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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1687318 times)

Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2955 on: June 27, 2016, 05:31:34 am »

Traits are in dire need of expansion, definitely
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2956 on: June 27, 2016, 05:42:35 am »

Fanatic materialism implies the will to do anything for !!Science!! doesn't it? So I think that will do fine, just need some minor trait to balance it out. Perhaps collectivism or militarism.
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Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2957 on: June 27, 2016, 06:09:12 am »

In other news, droid pops are treated like pre-sentient natives in the 1.2 beta. So you can't move them or build on their tiles, and purging them causes your other pops to get all riled up.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2958 on: June 27, 2016, 06:54:49 am »

Yeah and they trigger pre-sentient events which is kind of funny when your mad scientists start doing Mengele science on your droids.
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ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2959 on: June 27, 2016, 11:25:37 am »

In other news, droid pops are treated like pre-sentient natives in the 1.2 beta. So you can't move them or build on their tiles, and purging them causes your other pops to get all riled up.

1.2 just officially released. They claim this bug is fixed.
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Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2960 on: July 03, 2016, 08:08:17 am »

The local molerat people decided to attack my glorious xenophilic spiritual empire. They never stood a chance, of course, but I forgot to set war goals and now I'm stuck with 100% warscore and nothing to spend it on. I suppose I could let them go free, but then I can't assimilate them until the truce times out.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

PTTG??

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2961 on: July 03, 2016, 02:17:09 pm »

I really hate the fact that wargoals use the same system for everyone. Maybe a democracy needs to maintain a transition of power, sure. But a despotic, militarist xenophobic empire can't go from a defensive to offensive war?
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jocan2003

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2962 on: July 03, 2016, 02:18:47 pm »

The local molerat people decided to attack my glorious xenophilic spiritual empire. They never stood a chance, of course, but I forgot to set war goals and now I'm stuck with 100% warscore and nothing to spend it on. I suppose I could let them go free, but then I can't assimilate them until the truce times out.
If i remember correctly, in the warscore there is a bottom tab where you can switch wargoal on defensive war, i might be wrong, i think i saw arumba once use that when defending or i may be completly wrong.
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Karnewarrior

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2963 on: July 03, 2016, 02:28:17 pm »

I really hate the fact that wargoals use the same system for everyone. Maybe a democracy needs to maintain a transition of power, sure. But a despotic, militarist xenophobic empire can't go from a defensive to offensive war?
This. There needs to be more differentiation by ethic and Government. Honestly, at the tech levels observed, the physiology of the species in question probably wouldn't matter nearly as much as the government they chose for themselves or the ethics that government espouses.

...Can pops revolt? I have yet to feel even the slightest hint of revolution from any of mine, through multiple playthroughs.
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Baffler

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2964 on: July 03, 2016, 02:36:36 pm »

...Can pops revolt? I have yet to feel even the slightest hint of revolution from any of mine, through multiple playthroughs.

You generally have to bait them into it, unfortunately.
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Mini

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2965 on: July 03, 2016, 02:44:40 pm »

I've definitely had pops revolt when they've been recently conquered and want independence, but never outside of that and those aren't particularly difficult to deal with as long as you pay attention and don't lose everything in a new war.
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PTTG??

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2966 on: July 03, 2016, 03:10:55 pm »

Pop revolts make the most sense in large empires with few external enemies. Well-designed, a civil war could be a superb end-game crisis, where psionic warriors clash in the corridors of planet-destroying battlestations and sentient robots toil alongside enslaved alien races.... but that's fringe science-fiction, it might not be popular enough to implement in stellaris.
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RadtheCad

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2967 on: July 03, 2016, 03:51:38 pm »

There just isn't enough weird stuff in the game.  It all feels so vanilla- none of the different races matter, they're all near-identical mechanically anyway;  there's none of the cool weird stuff you get in space IRL either, and definitely none of the fun stuff in Sci-fi.  There's no Von Neumann drones eating your asteroid belts, or rogue planets, or world ships, or matrioshka brains, or turning your people into robots, or even binary stars.  You can only move between systems with boring old ships that are basically boats anyway.  If you could just reskin it and it would be fine as an ocean game with different islands instead of planets, what's the point of making it a space game?
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Zangi

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2968 on: July 03, 2016, 04:20:34 pm »

DLC, wait a few years.  Get Hype.
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PTTG??

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2969 on: July 03, 2016, 04:27:35 pm »

Yeah, Paradox doesn't release games, they put them onto public alpha.
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