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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1186426 times)

Imic

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7605 on: December 19, 2018, 03:18:47 am »

Iím thinking of getting Stellaris, but Iím waiting for the christmas sales (Tomorrow).
Should I get any of the dlc? Itís a bit of an extra pileup in the monetary sense, and I was thinking of maybe skipping them, but Iíd like some outside people making suggestions.
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Shooer

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7606 on: December 19, 2018, 04:11:40 am »

Utopia is probably my favorite DLC, and the only one I would call nearly necessary.  It adds what can be called a secondary tech tree.  This new avenue isn't randomized like the original tech tree but allows some easy early game adjustments/bonuses to various play styles.  This DLC also allows mega structures which truly allow a "tall" playstyle.  I've had games where I could take over a galaxy of 600 systems from 2-5 systems because I built "tall" over "wide."  Not saying the features of utopia allowed that but that it made it a lot more fun.

If you want to play as robots with a uniqueish experience get Synthetic Dawn.  I like it cause robots.  The removal of some challenges is replaces with others becoming harder/more pronounced.  Maybe not a great choice to go with a first purchase.

Leviathans is great if you liked being the guy to get to take down the Guardian of Orion and reaping the rewards.  Except there are half a dozen of them and some may or may not roam around being a mobile hazard.  Also builds out some of the "history" of the galaxy by adding minor factions to buy bonuses or gain story info from.

Distant Stars adds some new exploration stuff and a kind'a majorish thingy to the galaxy.  I would grab this after playing a bit, since it was designed to put more into the game to flesh it out for people playing it a lot already.

Apocalypses builds out the military end.  Planet killers and a new larger ship class.  I'd lump this in with Distant starts and Synthetic dawn as something to grab to add to the experience but not something to grab right away.
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Imic

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7607 on: December 19, 2018, 06:36:44 am »

I think Iíll get Utopia for now, and maybe Leviathans if the Steam sales are merciful. Thanks for that.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7608 on: December 19, 2018, 09:22:09 am »

I'll second the analysis above.  Utopia is the most fundamental expansion, although I'll note that the tradition and ascension perk systems introduced with it are actually part of the base game now.  You still need the expansion to get some locked ascension perks or to build megastructures though.  I think Utopia also introduces hive minded empires, if you wanted to play one of those.
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Paul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7609 on: December 19, 2018, 11:24:54 am »

IMHO it's Utopia > Apocalypse > Distant Stars > Leviathans.

Only get synthetic dawn if you want to play robot empires. And they kind of suck right now. Distant Stars adds some leviathans already and lots of cool events and L gates. Leviathans adds a bunch of boss monsters and the enclaves which are nice but not necessary.

Utopia is nigh essential imo. It adds mega structures and ascension paths that are a lot of fun late game and give way more ways to build your empire out after the planets are full. Also adds hive and anti-social players like fanatic purifiers I think? Or did those get added as base game now?

And apocalypse adds stuff to the mid game (mid game threat of the khan) and really late game stuff. It adds stuff to spend unity on after you've maxed traditions out and super weapons to develop to blow up planets. It also lets you access the special starts like starting on a tomb world and play as barbarian raiders kidnapping people.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7610 on: December 19, 2018, 01:58:16 pm »

Honestly, I wouldn't recommend buying any DLC until you've done a playthrough and discovered whether or not you enjoy it. None of them fundamentally change the play of the game.
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Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7611 on: December 19, 2018, 02:21:49 pm »

Megastructures do! My whole game plan changes towards rushing megastructures.

But yeah man play a regular game first.
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Paul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7612 on: December 19, 2018, 02:32:32 pm »

Yeah, unless they run a really good deal on the starter pack or something you can't go wrong with trying the base game before spending more on the dlc :)
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7613 on: December 20, 2018, 10:25:06 am »

Are all of the crises broken right now, or just the Prethoryn Scourge?  Maybe it's just the beta test branch, but it looks like the Scourge can't infest planets right now, causing their armies and some fleets to get stuck orbiting planets and not moving on.  Kind of frustrating, since they're doing that in a fanatic purifier's space, who won't give me access to go help destroy the Scourge.  Had to declare war just so I could get to the fleets.

Also kind of annoying since this is the first time I've seen the Scourge, and I'm pretty sure they're much scarier once they gain access to planets.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7614 on: December 20, 2018, 01:31:02 pm »

Welp 2.2.2 just dropped

I like this part:

* The chance of criminal Branch Offices getting shut down has been reduced slightly, and the cooldown between shutdown events has been reduced to 10 years
* At least one year with little or no crime must pass for a colony's criminal Branch Office to potentially get shut down (increased from one day)
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MorleyDev

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7615 on: December 20, 2018, 01:38:41 pm »

Quote
Made tweaks to Galactic Market that should prevent an infinite profits exploit from flooding the market, then rebuying, you shameless tophat-wearing capitalist exploiters, you

Nooooooooooooooooooooooooooooooo!

...yeah, I totally abused this a couple of times xD
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7616 on: December 20, 2018, 01:54:58 pm »

Supposedly that's actually not fixed, and is just harder to exploit now.  I never actually exploited it, so how did that work?  Was it a matter of pausing the game and selling off enough resources that it caused the buy price to crash faster than the sell price?
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Paul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7617 on: December 20, 2018, 02:22:45 pm »

You bought or sold the higher quantities and then did the opposite. It gave them all to you at the price and then adjusted the price enough that you'd buy vack or sell back at a profit even with the 30% fee. It still works for the largest quantities or if you have market fee reductions from your leader or if you're the galactic market hub.  Like I sold 10k minerals for 13k energy and it dropped the price so much I could buy them back for 11k energy - even with their "fix" in the latest patch.

What they need to do is make the total price adjust based on how much you're buying or selling, so like 1000 might be 2000 selling at 2 each but 10000 might get 15500 because for each thousand it's 2, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4, 1.3, 1
2, and 1.1. If they did that they could cut the market fee way down and using the market wouldn't be so punitive early on or exploitable later on.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7618 on: December 20, 2018, 07:13:20 pm »

"Added a check so that servitude robots cannot become criminals. We'll miss you, serial killer auto assembly claw."
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Paul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #7619 on: December 20, 2018, 10:07:29 pm »

It seems the migration thing is a bit less stupid now. I was able to make a migration treaty with two other empires for the two other major world types to colonize the rest of the worlds in my space, and they're all staying on their world type. Which is good, because +80%-90% upkeep on pops was pretty crippling.

Also it looks like the Steam sale is on with Stellaris getting 75% off and the DLC (except Megacorp) getting 50% off. Plus the starter pack, which includes the best two DLC imho, is an extra $3 off. Not a bad deal.
« Last Edit: December 21, 2018, 12:39:30 am by Paul »
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