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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1658860 times)

PTTG??

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5715 on: January 11, 2018, 02:47:23 pm »

Quote
    World Cracker: Shatters a planet, leaving behind a broken debris field that can be mined for resources. Available to non-Pacifists.
    Global Pacifier: Encases the planet in an impenetrable shield, permanently cutting it off from the rest of the galaxy. A research station can be built to study the planet afterwards.
    Neutron Sweep: Destroys most higher forms of life on the planet but leaves the infrastructure intact for colonization. Available to non-Spiritualist, non-Pacifist empires.
    God Ray: Converts all organic Pops on the planet to spiritualist and destroys all machine/synthetic pops, as well as massively increasing spiritualist ethics attraction on the planet for a time. Available to Spiritualist empires.
    Nanobot Dispersal: Assimilates all Pops on the planet, causing it to defect to your empire with its newly cyborgized population. Only available to Driven Assimilators (and thus requires Synthetic Dawn as well).

But I feel like the God Ray weapon seems to be the least interesting of them all.
They could have done something a bit more.. spectacular of it.
But that's just me I guess.

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Egan_BW

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5716 on: January 11, 2018, 03:31:36 pm »

Make one that changes everyone's ethos to militarist and call it the WAAAAAAGGHH beam.
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sprinkled chariot

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5717 on: January 11, 2018, 03:58:07 pm »

Ion cannons, aka titan grade weaponry defence platforms sound interesting.
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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5718 on: January 11, 2018, 04:15:14 pm »

Make one that changes everyone's ethos to militarist and call it the WAAAAAAGGHH beam.
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5719 on: January 11, 2018, 04:55:33 pm »

The permanent planetary shield sounds silly, but I like it because it's like the ones in Star Control 2 (:
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5720 on: January 11, 2018, 05:06:04 pm »

Shielded worlds have been in since release, yeah?

TalonisWolf

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5721 on: January 11, 2018, 05:30:07 pm »

Shielded worlds have been in since release, yeah?

As an anomaly, yes. But not as something you could do yourself.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5722 on: January 11, 2018, 05:55:12 pm »

Shielded worlds have been in since release, yeah?
Yeah as entities that exist in the hearts of Fanatic Xenophobe fallen Empires. They usually contain stuff like ships or an admiral inside them. I think it'd be funny to have mods where you accidentally unleash a prethoryn or something from one of them lol, but otherwise they're pretty inconsequential right now. Permanently shielding every single planet in the cosmos is just hilarious

Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5723 on: January 11, 2018, 06:02:23 pm »

We are going to desperately need a mod to be able to do this to ourselves so fanatic pacifists can shield everyone else and then themselves. Also so that  fanatic xenophiles can crack their own planets that took in order to compete in the galaxy before they purged everyone. The people living on those planets were tainted anyway.
« Last Edit: January 11, 2018, 06:12:14 pm by Criptfeind »
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TalonisWolf

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5724 on: January 11, 2018, 06:39:00 pm »

I want to play as an Xenophobic, Isolationist Empire which seals everyone else away so they can have the galaxy to themselves.
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Egan_BW

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5725 on: January 11, 2018, 07:44:58 pm »

Conquer the galaxy, purge or relocate any pops which live on the same planet as a different species (such that each planet is populated by only one species), gaia terraform, bubble everything. Good, clean.
Seems like a fun goal for Rogue Servitors.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5726 on: January 11, 2018, 07:50:03 pm »

I want to play as an Xenophobic, Isolationist Empire which seals everyone else away so they can have the galaxy to themselves.

... the ur-quan? ha  ;)

now i need to make an ur-quan mod.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5727 on: January 12, 2018, 01:46:56 pm »

God Ray = Inquisition 
Organic Pop on the planet are either purged(for heresy), convert to spiritualist, or escape the planet as refugees.  All machine and synthetic pops will be purged or escape as refugees.

... Now add in civilian transport fleets that represent a pop leaving a planet and going to another....  / wandering for a place that would take them.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5728 on: January 13, 2018, 03:11:09 am »

This game needs more space traffic in general, it's all too orderly and concentrated right now.
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Zanzetkuken The Great

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5729 on: January 13, 2018, 03:25:28 am »

This game needs more space traffic in general, it's all too orderly and concentrated right now.

I can think of three mods (last to a limited degree) off the top of my head:

Civilian Trade:             https://steamcommunity.com/sharedfiles/filedetails/?id=693402022
ISBS - Living Systems: https://steamcommunity.com/sharedfiles/filedetails/?id=741194923
SGM Supply Lines:       https://steamcommunity.com/sharedfiles/filedetails/?id=929400957
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