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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1659188 times)

Broseph Stalin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7260 on: November 04, 2018, 09:44:58 pm »

Is it just me or is Status Quo often worse than just surrendering for the loser? I've captured 29 of my opponents 30 systems in a war of subjugation and they're offering white peace. If they flat out surrender they get all their worlds back and send me 25% of their minerals and energy in exchange for my protection from any of their many many enemies. The white peace they're offering would mean their empire is reduced to a single system completely penned in by a new empire that gets the 25% deal that they were too stupid to take. At this point my bombing campaign is a humanitarian effort, I'm at 93% war  and it would just be mean to not slaughter them before they can force white peace. Well, also the white peace empire wouldn't have it's own colors, it would just be a gross white blob and I hate that.
« Last Edit: November 04, 2018, 09:49:13 pm by Broseph Stalin »
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Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7261 on: November 04, 2018, 10:52:57 pm »

Unless they've changed how the war system works since last time I played a non genocidal race, Status Quo is always better then surrender. If you'd gain all their systems except one in a Status Quo, that means in surrender you'd gain all their systems but one AND they'd be forced to become your tributary.

Unless I'm totally misremembering, Status quo is you get the claims you're currently occupying, surrender is you get all your claims occupied or not and whatever your war goal is.
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Broseph Stalin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7262 on: November 04, 2018, 11:33:10 pm »

Unless they've changed how the war system works since last time I played a non genocidal race, Status Quo is always better then surrender. If you'd gain all their systems except one in a Status Quo, that means in surrender you'd gain all their systems but one AND they'd be forced to become your tributary.

Unless I'm totally misremembering, Status quo is you get the claims you're currently occupying, surrender is you get all your claims occupied or not and whatever your war goal is.

Surrender enforces your demands full stop, status quo basically enforces them on whatever systems you've occupied. If you have claims on an occupied system you take it, and if you're fighting a war of liberation or subjugation you liberate or subjugate all captured systems. A visual might help establish how badly this can suck.



That last system, Keshem, is so packed with colonies that it counts for enough occupation score to prevent them from surrendering. Since I haven't made any claims if they surrendered at that moment they would become my tributary but they wouldn't lose a single system.


That ugly white blob is the brand new Cyzni empire, who are my tributaries. The Technosethi empire are in that sad little brown spot patting themselves on the back because they avoided paying a 25% tax at the cost of 97% of their territory.
« Last Edit: November 04, 2018, 11:39:32 pm by Broseph Stalin »
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Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7263 on: November 05, 2018, 06:51:55 am »

Ah, I get it. They changed how tributary wars work since the last time I played with them then. Last time I tried to play a nation that tributaried people, the tributary and vassal CB would only work with full surrender. It used to be surrender was always worse then status quo.

Right, this new way seems easier on the old actually getting it to work, since it used to be damn near impossible to get AI too surrender and sometimes even taking 100% of their systems wasn't enough, but damn if that doesn't seem like it'd make it almost too easy to just rip apart people with the CB. Sounds like the AI really needs a tweak then.
« Last Edit: November 05, 2018, 06:53:41 am by Criptfeind »
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Broseph Stalin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7264 on: November 05, 2018, 08:18:49 am »

At this point I'm glad they're ruined. They lost a war with their neighbors during my campaign and gave up control of eloatarvis, meaning that to reach half of their empire, the only half with colonies, I had to start a second war with a block of 3 major empires. If it went white peace before I occupied a colony I would get nothing.

Digital Hellhound

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7265 on: November 08, 2018, 02:52:06 pm »

Anyone interested in some multiplayer Stellaris once the DLC drops? I've been watching the MegaCorp Dev Clash Paradox is doing and it's got me in the mood for some. They have an entertaining thing going on with back-and-forth propaganda and an RP focus - it occurs to me Stellaris is particularly well-suited for that sort of thing, whodathunk. Could be fun to get a Bay 12 game up and make a mess of the galaxy together.
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Trekkin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7266 on: November 08, 2018, 03:12:14 pm »

Anyone interested in some multiplayer Stellaris once the DLC drops?

Maybe wait to schedule that until "once the DLC drops" has a more specific time frame than Soontm?
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7267 on: November 08, 2018, 03:14:00 pm »

Actually they have repeatedly said that the DLC drop is 'not soon'.

That said, I'd be happy to play after the DLC does drop. I even plan to buy it, so if I end up hosting anyone else playing can experience it as well.
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Teneb

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Persus13

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7269 on: November 08, 2018, 10:22:16 pm »

Can't wait for some gaming news website/video to have a clickbait title like "Stellaris Latest Update adds Loot Boxes to the Game"
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7270 on: November 08, 2018, 10:26:02 pm »

Seems like they're very non-randomized, which I don't like at all. Always three and always the same names?
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7271 on: November 08, 2018, 10:37:48 pm »

It is kind of weird, but not as weird as the galactic slot machine.  I get what they were going for, but... it's hard to imagine an entire government throwing public funds into a slot machine of any kind, you know?

I think someone in the dev diary thread had a better idea for how they should work.  They should probably increase trade value of the systems they're in, and probably have some impacts on populace happiness and crime.  Making pacts with them to let your populace gamble at their homeworld for similar effects would make a lot of sense too, and probably be more in theme with sci-fi tropes.

But it's fine.  I'll probably just ignore them in game.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7272 on: November 08, 2018, 11:00:16 pm »

Oh, yeah, I get it.  The way it's presented is a little immersion breaking, but I do get the joke.  :)
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Broseph Stalin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7273 on: November 08, 2018, 11:07:29 pm »

I don't know if this has ever happened but every single part of that dev diary made me less interested in the game. The leader of a galactic empire, master and commander of fleets that traverse the blackness between the stars, voice and sole hope of an entire people, purchasing "CaravanCoinz" and winning or losing a sum representing a significant portion of their GNP in a space carney's casino has totally turned me off.

edit: I get the joke, that kind of thing is funny exactly once and then just in the way.

Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7274 on: November 09, 2018, 12:08:33 am »

It was probably my least favorite dev diary, and I get the sentiment.  It didn't dampen my enthusiasm for the patch and DLC, but I do kind of hope you can turn the caravaneers off.  That will probably be possible since you can turn other similar features off already.
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