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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1676583 times)

Wysthric

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #915 on: March 01, 2016, 09:22:13 pm »

*looks around suspiciously* my friend is a bit like this. I'm actually playing two games - trying to grow and trying to also protect my friend regardless of alliance status because if he gets a dose of (very) bad luck, he'll just refuse to play the game.
I hate doing this so much. I have a couple of friends (and a sister) like this. Where I really want to play with them, but sometimes it's something where I'm just straight out better and have to coddle them so they won't ragequit.

I suppose from their end it's not fun to lose time and time again. To which I say, nay! (I think I've played about 100 matches of SFIII, all against my friend when I'm over his house [he owns the game and I don't.] I think I've won like 5, seriously.)

I always try and choose one of the shittiest countries to start as (i.e. a one - province count) and my mate picks a Duchy and when there's vassal trouble or such and he finds difficulty he calls the game bullshit.
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #916 on: March 02, 2016, 01:41:51 am »

EUIV has the lucky nations bullshit which CKII lacks, to my knowledge. Of course you can turn off the lucky nations, but people often forget to do so.
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Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #917 on: March 02, 2016, 01:56:32 am »

You also require them for ironman/achievements, which is awful.
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boyoentukboyo

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #918 on: March 02, 2016, 06:31:36 am »

EUIV has the lucky nations bullshit which CKII lacks, to my knowledge. Of course you can turn off the lucky nations, but people often forget to do so.

I always play with lucky nations off, it makes for interesting alternate history in which the blue blob of doom usually cannot survive for more than a decade :P
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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #919 on: March 02, 2016, 07:47:26 am »

^ Not really, if you play with your friends or active CK2 or EU4 MPers at least. We simply save the game if someone has to go, and continue on when everyone is available again. It works like a charm.
Well in practice, unless everyone involved devotes a huge portion of their life to idleness, that means you need to either coordinate a time or it's very unlikely that you'll get more than a session or two in the same game.

Yep, we do that, and it's quite easy to "manage", but again, I only play with experienced & devoted players.
« Last Edit: March 02, 2016, 10:02:24 am by gimli »
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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #920 on: March 02, 2016, 07:52:56 am »

I used to play with someone who would rage quit if they were losing a war or died prematurely in EUIV or CKII.

Lmao, now that behaviour is quite common amongst low/mid elo LoL players for example. Ragequit after 0-6-0 KDA on mid/top...on high elo: ragequitter mode: off ; troll mode: on. :D

*edit*

Oops, sorry for the double post.    :o
« Last Edit: March 02, 2016, 08:07:26 am by gimli »
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #921 on: March 02, 2016, 01:03:19 pm »

How many games have you played from 769 to the 1400s in singleplayer CKII?
The fact that nobody does it in singleplayer because it takes too long is not a counterargument to the fact that nobody does it in multiplayer because it takes too long.
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gimli

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JumpingJack

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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #924 on: March 07, 2016, 08:37:08 am »

Stellaris Dev Diary #24 - AI

"Next week we'll be talking about debris and the fine art of reverse engineering."

PS. Johan's reply with regard to gameplay videos: "We will not show any footage of the game before gdc."
« Last Edit: March 07, 2016, 09:02:36 am by gimli »
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Drakale

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #925 on: March 07, 2016, 11:55:32 am »

GDC is next week isn't it? Hopefully we get to see some playable beta.

The AI approach sound good, hope they can deliver.
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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #926 on: March 07, 2016, 12:02:01 pm »

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redwallzyl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #927 on: March 07, 2016, 12:30:27 pm »


Spoiler (click to show/hide)
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Descan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #928 on: March 07, 2016, 06:12:53 pm »

You fucking racist :V
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #929 on: March 07, 2016, 10:14:45 pm »

Yeah, I've been to Larongo and they were the nicest people!
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