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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 667955 times)

Egan_BW

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7590 on: December 15, 2018, 12:58:30 pm »

But they're, like, gross. Why would you want to bring the things into our systems just so that we have to waste time managing them?
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7591 on: December 15, 2018, 01:28:50 pm »

Personally I'm probably going Tau (and tall) for my slavery run.  Authoritarian++ Xenophilia ho!  I'll get to be on the other end of that migration treaty, receiving apparently willing slaves wishing to join the Greater Good.  Bonus, my own race will also be enslaved heavily stratified.

Orkz, I'd be sorta tempted to take syncretic evolution?  Except all orkz are strong, and grotz are really the same species.
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Trekkin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7592 on: December 15, 2018, 01:55:34 pm »

Orkz, I'd be sorta tempted to take syncretic evolution?  Except all orkz are strong, and grotz are really the same species.

It's hard to fit Orks into Stellaris since they're not a single civilization as much as a randomly changing welter of armies, but I could see any given WAAAGH! as Fanatic Militarist Xenophobe Barbaric Despoilers with Warrior Culture.
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Persus13

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7593 on: December 15, 2018, 02:30:58 pm »

...Why is it the xenophobes who like enslaving aliens again? Still makes more sense the other way round.
Depends on the type of Xenophobia. Aliens being treated as workhorses with no rights because of their inferiority sounds pretty accurate to Earth politics right now.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7594 on: December 15, 2018, 03:21:20 pm »

Checking the wiki, Barbaric Despoilers specifically can be neutral on the xenophobia scale, so long as they are authoritarian, they just can't be xenophilic. Personally I think it's reasonable to imagine a race that loves to capture slaves because it sees value in them, as the Romans did with the Greeks, but I can at least see the "if you love them, treat them nicely" argument. It's harder to see if why an actively xenophobic nation would import xenos, except out of economic necessity (which doesn't fit with them uniquely having a civic to do it on a large scale) though. You can still become a slaving xenophile with the nihilistic acquisition perk though, if I'm not mistaken, which is probably worth it since it can be in one of those early ascension slots before you've really unlocked any of the best perks.
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Digital Hellhound

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7595 on: December 15, 2018, 03:36:26 pm »

I don’t see the problem. Xenophobes can be ’ew, icky xenos, keep them away’ and play isolationist, or just as well do ’purge the xeno filth’ exterminating play, or ’xenos are not people, they’re okay beasts of burden though, now the only true race doesn’t have to get their hands dirty anymore with these animals doing all the icky jobs’ and enslave them. Or maybe they’re practical and figure they might as well work them to death as their means of extermination. They’re just different kinds of xenophobes.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7596 on: December 15, 2018, 04:06:42 pm »

Also in this game, livestock is also considering slavery as well.

So I guess in game terms they're just all on that level of the ethics scale.

Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7597 on: December 15, 2018, 04:14:34 pm »

Is that better then just taking the planet yourself? And, if it is better, how so? Genuinely interested in knowing, not having played Despoilers, but it seems like in most cases, unless perhaps you are out of influence, if you can steal pops, you can just take the planet yourself.
Influence should usually be the limiting factor on what you can take anyway, though.


That's a good point, one would hope this wouldn't be the case, but of course it currently is.
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Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7598 on: December 15, 2018, 04:27:55 pm »

I generally nab a planet or two in one war, then subjugate the next.
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Trekkin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7599 on: December 15, 2018, 07:18:09 pm »

Also in this game, livestock is also considering slavery as well.

So I guess in game terms they're just all on that level of the ethics scale.

Well, the livestock in question is sapient, nerve stapled or not.
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Vgray

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7600 on: December 15, 2018, 08:04:23 pm »

Spoiler (click to show/hide)


This planet deserves an award or something. Like, "worst place to live 2344". I sense a slave revolt incoming.
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Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7601 on: December 15, 2018, 08:28:55 pm »

I sense a slave revolt incoming.
You know what to do.
Spoiler (click to show/hide)
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Vgray

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7602 on: December 15, 2018, 08:49:51 pm »

The pictured planet is not mine. My empire actually started out as Militarist/Authoritarian/Spiritualist, but lost authoritarian after they became fanatic spiritualist through an event. I actually did not intend that. I ended up making them Xenophile/Militarist/Spiritualist by embracing a xenophile faction. Actually, the xenophile faction enjoys 58% support in my empire now.

Edit: Welcome to freedom Tezhnid!

Spoiler (click to show/hide)

Now, please sign on the dotted line to join our glorious empire.

Spoiler (click to show/hide)
« Last Edit: December 15, 2018, 09:13:05 pm by Vgray »
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Broseph Stalin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7603 on: December 15, 2018, 11:07:48 pm »



That's a good point, one would hope this wouldn't be the case, but of course it currently is.
I've been known to claim a planet, resettle the pops, and then give it back so it stops screwing with my district limit.

Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7604 on: December 16, 2018, 01:00:28 am »

The penalties for empire size are currently pretty darn small, Smaller then it used to be at least. And especially planets, which only really cost empire size if you're using them... Uh. Well, if you resettle to another planet, presumably you have to then build up that planet, thus getting the empire size from that planet instead. And more planets means more pop growth (for some reason) and pop growth is pretty important. I don't see the point in not having as many planets as possible given that. So long as they aren't absolutely terrible low habitability planets.
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