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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1671540 times)

Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8730 on: April 27, 2020, 05:48:11 pm »

I like the idea of a fed where all the ethos are represented. Real United Nations vibes

You get an achievement for this if you can pull it off in vanilla ironman.  I did by accident one time.  Funny thing was I spent the whole game trying to form a federation, until I got invited randomly by another federation and completed the achievement.
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8731 on: April 27, 2020, 06:09:32 pm »

As did I. 

A state which respects other states: Pacifism
A state which respects other pops: Xenophile
A state which respects all pops: Egalitarian.
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

EuchreJack

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8732 on: April 27, 2020, 07:50:13 pm »

As did I. 

A state which respects other states: Pacifism
A state which respects other pops: Xenophile
A state which respects all pops: Egalitarian.

Just thought I'd finish that list out for you:
A state which protects itself from other states: Militarism
A state which protects its pops from other pops: Xenophobe
A state which protects itself from its own pops: Authoritarian

Materialist vs. Spirtualist probably would be something about having a brain vs. having a soul.

And to cap it off:
A state which is the pops: Gestalt Consciousness

forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8733 on: April 27, 2020, 08:14:01 pm »

A materialist wouldn't deny having a soul, so long as they could observe, measure, and quantify it.
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8734 on: April 27, 2020, 08:46:35 pm »

As did I. 

A state which respects other states: Pacifism
A state which respects other pops: Xenophile
A state which respects all pops: Egalitarian.

Just thought I'd finish that list out for you:
A state which protects itself from other states: Militarism
A state which protects its pops from other pops: Xenophobe
A state which protects itself from its own pops: Authoritarian

Materialist vs. Spirtualist probably would be something about having a brain vs. having a soul.

And to cap it off:
A state which is the pops: Gestalt Consciousness
I agree with every line of this.  I understand, babe.  And I want to liberate you, give you a utopia where you can figure thing out in your own time.

Remember that this isn't one of those dreadful unimaxtri.  This is a a population of millions of individuals united under an egalitarian democracy.  Not even a technocracy - a true democracy.
« Last Edit: April 27, 2020, 08:52:59 pm by Rolan7 »
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Egan_BW

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8735 on: April 27, 2020, 08:51:22 pm »

Gestalt: "They will stop being sad once they start being Me."
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8736 on: April 27, 2020, 08:52:59 pm »

Fanatic Purifier: A state that pops the pops.
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8737 on: April 27, 2020, 08:53:46 pm »

Sorry Egan, I made an edit to make it clear that this is not gestalt at all.  It's an egalitarian democracy.
Edit: Again, I have only ever "assimilated" willing migrants.
We are not one, far from it.  Every opinion still exists, merely tied together in a voluntary social network.  Our leader changes every 10 years, this is a forces-damn democracy!
« Last Edit: April 27, 2020, 08:55:34 pm by Rolan7 »
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

MrRoboto75

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8738 on: April 27, 2020, 10:16:46 pm »

Materialist: I pop, therefore I am
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Ibid Straydrink

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8739 on: April 27, 2020, 11:51:02 pm »

Citizen Republic: A state in which only those willing to get popped in defense of the state are fit to pop into the affairs of the state.
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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8740 on: April 28, 2020, 07:17:13 am »

Devouring swarm: A state of hunger

MrRoboto75

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8741 on: April 28, 2020, 01:10:58 pm »

Devouring swarm: A state of hunger

Devouring Swarm: Pops, it's what's for dinner!
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Iceblaster

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8742 on: April 28, 2020, 07:29:43 pm »

Devouring swarm: A state of hunger

Devouring Swarm: Pops, it's what's for dinner!

I prefer Devouring Swarm: Craving some Pop pops myself :P

or Devouring Swarm: Making some Pop-corn

E. Albright

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8743 on: April 28, 2020, 09:06:21 pm »

Terrovore: I like to eat pop-rocks?
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Karnewarrior

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #8744 on: April 29, 2020, 04:43:46 pm »

I've decided that my federation mates, after denying the folk on the other side of the Orphan Gate federation status, aren't fit to actually run the Federation. This is a free democracy, you see, and that means helping people! Using my absurd diplomatic power, I have officially retracted their right to vote about... Well, just about anything.
It's still technically the democratic version of a Federation, Galactic Commune or whatever, but I've elected myself President Forever and also given the President sweeping political powers within the Federation. Last time we fought a Galactic War the idiots took like 5 systems and not much else, and only after letting both sides' WE hit 100, despite the AI's WE hitting 100 in record time after I personally invaded their capitals - all three main capitals, plus the majority of the sector capital worlds in each nation.

Next time we fight a war, we're properly replacing their governments! No way am I going to sit here and watch Humans be sold on the slave market - more than that, since everyone's connected via hiveminded brainslug! It's like knowing Grandma's in a North Korean prison because she's logged into Facebook and making constant posts about it, it's just uncool.

I'm also getting ready to start popping FE's while I wait for the Crisis to hit. I've had hints that it'll be Prethoryn, but I don't know if that makes it certain or not - I haven't gotten any kind of vanguard or radio contact from them, so the Crisis hasn't actually begun yet, but I did get an Anomaly that suggested they've visited before.
The FE's are the only real challenge my empire faces now, as I approach level 10 in most of the combat repeatables. I have no idea if they'll actually be the challenge they look like, but they have ~200k fleet power where I'm just starting to hit 50k for each fleet, and I'm running out of Leviathans to smash. The other members of my Federation are also smashing Leviathans, interestingly, so I think we're about spooled up for a good showing in a War in Heaven. And that should last us until the Crisis.

Brain Slugs really make the genetics path the best one, don't they? My leaders live 210 years on average now anyway, and I can research the +5 years repeatable on an average of about a year with my tech output. They're functionally immortal, and everyone's slugged up and has 10% extra research speed just by default - meanwhile my machine leaders don't have slugs, and their greatest advantage of being actually immortal doesn't seem that amazingly overpowered in the face of a biological pop who can last until the length of this current game doubles, if I hire them now. 200 years from now, this game will be over, one way or another.
I wish there were repeatable techs for alloy, consumer goods, and strategic resource production. Even if it was 1% per repetition, it'd make getting my production to the silly levels I want it at a lot easier. Influence and Alloys are now my only real bottlenecks, but my strategic resources could use a boost too. +40 motes just isn't absurd enough for me.
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