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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 657678 times)

ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8205 on: October 16, 2019, 05:33:03 pm »

I'm glad they're being up front about it and fixing the problem, but man, Paradox just can't seem to get a Stellaris release right.  I feel a little bad for them, but only a little.

I would say this is yet more evidence that they don't check anything they release, but this seems like something that would pretty easily slip through the cracks for a QA team.

their QA team never touched it. it's 100% made by a Chinese studio and it's apparently just a re-skin of the Chinese company's game, Nova Empire. in fact there were some error messages where they forgot to change the name "Nova Empire" to "Stellaris" - https://www.reddit.com/r/Stellaris/comments/diah5m/stellaris_galaxy_straight_up_tells_you_its_a/

I really don't know why anyone gives Paradox the benefit of the doubt anymore. they peaked with CK2 and EU4 and it's been downhill, at various speeds, since then.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8206 on: October 16, 2019, 06:59:04 pm »

I started with Stellaris and pretty much stick to it, so if it's worse than CK2 or EU4 I wouldn't really notice.  I imagine a lot of people are in the same boat.

But, yeah, I saw the stuff where the error messages refer to it as Nova Empire, which is pretty funny.  If Paradox themselves didn't touch the game at all, whoever did the development has a similarly sloppy development approach.
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Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8207 on: October 16, 2019, 07:30:58 pm »

Why would you just not check.

That's just so careless.

You're so careless Paradox.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8208 on: October 19, 2019, 02:44:16 pm »

Why would you just not check.

That's just so careless.

You're so careless Paradox.
If you mean about the art, there is no easy way to just search all previous art for reused images.

If you mean the error messages, well I'm not sure. I seriously doubt they expected the outsourced firm to just reuse code from another game. It does seem like they could have at least tested it out a bit before releasing it to beta
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Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8209 on: October 19, 2019, 02:45:13 pm »

Yeah that's all I mean.

It took someone playing it for two hours (tops) to catch it, though.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8210 on: October 21, 2019, 04:58:47 am »

I seriously doubt they expected the outsourced firm to just reuse code from another game.
C H I N A
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8211 on: October 21, 2019, 08:48:04 am »

So, unrelated to the mobile game hilarity, it looks like they announced the next DLC, which is currently light on details but focused on federations at least.  With little more to go on, it's hard to tell if it includes much in the way of internal politics, and the consensus seems to be that there won't be any espionage or intelligence component added.  That's a little disappointing, and I'm not expecting much as a result.

The new lithoids species pack is at least interesting in that it adds new mechanics for lithoids, such as eating minerals instead of food.
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Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8212 on: October 21, 2019, 12:50:48 pm »

I mean internal politics sound nice, but... I mean how interesting can it really be without any kind of espionage? There has to be something. Glad that they are expanding on Federations regardless.

Lithoids also sound neat, but I sort of expect the mechanics to be "robots but they use minerals instead of energy".
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8213 on: October 21, 2019, 01:38:27 pm »

I mean internal politics sound nice, but... I mean how interesting can it really be without any kind of espionage? There has to be something. Glad that they are expanding on Federations regardless.

Lithoids also sound neat, but I sort of expect the mechanics to be "robots but they use minerals instead of energy".
I would be surprised if they get that much special content.
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Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8214 on: October 21, 2019, 01:46:13 pm »

I mean internal politics sound nice, but... I mean how interesting can it really be without any kind of espionage? There has to be something. Glad that they are expanding on Federations regardless.

Lithoids also sound neat, but I sort of expect the mechanics to be "robots but they use minerals instead of energy".
I would be surprised if they get that much special content.

They are probably going to copy paste robot mechanics and be like "but it uses minerals instead of energy".

As long as it's like, a subtext of the expansion it's whatever I guess. But minerals are theoretically exhaustible, maybe there'll be some kind of locust mechanic that slowly devalues planets? Maybe that'll be one of the parallels to driven assimilators or whatnot.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8215 on: October 21, 2019, 02:26:51 pm »

They had a few other things that were a bit fancier than that, such as planetary decisions that let them create blockers by devastating the planet while giving them minerals or pop growth or something.  That might have only been for gestalt or devouring swarm lithoids though.

Some are rightly calling for Paradox to go back and make other species sets more interesting too, but I'm not sure what they'd do for most, really.
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E. Albright

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8216 on: October 21, 2019, 03:05:05 pm »

Plant and/or fungus (or machine, for that matter) has some conceptual room for things like macro population (a la Planet in Alpha Centauri - population is always 1 per planet and it's a question of coverage not breeding or building new pops) but that'd run afoul of an awful lot of the colony systems. The flatness with which colonies are defined really does limit how much they can vary species one from another.
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ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8217 on: October 21, 2019, 03:37:23 pm »

The flatness with which (everything) are defined really does limit how much they can vary species one from another.

pretty much the game
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E. Albright

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8218 on: October 24, 2019, 03:06:08 pm »

Yep. Stellaris is a game of great breadth and almost no depth.  :'(
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8219 on: October 24, 2019, 04:11:44 pm »

Speaking of adding breadth without much depth, Rock People the DLC is out now. They do have a special version of devouring swarm called Terravores where you can consume planets causing unremovable devastation/blockers in order to quickly strip mine it.
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