simpler time, when you could continuously spam 50 gold pieces to try to murder a man.

Now we pay 50 Harry Potter Scars to buy an eighth of a spike-dog removal squad.
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ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6829 on: August 09, 2018, 06:53:09 am »

first dev diary pops up, covering "New Economy System"

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-120-new-economy-system.1114048/

2.2 is leguin and the release date is still "far away"
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Chiefwaffles

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6830 on: August 09, 2018, 08:15:44 am »

Oh my god.

Genuine good complexity that applies throughout the whole game?
I’m so happy. Are we sure this is for Stellaris and not some other space game?
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Mephansteras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6831 on: August 09, 2018, 09:32:30 am »

Looks good! Especially since it opens up more for modders to do, which is always a good sign.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6832 on: August 09, 2018, 09:59:18 am »

This keeps looking better and better, but not even a vague indication of when it will be released is unfortunate.  Looks like estimates from the players puts it late this year, possibly in December territory.

Relatedly, I wonder how buggy it will be when it comes out.  There are some worrying complaints about 2.1.2 being very buggy, and that it had all of those bugs for weeks while the patch was in beta without Paradox doing anything to fix them.

I'm wondering now if I'm a victim of one of those bugs, but maybe I'm just dumb.  I've got a faction right now that's very unhappy because I'm not allowing all species to migrate to my core worlds... but my policies do allow that.  I can't figure out why the faction thinks otherwise.
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pisskop

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6833 on: August 09, 2018, 11:33:12 am »

check your default rights.  then check migration rights.  individual rights get set when you encounter a species, so you may want to dig through
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Zanzetkuken The Great

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6834 on: August 09, 2018, 12:06:05 pm »

On the far left in that last screenshot, anyone got any ideas for what the 0/0 population icon and 0/0 energy icon are for?  I don't recall them existing before now.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6835 on: August 09, 2018, 12:33:08 pm »

I don't think I see what you're talking about.  Which screenshot has that?
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6836 on: August 09, 2018, 03:10:47 pm »

On the far left in that last screenshot, anyone got any ideas for what the 0/0 population icon and 0/0 energy icon are for?  I don't recall them existing before now.
probably unfinished UI stuff
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Descan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6837 on: August 09, 2018, 03:11:07 pm »

Far right*
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6838 on: August 09, 2018, 03:18:16 pm »

Definitely unfinished UI elements, but I'm guessing the energy credit icon has something to do with trade.  Trade routes maybe, but there's been no confirmation that they're adding trade routes to my knowledge, so that's a stretch.

The population icon is more mysterious.  The only guesses I have are that it's got something to do with migration or general population growth or decline.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6839 on: August 09, 2018, 06:56:35 pm »

Oh my god.

Genuine good complexity that applies throughout the whole game?
I’m so happy. Are we sure this is for Stellaris and not some other space game?
Don't get your hopes up too soon, the only gameplay information revealed is that you will need "advanced resources" from specific planets or from manufacturing them. Even assuming the balance is such that they're consistently worth using, the floor for possible gameplay improvement is pretty low.
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