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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1659018 times)

Kanil

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7305 on: November 16, 2018, 04:12:35 pm »

Isn't it also like really rare? It's got a 2% chance of happening when you get a covenant, and even those aren't especially common.

It seems like the ultimate way to troll an MP game. Of course, you can't... but how glorious it would be if you could.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7306 on: November 16, 2018, 04:42:31 pm »

I think the end cycle event is disabled for MP without mods
Right. No fun allowed.

Then yeah. I can't think of any reason to choose Psi over the other two.

Hell, Psi actively sabotages you a lot of the times with the Shroud.

Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7307 on: November 16, 2018, 04:45:45 pm »

You also get psi shields and psi jump drives, right?  Psi shields are the best in the game, better even than the dark matter deflectors from fallen empires, and psi jump drives are supremely annoying to defend against.
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Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7308 on: November 16, 2018, 04:49:56 pm »

I usually find that by the time I'm rolling dice in the shroud, any debuff it grants is inconsequential (except for the research one).
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Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7309 on: November 19, 2018, 04:54:30 pm »

It would be nice if trade-centered star nations had to depend heavily on lanes, thereby altering their play strategies and effective war plans against them.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7310 on: November 19, 2018, 05:03:11 pm »

Yeah, that'd be pretty great, a nice an natural way of punishing empires that overextend themselves by making them vulnerable to outside predation.

ib4 trade is immune to enemy occupation but war wariness reduces it or something.
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GiglameshDespair

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7311 on: November 19, 2018, 05:16:58 pm »

Just think of the most gamey and least fun way of implementing it and there you go, true Stellaris style
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7312 on: November 19, 2018, 05:40:09 pm »

Then six months from now it will be remade completely.
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Broseph Stalin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7313 on: November 19, 2018, 05:46:41 pm »

Yeah, that'd be pretty great, a nice an natural way of punishing empires that overextend themselves by making them vulnerable to outside predation.

ib4 trade is immune to enemy occupation but war wariness reduces it or something.
Seconded, I love systems that allow me to fight wars with strategies more complex than "have the biggest numbers". The idea of separating an ecumenopolis from the empire's breadbasket and forcing them into starvation or trade deals that sap materiel while they're trying to reinforce their fleets is making me salivate

ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7314 on: November 20, 2018, 08:57:35 am »

Then six months from now it will be remade completely.

haha, paradox doesn't work that fast
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Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7315 on: November 20, 2018, 09:05:02 am »

Megacorp announced for December 6th. Pretty soon, sooner then I thought.
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Broseph Stalin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7316 on: November 20, 2018, 09:22:54 am »

Megacorp announced for December 6th. Pretty soon, sooner then I thought.

I guess that's also a release date for Le Guin since they're coming down together

ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7317 on: November 20, 2018, 09:26:45 am »

so just about 6 months from the first teaser images. sounds about right.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7318 on: November 20, 2018, 10:15:34 am »

December 6th is much earlier than I expected.  I was doubting they'd release it before January at this rate, especially considering the kinds of bugs and unfinished interfaces they mention during the dev clashes.

Not going to complain though.  I'm sure it'll need several bugfix releases soon after the initial launch, so the sooner it's out, the sooner those can get done.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7319 on: November 21, 2018, 12:10:38 am »

I mean, they probably are hoping to be big enough for a Christmas sales push.
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