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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1249692 times)

MrRoboto75

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8850 on: November 30, 2020, 09:22:22 pm »

I use forced resettling simply because I'm too impatient to wait for a new planet to grow from one single pop to anything actually useful.

Unless they change things again like Wiz did, when he experimented with this and decided he didn't like the idea of prebuilding ghost cities on planets just to build up the infrastructure.

Funnily enough, I did build a ghost town's worth of districts on a planet so I could stuff it full of slaves off the slave market, simply because I needed the raw resource.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8851 on: November 30, 2020, 10:04:59 pm »

I've done the same to jumpstart ecnumenopoleis, which otherwise would take way too long to get to the point of needing that many city districts naturally.

Admittedly, resettling pops to jumpstart a planet to go through the colony phase quickly makes a lot of sense and is something I've been tempted to do before, but never actually did.  Instead, I try to avoid it by building robotics facilities with my first building slot, which at least helps you get to 10 pops almost fast enough to be tolerable.
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8852 on: November 30, 2020, 11:29:10 pm »

I have no fucking idea what praxis is, but buying slaves and granting them citizenship has to be praxis.
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Sentient Bowtie

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8853 on: November 30, 2020, 11:47:25 pm »

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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8854 on: November 30, 2020, 11:51:45 pm »

I sorta knew that praxis was good execution of egalitarian ideals.
Glad that checks out.
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