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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1667979 times)

Malus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #990 on: March 16, 2016, 07:23:19 pm »

The game looks great. Better than any other 4X game of recent years, anyway. Can't wait for the preorders to open.
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sambojin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #991 on: March 16, 2016, 07:48:07 pm »

Quill18 does horrible things to good Let's Plays. Sometimes his opening decisions are face-palm stupid, or he gets arbitrarily dis-cogniscant for no reason (fair enough, he plays many of them over many sessions, so there is some excuse for that one). Still good to watch though. I hope he has another BSG board game night soon. Pick Louis! He's the best cyclon/anti-cyclon player there is. The "Louey Backdoor Special" is a wonder to behold.

I'll probably youTube that Games Day vid later, for them's that don't just d/l it.
« Last Edit: March 16, 2016, 07:58:43 pm by sambojin »
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #992 on: March 16, 2016, 11:14:06 pm »

Facecams should be small and discrete.

As opposed to continuous?
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #993 on: March 16, 2016, 11:26:22 pm »

Facecams should be small and discrete.

As opposed to continuous?
He means as opposed to obtrusive. Discrete is one of those words with more than one meaning, so if you used a translating software to try to find out the meaning in your first language, it will probably give you the wrong one.
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Dansmithers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #994 on: March 17, 2016, 01:10:08 am »

Discrete is one of those words with more than one meaning
Nope, the word is actually discreet
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #995 on: March 17, 2016, 09:10:06 am »

Discrete is one of those words with more than one meaning
Nope, the word is actually discreet
Ah, butt it was plane watt was meant; no won is parfait, but inn my ayes, it seams the too words their are natural compliments. 
((But in seriousness, the erroneous conflation of discrete and discreet is one of the things that actually bugs me a little. ^_^))
« Last Edit: March 17, 2016, 09:13:23 am by Culise »
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #996 on: March 17, 2016, 09:13:21 am »

Discrete is one of those words with more than one meaning
Nope, the word is actually discreet
... Holy crap, I've always had it wrong :o
Good thing I rarely wrote the word outside of math classes...
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Xgamer4

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #997 on: March 17, 2016, 09:16:27 am »

Discrete is one of those words with more than one meaning
Nope, the word is actually discreet
... Holy crap, I've always had it wrong :o
Good thing I rarely wrote the word outside of math classes...

Then nope, you had it right.

"Discrete" as opposed to "continuous" is the word you're gonna likely use in a math class.
"Discreet" as opposed to "obtrusive/obvious" is a word you'd use to describe a spy.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #998 on: March 17, 2016, 09:31:52 am »

No no, I did mean discrete, not discreet. How dare he provide continuous footage. It totally wasn't because discrete and discreet translate to discrete. No sir.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #999 on: March 17, 2016, 01:52:22 pm »

Discrete is one of those words with more than one meaning
Nope, the word is actually discreet
Well damn. That's the first time I've been wrong in years.

Discrete is one of those words with more than one meaning
Ah, butt it was plane watt was meant; no won is parfait, but inn my ayes, it seams the too words their are natural compliments.
"Parfait" is totally pronounced differently from "perfect" and "what" is usually pronounced with the vowel substantially lower in the mouth, closer to the u in "butt" than the a in "taco"*. Aside from "won" and (in some dialects) "plane" the rest of those mistakes differ in tone, emphasis, or phoneme length. Close enough to  be well within the bounds of what someone would understand, but not mistakes that a native speaker would make accidentally. Discreet and discrete are identical words in everything except how Webster and friends decided to standardize the spelling.
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1000 on: March 17, 2016, 02:40:51 pm »

Discrete is one of those words with more than one meaning
Ah, butt it was plane watt was meant; no won is parfait, but inn my ayes, it seams the too words their are natural compliments.
"Parfait" is totally pronounced differently from "perfect" and "what" is usually pronounced with the vowel substantially lower in the mouth, closer to the u in "butt" than the a in "taco"*. Aside from "won" and (in some dialects) "plane" the rest of those mistakes differ in tone, emphasis, or phoneme length. Close enough to  be well within the bounds of what someone would understand, but not mistakes that a native speaker would make accidentally. Discreet and discrete are identical words in everything except how Webster and friends decided to standardize the spelling.
You're no fun. :P

At any rate, if you're critiquing my joke in earnest, your choices of quibbles seem a bit odd to me.  I'd consider "butt/but", "plane/plain", "won/one", "inn/in", "ayes/eyes", "seams/seems", "too/two", "their/there", and "compliments/complements" to all be phonetically identical to within a margin of error, and I'd consider "too", "their", and especially "compliments" to be very, very common mistakes made by native speakers.  On the flip side, I wouldn't consider "won/one" to be a common mistake made by a native speaker at all.  I also wouldn't consider "discreet" and "discrete" to be identical at all, especially if one considers "compliment" and "complement" to be highly distinct.
« Last Edit: March 17, 2016, 02:43:15 pm by Culise »
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1001 on: March 17, 2016, 02:45:49 pm »

Now I want to see a species of Space Grammar Nazis. I figure their traits would be Xenophobic, Militaristic and Anal. 
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sambojin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1002 on: March 17, 2016, 05:06:44 pm »

Or perhaps the opposite. A very outgoing and diplomatic species, that screws over each and every race on the exact wording and minutiae of agreements and alliances.

"No, it plainly says here that it shall be a temporary alliance of a given value to us, not a secretive one. We felt the mathematical term was most appropriate in interspecies dialogues."
« Last Edit: March 17, 2016, 05:10:30 pm by sambojin »
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Xgamer4

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1003 on: March 17, 2016, 05:11:39 pm »

...You want a species of lawyers?
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sambojin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1004 on: March 17, 2016, 05:14:25 pm »

Not really. I can see my first playthrough or two being more of a race of judges. Judge Dredds.

"I Am The LAW!"
« Last Edit: March 17, 2016, 09:05:01 pm by sambojin »
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