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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1658904 times)

MrRoboto75

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8310 on: November 12, 2019, 11:15:01 pm »

What of the xenophile-authoritarian?

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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8311 on: November 13, 2019, 07:10:03 am »

Fanatical befrienders are on a galactic waifu hunt

amjh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8312 on: November 13, 2019, 12:01:02 pm »

Xenophile egalitarian militarist:

Those aliens are oppressing each other! Time to liberate a few planets!
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8313 on: November 13, 2019, 11:56:46 pm »

I play fanatic xenophile spiritualist megacorps. Basically Joel Osteen or Creflo Dollar on a galactic scale. We love everyone! Everyone's money, at least. Come live your best life now under our corporate umbrella.
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E. Albright

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8314 on: November 14, 2019, 12:29:52 pm »

Well, it looks like doing the Federation thing will at least be easy if you wanna do it: Dev Diary 160

Most of those seem pretty generic, but a few seem interesting.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8315 on: November 14, 2019, 01:26:04 pm »

Yeah, there's some fun stuff without requiring you to always be zany.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8316 on: November 14, 2019, 03:18:07 pm »

I really wish they'd given more details on how some of the starts work.  Like federation starts: do you start with federation members that are the same species as you?  Are they aliens?  What ethics do they have?

The ideas are pretty cool though, and I'm at least glad that life-seeded no longer eats up a civic slot.
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Mephansteras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8317 on: November 14, 2019, 08:19:08 pm »

The pictures kinda implied different aliens. No idea about the ethics, though I assume they can't be *too* far off from you.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8318 on: November 14, 2019, 09:18:11 pm »

Can you have a federation with only one member? Because it might actually start you off like that and expect you to find friends yourself. It's still an advantage, mechanically, despite being tremendously underwhelming thematically.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8319 on: November 14, 2019, 09:27:53 pm »

Based on the image provided, I'm guessing you basically have a colony or two of your species that are separate entities, already federated with you.

Spoiler (click to show/hide)

You can see that the Alpha Centauri and Bernard's Star colonies both have different flags, implying that they are sovereign nations. I think the concept is that your species has already gotten a foothold in the galaxy, possibly through generation ships before the invention of the hyperdrive, and that your colonies are now independent but friendly to the home system.
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Kanil

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8320 on: November 14, 2019, 11:46:45 pm »

While obviously not the intended purpose of the origin, I wonder if backstabbing your two friends and annexing them is going to be a good strategy. It seems like a great way to get some free pops.
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IronyOwl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8321 on: November 15, 2019, 04:06:04 am »

By the time you're done punching through their starport and recruiting enough soldiers to overwhelm their homeworld in a timely fashion, I'm not sure how free they'd feel.

That does make me wonder how starbase distance penalties are going to work with fed members starting so close. Paying extra to leapfrog over each other sounds like it'd get real old real quick.
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scourge728

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8322 on: November 15, 2019, 09:15:25 am »

Real Question: Why would I want to do this start?

forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8323 on: November 15, 2019, 09:19:51 am »

Real Question: Why would I want to do this start?
Roleplaying, perhaps. You do get a tradition unlock and a federation from the start as well as 2 established vassals paying you taxes, which is nice.
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E. Albright

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8324 on: November 15, 2019, 12:21:39 pm »

I get the idea that neither Hegemon nor Common Ground would be vassals per se, and any taxes would be going to the federation. But even if there is an advantage to be had by starting with two subservient nations, that only explains why you want to do Hegemon, not Common Ground.
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