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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 645919 times)

MorleyDev

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7305 on: November 21, 2018, 12:45:40 pm »

The paradox cycle:
* Vanilla playthrough
* Slightly Modded playthrough
* Stupidly modded playthrough
* New version releases
* Vanilla playthrough

...Come to think about it, that's also the Dwarf Fortress cycle.

And with the amount of extra hooks for resources they've added to this release, the Stellaris modding scene could get pretty interesting.
« Last Edit: November 21, 2018, 01:05:37 pm by MorleyDev »
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7306 on: November 21, 2018, 07:16:14 pm »

Noticed no one linke the really good trailer. Also I guess it's pretty much confirmed now that the trailers from Utopia onwards are forming a storyline.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7307 on: November 21, 2018, 08:02:29 pm »

Noticed no one linke the really good trailer. Also I guess it's pretty much confirmed now that the trailers from Utopia onwards are forming a storyline.
I feel a deep sense of hollowness in my literary gut, I feel like we missed out on a sick narrative-based strategy game and instead got a shallow 4X with a billion plates of DLC to make it THICC
Nevertheless, fucking ace. Tickles my fancy for deepest lore

Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7308 on: November 22, 2018, 11:38:01 am »

Noticed no one linke the really good trailer. Also I guess it's pretty much confirmed now that the trailers from Utopia onwards are forming a storyline.
I feel a deep sense of hollowness in my literary gut, I feel like we missed out on a sick narrative-based strategy game and instead got a shallow 4X with a billion plates of DLC to make it THICC
Nevertheless, fucking ace. Tickles my fancy for deepest lore
Maybe these trailers are an extended teaser for an eventual story mode DLC.
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Aoi

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7309 on: November 25, 2018, 02:10:38 pm »

As a fairly casual Paradox player picking up some Stellaris DLC, should I bother with the Story Packs (and I'm assuming species packs sit at the far end of 'no')? I'm eyeballing Utopia and Apocalypse... and probably MegaCorp in a few years. And if it makes a difference, I tend towards an economic dominance playstyle.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7310 on: November 25, 2018, 05:43:51 pm »

Utopia is good, and probably the one I'd recommend most.  The story packs are pretty light on content though, in my opinion, so I wouldn't push for them if you're not planning or able to get them all.
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Dutrius

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7311 on: November 27, 2018, 12:44:02 pm »

Not looked at the game in nearly a year. Have they reverted the FTL changes they made in version 2.0 yet? I'm still pissed off that they did that.
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Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7312 on: November 27, 2018, 12:52:50 pm »

Nope. Also, forgive me if I'm mistaken, but if your use of the word yet implies you think they will eventually, I think you will be disappointed, because it seems highly unlikely that it will ever be reverted.
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ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7313 on: November 27, 2018, 12:59:04 pm »

Not looked at the game in nearly a year. Have they reverted the FTL changes they made in version 2.0 yet? I'm still pissed off that they did that.

lolol never happen
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Dutrius

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7314 on: November 27, 2018, 01:06:26 pm »

Shame. Stellaris was one of my favourite games before 2.0.
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Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7315 on: November 27, 2018, 01:10:12 pm »

Honestly the game is better off with the change. I'd understand frustration with it if you loved one of the other ftl options (personally I played them all a few times and then modded the game to be hyperlane only). You should try the game again (after the next update) with an open mind. It's... Still not perfect, but I think it's better then it used to be.
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Dutrius

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7316 on: November 27, 2018, 01:17:16 pm »

It's not that I loved the others. It's that hyperlane is the only one I actively despise in any space themed game. I've looked at plenty of games and was turned off of them instantly when I discovered they were hyperlane based.

There are no railroads in space.
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ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7317 on: November 27, 2018, 02:14:43 pm »

... that you know of
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7318 on: November 27, 2018, 02:20:29 pm »

Yeah they're never going to revert a change that made the game better. And it IS better. I'm pretty excited about the next big change, doing away with planet tiles. Should speed up the late game stutter and make the AI a bit more sensible.
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Dutrius

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7319 on: November 27, 2018, 02:26:01 pm »

Yeah they're never going to revert a change that made the game better. And it IS better.

No. Just no.


doing away with planet tiles

*Sigh.* I didn't think it was possible to lose any more hope for the game.
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