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Turn 17: Bearskie (FINAL)

Let's
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Voting closed: August 07, 2015, 06:46:40 am


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Author Topic: // Fall of the Succession Tower: Constructivory \\  (Read 107415 times)

Bearskie

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Re: // The Succession Tower: Constructivory \\
« Reply #300 on: September 06, 2015, 05:06:34 am »

Immortal, you've got three more days before your time's up.

News to all overseers: the maximum height rule has been removed, so feel free to build however high you like! The 'try not to override other overseer's projects' rule has also been properly codified in rule 4 (although building sideways extensions from those rooms will certainly be allowed).

Gwolfski

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Re: // The Succession Tower: Constructivory \\
« Reply #301 on: September 06, 2015, 06:12:09 am »

i want to argue with rule  'build farms outside the tower'. why? you can build above ground plots in the tower if you muddy the floors.
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why kill elves if you could torture them, make them betray their friends, denounce their "force", make them watch trees being chopped down, feed them meat and throw them in magma as a sacrifice for almighty Armok?

Eventually when you go far enough the insane start becoming the sane

Taupe

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Re: // The Succession Tower: Constructivory \\
« Reply #302 on: September 06, 2015, 06:18:45 am »

Because its more challenging that way.

Gwolfski

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Re: // The Succession Tower: Constructivory \\
« Reply #303 on: September 06, 2015, 06:20:02 am »

Because its more challenging that way.

its less towery
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why kill elves if you could torture them, make them betray their friends, denounce their "force", make them watch trees being chopped down, feed them meat and throw them in magma as a sacrifice for almighty Armok?

Eventually when you go far enough the insane start becoming the sane

Bearskie

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Re: // The Succession Tower: Constructivory \\
« Reply #304 on: September 06, 2015, 07:22:27 am »

Feels more towery to me, since you generally find farm plots outside keeps or towers. Muddying the tower to grow plants high in the sky sounds like a pretty cool and challenging project, but realistically a person could just as easily build a large floor at z+1, muddy it, and seal it up to create a safe unlimited source of food.

What does everyone else think?

Mala

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Re: // The Succession Tower: Constructivory \\
« Reply #305 on: September 06, 2015, 07:35:05 am »

I'm not actually sure if muddy constructions support farms.

Has anybody tested that?
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Bearskie

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Re: // The Succession Tower: Constructivory \\
« Reply #306 on: September 06, 2015, 08:24:19 am »

Tested, aye they do.

Probably wouldn't work in this fort due to the temperature though - water would freeze as soon as it leaves the bucket. Although, the year-round winter does open up some very interesting possibilities for ice-based megaprojects...

Gwolfski

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Re: // The Succession Tower: Constructivory \\
« Reply #307 on: September 06, 2015, 08:28:26 am »

I'm not actually sure if muddy constructions support farms.

Has anybody tested that?

wiki:
Quote
you can construct a farm plot anywhere there is either a soil floor or a mud covering

science: coming soon
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why kill elves if you could torture them, make them betray their friends, denounce their "force", make them watch trees being chopped down, feed them meat and throw them in magma as a sacrifice for almighty Armok?

Eventually when you go far enough the insane start becoming the sane

Zuglarkun

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Re: // The Succession Tower: Constructivory \\
« Reply #308 on: September 06, 2015, 09:15:00 am »

I'm not actually sure if muddy constructions support farms.

Has anybody tested that?

They do. I'm growing various surface crops on muddied slate floors in my own game. EDIT: ninjaed

What does everyone else think?

Look I like the idea of dwarven hydroponics as much as any other guy, but whether you grow crops indoor, outdoors or wherever, it don't make too big of a difference to me at least.

So we want to argue over this stuff eh? Ok, let's see...

Subjectively, the issue is one of potential fun vs food security. Don't really care to argue for or against that.

