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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1189343 times)

Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8250 on: November 12, 2019, 09:12:23 pm »

(Never actually played this game btw lmao)
Yeah that's alright, you seem to understand the ethic dynamics just fine XD!

I will argue in defense of xenophiles giving equal rights to other species...

Well first off, you're right.  As I established, Xenophiles just want other species living with you on your planets.  Which is such a pure nice thing

But I will argue that any such society would necessarily give equal rights to such xenos!  Here I go:
They're so different and great and I want to (with their consent) hug them all and poke their various exhalation holes and flanges and membranes-
What entity is worthy of rights?  One like us?  That's far too arbitrary.
If our morality is to have any lasting meaning, it must include those who are different than us.  Anything else is clannish warfare, smoke in a pan.
The lasting morality is to enfold all thinking beings into one concordance of sentience.  To live, both individually and communally, and hopefully discover (through meme or individual) some true solution to the coldness of the galaxy.
Xenophiles are explicitly okay with having sapient aliens in zoos / as pets, if the fallen empires are any indicator, so by itself that means xenophilia isn't equal rights to aliens.  That would be a combination of xenophilia and egalitarianism.

It's hard to pin any specific ethos as evil in Stellaris terms, but xenophobia, authoritarianism and militarism are usually going to lean in that direction.  I've played benevolent kings that ran xenophobic empires that wanted to just be left alone, and I wouldn't call them evil, so clearly those ethics aren't evil in and of themselves, but it is at least the part of the diagram where the empires that enslave and eat sapient aliens reside.
Fallen Empires are an edge case, but even so - they have valued the input of those sapients for countless years.  Preserving them through The Cycle.
Other than that, in-game Xenophiles cannot purge/displace xenos.
(I was going to say that they can't enslave xenos, which is technically true, but it's not actually possible unless enabled by certain ethics.  Not default.)
Edit: ethics, not civics, enable slavery.  Mistyped
« Last Edit: November 12, 2019, 09:15:48 pm by Rolan7 »
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Egan_BW

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8251 on: November 12, 2019, 09:22:20 pm »

Yeah, but that still sounds like xenophile-egalitarian to me. What of the xenophile-authoritarian?
I suppose you could have xenophile-authoritarian-militarists, who want to raid alien empires to capture exotic slaves to work in the aristocrats mansions. They just wouldn't feel particularly queasy about poor people of their own species being enslaved by other xenophile-authoritarian empires, because what are you a xenophobe it's just poor people what do we care if they go away to live on the tentacle demon farm.
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MrRoboto75

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8252 on: November 12, 2019, 11:15:01 pm »

What of the xenophile-authoritarian?

Spoiler (click to show/hide)
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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8253 on: November 13, 2019, 07:10:03 am »

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amjh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8254 on: November 13, 2019, 12:01:02 pm »

Xenophile egalitarian militarist:

Those aliens are oppressing each other! Time to liberate a few planets!
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Paul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8255 on: November 13, 2019, 11:56:46 pm »

I play fanatic xenophile spiritualist megacorps. Basically Joel Osteen or Creflo Dollar on a galactic scale. We love everyone! Everyone's money, at least. Come live your best life now under our corporate umbrella.
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E. Albright

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8256 on: November 14, 2019, 12:29:52 pm »

Well, it looks like doing the Federation thing will at least be easy if you wanna do it: Dev Diary 160

Most of those seem pretty generic, but a few seem interesting.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8257 on: November 14, 2019, 01:26:04 pm »

Yeah, there's some fun stuff without requiring you to always be zany.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8258 on: November 14, 2019, 03:18:07 pm »

I really wish they'd given more details on how some of the starts work.  Like federation starts: do you start with federation members that are the same species as you?  Are they aliens?  What ethics do they have?

The ideas are pretty cool though, and I'm at least glad that life-seeded no longer eats up a civic slot.
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Mephansteras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8259 on: November 14, 2019, 08:19:08 pm »

The pictures kinda implied different aliens. No idea about the ethics, though I assume they can't be *too* far off from you.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8260 on: November 14, 2019, 09:18:11 pm »

Can you have a federation with only one member? Because it might actually start you off like that and expect you to find friends yourself. It's still an advantage, mechanically, despite being tremendously underwhelming thematically.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8261 on: November 14, 2019, 09:27:53 pm »

Based on the image provided, I'm guessing you basically have a colony or two of your species that are separate entities, already federated with you.

Spoiler (click to show/hide)

You can see that the Alpha Centauri and Bernard's Star colonies both have different flags, implying that they are sovereign nations. I think the concept is that your species has already gotten a foothold in the galaxy, possibly through generation ships before the invention of the hyperdrive, and that your colonies are now independent but friendly to the home system.
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Kanil

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8262 on: November 14, 2019, 11:46:45 pm »

While obviously not the intended purpose of the origin, I wonder if backstabbing your two friends and annexing them is going to be a good strategy. It seems like a great way to get some free pops.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

IronyOwl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8263 on: November 15, 2019, 04:06:04 am »

By the time you're done punching through their starport and recruiting enough soldiers to overwhelm their homeworld in a timely fashion, I'm not sure how free they'd feel.

That does make me wonder how starbase distance penalties are going to work with fed members starting so close. Paying extra to leapfrog over each other sounds like it'd get real old real quick.
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scourge728

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8264 on: November 15, 2019, 09:15:25 am »

Real Question: Why would I want to do this start?
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