Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 498 499 [500] 501 502 ... 587

Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1185859 times)

MorleyDev

  • Bay Watcher
  • "It is not enough for it to just work."
    • View Profile
    • MorleyDev
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7485 on: December 12, 2018, 04:25:59 pm »

So I just found a 9 mining district Tomb World with barely anything else not longer after posting. So I know it is possible to find highish mineral worlds.
« Last Edit: December 12, 2018, 04:28:12 pm by MorleyDev »
Logged

Dunamisdeos

  • Bay Watcher
  • Dead Postocalypse lies dreaming.
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7486 on: December 12, 2018, 04:37:04 pm »

I've definitely found mineral-rich worlds before as well.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7487 on: December 12, 2018, 05:52:33 pm »

Has anyone done extensive terraforming? I'm turning my inhabited planets into Gaias, and it looks like they're losing resource districts in the process (i.e. relevant planetary features are disappearing). I'm sure I've lost a lot of mining districts (like, from 8 to 0 in one case), and at least some generators. I'm pretty certain I haven't seen any new features appear in place of the lost ones, so it's not a feature re-roll.

Is this a feature, or a bug? And does it happen with terraforming to other types?
Logged

Dunamisdeos

  • Bay Watcher
  • Dead Postocalypse lies dreaming.
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7488 on: December 12, 2018, 06:16:47 pm »

Interesting, I haven't tried terraforming yet. I guess it just re-rolls the plant entirely? Probably best to do to planets that you cant settle, like for life-seeded races or changing a desert into your arctic preference, etc.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7489 on: December 12, 2018, 06:26:49 pm »

I've gaia-formed 5 planets so far, and not once did I gain any districts. So it doesn't look like a re-roll, but more like some features (incompatible with planet type?) are simply deleted.

Seriously, if it's a feature, then it's a major bummer. A very expensive 'lose half yer minerals income' button, if one intended to improve their already-colonised planets.
Logged

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7490 on: December 12, 2018, 06:44:01 pm »

Has anyone done extensive terraforming? I'm turning my inhabited planets into Gaias, and it looks like they're losing resource districts in the process (i.e. relevant planetary features are disappearing). I'm sure I've lost a lot of mining districts (like, from 8 to 0 in one case), and at least some generators. I'm pretty certain I haven't seen any new features appear in place of the lost ones, so it's not a feature re-roll.

Is this a feature, or a bug? And does it happen with terraforming to other types?

Others have reported it as a bug, and I think they're right.  I've done the same and seen the same problem.

Supposedly, what's happening is that gaia worlds don't have any 1 district sized features, so when you terraform a planet, the features that are 1 district size just vanish instead of getting converted into a new district like they should be.

I haven't found any gaia worlds in the wild yet, but playing life-seeded implies that this might be right, since my starting world in that case has lots of features like you'd expect.
Logged
Success requires no explanation.  Failure allows none.

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7491 on: December 12, 2018, 07:14:22 pm »

Alright then, I'mma give Stellaris a pass for a while, until it gets a bit patched. The amount of bugs so far kills the fun.
Logged

Cruxador

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7492 on: December 12, 2018, 10:42:40 pm »

Alright then, I'mma give Stellaris a pass for a while, until it gets a bit patched. The amount of bugs so far kills the fun.
Don't worry, even if they patch the bugs, Wiz and co. are hard at work finding lot of other ways to kill the fun :)
Logged

Vgray

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7493 on: December 13, 2018, 02:44:23 am »

I give you, the United Robot Hegemony.







All pops on their planet are enslaved by the way. Mostly organic with six or so dumb robot pops.
Logged

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7494 on: December 13, 2018, 08:49:19 am »

Alright then, I'mma give Stellaris a pass for a while, until it gets a bit patched. The amount of bugs so far kills the fun.
Don't worry, even if they patch the bugs, Wiz and co. are hard at work finding lot of other ways to kill the fun :)
I get it you and others have some kind of beef with the devs, but other than the bugs I'm very happy with the game.
Logged

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7495 on: December 13, 2018, 09:22:41 am »

I give you, the United Robot Hegemony.

[image removed]

All pops on their planet are enslaved by the way. Mostly organic with six or so dumb robot pops.

Is this modded?  Or how did the game end up generating a robot empire that's not gestalt?  You say that the empire is mostly organic, but the game seems to think that the main species is the robots.
Logged
Success requires no explanation.  Failure allows none.

forsaken1111

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7496 on: December 13, 2018, 11:10:57 am »

Playing my first criminal syndicate and wow, these guys can be brutal. I opened a branch office on the homeworld of the first race I met and dropped down an illicit research lab, this increased crime on their planet to epic proportions. Crime is now 100% as they have a corrupt governor and 'mob rule' from events. They can barely eek out a living and have had to dismiss most of their ships just to keep their economy afloat. With that one building I rendered them completely nonthreatening, they can barely afford anything.

The second empire I found I dropped down a smuggler's port. I'm now getting around 25 energy in trade value from them and their crime is steadily rising out of their control. Both of them went from superior to me to inferior in the span of a decade. Part of that is that the AI seems to not know how to manage crime, a player would have scrapped some buildings and build more enforcers to reduce crime and kick out the criminal syndicate eventually.
Logged
I sometimes stream Dwarf Fortress and other games at https://www.twitch.tv/ticktockbent give me a follow so you know when I go live and come hang out if you want. I'd love to have some bay12 buddies show up.

Whivy

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7497 on: December 13, 2018, 11:34:44 am »

Playing my first criminal syndicate and wow, these guys can be brutal. I opened a branch office on the homeworld of the first race I met and dropped down an illicit research lab, this increased crime on their planet to epic proportions. Crime is now 100% as they have a corrupt governor and 'mob rule' from events. They can barely eek out a living and have had to dismiss most of their ships just to keep their economy afloat. With that one building I rendered them completely nonthreatening, they can barely afford anything.

The second empire I found I dropped down a smuggler's port. I'm now getting around 25 energy in trade value from them and their crime is steadily rising out of their control. Both of them went from superior to me to inferior in the span of a decade. Part of that is that the AI seems to not know how to manage crime, a player would have scrapped some buildings and build more enforcers to reduce crime and kick out the criminal syndicate eventually.

You're pretty lucky then, people, myself included, report the opposite, AI building tons of enforcer, with no reason. I tried once to open a branch office. Boom, three enforcer buildings.
Logged

Vgray

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7498 on: December 13, 2018, 01:51:23 pm »

I give you, the United Robot Hegemony.

[image removed]

All pops on their planet are enslaved by the way. Mostly organic with six or so dumb robot pops.

Is this modded?  Or how did the game end up generating a robot empire that's not gestalt?  You say that the empire is mostly organic, but the game seems to think that the main species is the robots.

Only mods I have are AI mods. I've noticed rebellions in general are weird. A small colony with two of my own pops (plus one pop of another mammalian species.) broke away from the same empire, and they somehow have an Avian leader whose species is considered the main one.

They rebelled from a Fungoid empire by the way. Who, as far as I know, have no avian pops. Who knows. My galaxy is so cosmopolitan and primitive heavy.
« Last Edit: December 13, 2018, 01:57:09 pm by Vgray »
Logged

ventuswings

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7499 on: December 13, 2018, 02:25:03 pm »

Do you know how effective AI mods are? I've been looking at Glavius AI mod popular at Steam workshop, but I am not sure if it's worth sacrificing achievements over.
Logged
Pages: 1 ... 498 499 [500] 501 502 ... 587