Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 13

Author Topic: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]  (Read 30023 times)

Iamblichos

  • Bay Watcher
    • View Profile
Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #120 on: September 14, 2015, 05:48:43 am »

Yeah, how's it going Brassroast?  Even at 6 FPS, something must be going on...
Logged
I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

LordBrassroast

  • Bay Watcher
  • Wibble.
    • View Profile
Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #121 on: September 14, 2015, 07:15:05 am »

I've only played though mid-Granite, FPS is that bad. But the trapper finished his mood, made a gabbro mechanisms, and is now a Legendary Mechanic. Also, the eldritch winged blob from Hell in the old trade depot. WTF?!?

Iamblichos

  • Bay Watcher
    • View Profile
Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #122 on: September 14, 2015, 10:26:27 am »

Uh, did you not read my updates?

The blob is trapped in the old depot.  It is walled in.  It cannot get out unless the levers are opened.

DO NOT OPEN THE LEVERS.
Logged
I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #123 on: September 14, 2015, 01:22:11 pm »

deconstruct them.
Logged
Eventually when you go far enough the insane start becoming the sane

LordBrassroast

  • Bay Watcher
  • Wibble.
    • View Profile
Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #124 on: September 15, 2015, 09:31:40 am »

I've read succession game stories. I plan to never ever pull a single lever in the entire fort.

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #125 on: September 15, 2015, 10:39:27 am »

I've read succession game stories. I plan to never ever pull a single lever in the entire fort.

translation: you are going to pull them in haste, forgetting what they do when the corpses come.
Logged
Eventually when you go far enough the insane start becoming the sane

QuQuasar

  • Bay Watcher
    • View Profile
Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #126 on: September 17, 2015, 08:09:23 pm »

Idea: use dfhack's unreveal on the caverns. There's nothing interesting worth seeing down there at the moment, and it might gain you some fps.

LordBrassroast

  • Bay Watcher
  • Wibble.
    • View Profile
Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #127 on: September 17, 2015, 08:38:05 pm »

Actually...That's bloody brilliant! There's literally ~100 undead in the caverns, so I'l try that  :D

EDIT: It's not working. I type unreveal into DFHack, and it just says "There is nothing to revert!:-\
« Last Edit: September 18, 2015, 03:22:07 pm by LordBrassroast »
Logged

LordBrassroast

  • Bay Watcher
  • Wibble.
    • View Profile
Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #128 on: September 18, 2015, 03:55:14 pm »

Also, Iamblichos, what levers do I pull to
a) let merchants in
b) collect the caged undead?

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #129 on: September 18, 2015, 03:56:47 pm »

if by collect undead you mean my tunnel thing, there are ... nvm i forgot
Logged
Eventually when you go far enough the insane start becoming the sane

DDDragoni

  • Bay Watcher
  • More than just an average drunken axe-crazy nutjob
    • View Profile
Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #130 on: September 18, 2015, 04:14:02 pm »

I reveal only works on tiles that have been revealed through DFHack.
Logged
Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

QuQuasar

  • Bay Watcher
    • View Profile
Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #131 on: September 18, 2015, 04:36:02 pm »

There are 4 levers at the south-western end of the original main hall.

The southernmost two are the Most Excellent Levers of Gemstone Titan Murder Rampage, aka. the old trade depot.

The northern two are the current trade depot airlock levers.

Iamblichos

  • Bay Watcher
    • View Profile
Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #132 on: September 18, 2015, 08:56:11 pm »

^^^ Yes, that.

Seriously, in my turn I provided a diagram and everything.
Logged
I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

QuQuasar

  • Bay Watcher
    • View Profile
Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #133 on: September 18, 2015, 11:21:11 pm »

Actually...That's bloody brilliant! There's literally ~100 undead in the caverns, so I'l try that  :D

EDIT: It's not working. I type unreveal into DFHack, and it just says "There is nothing to revert!:-\
Whoops, sorry, I mixed up my dfhack commands.

Unfortunately, there's not a command that let's you just hide the caverns on command. The closest I can find is "Revflood", which would work... assuming you blocked up all the fortifications Gwolfski put in, and possibly temporarily deconstructed the magma forges.

I think the only other alternative is going to be mass caging, or maybe some sort of mega-cave-in trap that can kill dozens of them at once.

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #134 on: September 19, 2015, 10:37:44 am »

One word: !!MAGMA!!
Logged
Eventually when you go far enough the insane start becoming the sane
Pages: 1 ... 7 8 [9] 10 11 ... 13