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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 557968 times)

Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8055 on: January 12, 2019, 06:05:28 pm »

Yeah, even if they seem to be extremely rare.  I've only ever seen one, if I recall.

I'm just surprised that they didn't follow things to their natural conclusion and add the ability to ruin them again somehow.
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ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8056 on: January 14, 2019, 10:54:12 am »

Yeah, even if they seem to be extremely rare.  I've only ever seen one, if I recall.

I'm just surprised that they didn't follow things to their natural conclusion and add the ability to ruin them again somehow.

if you play on smaller galaxies you won't see many. a Large galaxy can have two or even three.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8057 on: January 14, 2019, 11:23:39 am »

I keep wanting to find a ruined science nexus, because I'm curious if its research speed bonus stacks with one you build.  Not that you really need even more science boosts in 2.2 in its current state, but it would still be fun just to see the numbers go up.

The one ruined megastructure I found was a Dyson sphere, which admittedly was a very nice find too.  Being able to just repair it in a single step in stead of five construction steps was very nice.

Oh, I guess I did get Cybrex Alpha once, but that's a little different from the random megastructures.
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Trekkin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8058 on: January 14, 2019, 11:45:28 am »

The one ruined megastructure I found was a Dyson sphere, which admittedly was a very nice find too.  Being able to just repair it in a single step in stead of five construction steps was very nice.

Was there ever an official explanation of why megastructures have five intermediate steps before they're complete, each of which can only be triggered manually? It's honestly the biggest obstacle to my building lots of them.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8059 on: January 14, 2019, 12:14:12 pm »

Probably to allow you to build them with installments of resources instead of 50K alloys up front.  That was arguably more important in older versions where resource caps were smaller, but it's still helpful now to be able to pay 10K alloys and start accumulating more for the next step instead of having to wait until you accumulate the whole project's worth of alloys.

It would probably make even more sense for it to be a monthly drain, but the game designers might think that having to accumulate some big chunk of resources feels more meaningful and engaging.  I guess that might be true.

Doing them in stages also lets you interleave their construction, since you're limited to one at a time, although that's a contentious issue on its own.
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Trekkin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8060 on: January 14, 2019, 12:32:43 pm »

I guess the stages themselves make some sense, but it would be nice if we could toggle something to just automatically start the next one when the last one is done, provided we have the resources. Even if that were an option in the text box that pops up when you're done with a stage, it'd still spare us having to go find the one we want every time.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8061 on: January 18, 2019, 01:21:43 pm »

Patches 2.2.3 and 2.2.4 beta were just released.  Lots of stuff was fixed, including performance fixes, but sadly it looks like the Contingency and Prethoryn Scourge won't be completely fixed until next week some time.

I'll probably finish off my last game tonight anyway, despite waiting for an AI fix for the crises.  The Contingency's difficulty isn't as affected by them conquering planets so the challenge shouldn't be much reduced by the bug.
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Stench Guzman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8062 on: January 18, 2019, 08:25:24 pm »

I keep wanting to find a ruined science nexus, because I'm curious if its research speed bonus stacks with one you build.  Not that you really need even more science boosts in 2.2 in its current state, but it would still be fun just to see the numbers go up.

Answer: Multiple science nexuses stack.

Spoiler (click to show/hide)
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