Objectively, the major hurdle to doing farms WITHIN the tower itself is that floor space is at a premium. Like Armok be damned if we were better tower builders I won't have a problem with this, but we have enough problems already trying to build enough floors to accommodate sufficient bedrooms, stockpiles, workshops and graves, not to mention freaking nobles rooms. So unless we are using QSP's, I don't really want to add another thing that demands space within the tower. Its just far easier to farm outside.

So basically, we can argue over this another time when we have more floor space to speak of. Until then, farms remain outside IMO.


Personally, I feel that if you want to achieve a medieval town vibe, where sieges can cut off the food supply, then you got to do it all the way, can't just do it by halves. Can't just grow food outside the tower but have a substantial supply of food inside that tower, in that case its no big loss to lose the farms in the short run.

MY suggestion would be that if we adopt growing food outside, then we must also adopt STORING food outside.
Store most, if not all food and booze outside of the tower, make a granary building or something. Have supplies within the tower last less than a year to encourage recapturing the farms and food supplies ASAP, to get that we are under siege and cut off from our food vibe.
« Last Edit: September 06, 2015, 09:27:24 am by Zuglarkun »
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Gwolfski

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Re: // The Succession Tower: Constructivory \\
« Reply #309 on: September 06, 2015, 11:28:54 am »

i say farms could be indoors, but only after the other important rooms are sorted out.

EDIT: grammar
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why kill elves if you could torture them, make them betray their friends, denounce their "force", make them watch trees being chopped down, feed them meat and throw them in magma as a sacrifice for almighty Armok?

Eventually when you go far enough the insane start becoming the sane

Bearskie

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Re: // The Succession Tower: Constructivory \\
« Reply #310 on: September 07, 2015, 07:11:01 am »

For now, unless there is more support for the 'farm everywhere' alternative over the current rule, the farms will have to remain outside. There are some other fair options between 'farms everywhere' and 'farms outside' as already mentioned, but I would personally prefer to keep a simple ruleset that avoids any additional clauses or requirements. Sorry Gwolfski.

A small, R.I.P. section has been added to the front in memory of all the fallen dorfs of this fortress.... well, the important ones anyway. I was thinking of adding epitaphs too (like in in-game memorials), but I couldn't come up with anything suitably appropriate myself.

Immortal-D, you've got two days remaining.

Immortal-D

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Re: // The Succession Tower: Constructivory \\
« Reply #311 on: September 07, 2015, 08:28:00 am »

Still here folks :)  Sorry for taking my full time allotment.  I'm writing my year as I type (... think about that for a moment).

Gwolfski

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Re: // The Succession Tower: Constructivory \\
« Reply #312 on: September 07, 2015, 10:04:16 am »

I'm writing my year as I type (... think about that for a moment).

youre ambidextures and split-minded then, if you can do two things at once :P
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why kill elves if you could torture them, make them betray their friends, denounce their "force", make them watch trees being chopped down, feed them meat and throw them in magma as a sacrifice for almighty Armok?

Eventually when you go far enough the insane start becoming the sane

Taupe

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Re: // The Succession Tower: Constructivory \\
« Reply #313 on: September 07, 2015, 10:21:55 am »

I'm writing my year as I type (... think about that for a moment).

youre ambidextures and split-minded then, if you can do two things at once :P
There's this thing called tabs in a web browser.

Gwolfski

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Re: // The Succession Tower: Constructivory \\
« Reply #314 on: September 07, 2015, 12:55:07 pm »

I'm writing my year as I type (... think about that for a moment).

youre ambidextures and split-minded then, if you can do two things at once :P
There's this thing called tabs in a web browser.
Iknow that, but he said
Quote
i'm writing my year as I type
...
nvm, it was just a joke
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why kill elves if you could torture them, make them betray their friends, denounce their "force", make them watch trees being chopped down, feed them meat and throw them in magma as a sacrifice for almighty Armok?

Eventually when you go far enough the insane start becoming the sane
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