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Author Topic: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]  (Read 29873 times)

Sanctume

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #150 on: October 29, 2015, 10:44:19 pm »

Are you gus ok with this Ammo Splitter Tower

or just a normal archery range with channeled sides?

Gwolfski

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #151 on: October 30, 2015, 03:53:24 am »

suits me
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Sanctume

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #152 on: October 30, 2015, 11:55:28 am »

    Introduction

    Bonepillar, 1st of Granite, 544. Current population: 28

    Rakust Roderzon, Rakust Baldedhelms is now `Sanctumea’ or `Mea’ Baldedhelms.
    In the spring of 544, Mea retreated into the sanctuary of Bonepillar located in this region of the world. 
    Mea (may-ah) is a macedwarf recruited into of The Dikes of Testing. 

    Dramatis Personae

    The Barricaded Roads
    • `Tuaiq Uacca’, Male, Marksdwarf, Militia Commander
    • `Gwolfski’, Female, Marksdwarf
    • Mafol, Male, Marksdwarf - Rarely fees Discourage
    • Ustuth, Female, Marksdwarf
    The Dikes of Testing
    • Nil, Male, Hammer, Militia Captain - Can Handle Stress
    • `Sanctumea’, Female, Mace - Can Handle Stress
    • Bembul, Female, Speardwarf - Rarely fees Discourage
    • Fath, Female, Speardwarf
    Nobles
    • Eshtan, gender?, Expedition Leader, Manager, Bookkeeper -  Can Handle Stress, Slow to Anger
    • LordBrassroast2, gender?, Broker
    • Iden, gender?, Chief Medical Dwarf
    Citizens
    • Fawned, Miner -  Can Handle Stress
    • Iamblichos -  Can Handle Stress
    • Lor -  Can Handle Stress
    • Sibrek -  Can Handle Stress
    • (incomplete)

    Initial Inventory Report

    Warfare Material
    1 iron bar (location unaccounted)
    1 iron spear (location in weapon stockpile)
    2 steel bars (location unaccounted)
    1 iron wheelbarrow (serves clay stockpile)

    1 iron corkscrew (forbidden somewhere)
    1 spiked iron ball (forbidden somewhere)
    1 iron serrated disc (forbidden somewhere)
    1 menacing iron spike (forbidden somewhere)
    1 nickel cage (forbidden and set to dump somewhere)

    Recommended Action Plan:
    - Employ strict iron, steel and nickel inventory control
    - Establish recycling center of iron and steel and nickel products.

    Magma-grade Construction Material
    12 orthoclase blocks

    Action Plan:
    - Establish logistics for optimal stone hauling.
    - Create Mason and Mechanic shop in graveyard digsite, separate stock for magma-safe stone (orthoclase and gabbro are available).

    --

    Project Submissions

    Project 501: First Surface Tower

    Critical Issue: There is a sapling that is growing below a constructed floor.
    Objective: Reconstruct parts of the first surface tower into a functional bunker.

    Assessment: The construction of fortification is flawed because it does not provide an appropriate roof.  It is recommended to construct a block wall first, and then later designate the block wall to be carved with fortification.  A corner block wall may be carved into fortification without issue.

    Action Plan:
    1. Remove the wall to access tower and address the sapling issue.
    2. Secure surface area for a set period during reconstruction.

    Issues:
    501.1 There is an undead stoat jack roaming to the south west of the first tower, besides the possibility of other surface threats.
    501.2 There are sentient remains including citizens visible to the construction site.
    501.3 Threat to cave adaptation sickness may incapacitate both workers and security personnel.

    --

    Project 502: Clothing Industry

    Critical Issue: Civilian clothing is at critical level.
    Objective: Provide usable clothing for the civilian population.

    Assessment: Although the clothier workshop is being constructed, the stocks for cloth is limited for a dozen wool cloths, and a handful of plant cloths.  Pigtails planting is still a season away. 
    Consideration to retrieving clothing of the fallen in the immediate area may prove a worthwhile effort to relieve the current clothing shortage.

    --

    Project 503: Surface Magma Glass Furnace

    Objective: Create magma glass furnace next to sand collection source near the surface for efficient production of sustainable green glass.

    Action Plan:
    1. Obtain sand to create green glass pipes and corkscrews.
    2. Obtain 2 iron minecart and iron wheelbarrow.
    3. Dig magma filling and draining chamber in a new room near the magma forge.
    4. Build magma glass furnace near surface.

    Materials:
    1. Need available bags for sand collection
    2. Need magma-safe items: 2 minecarts, 1 wheelbarrow, 4 hatch covers, 4 blocks, 4 pipes, 4 corkscrews, 1 grate, 1 door, and mechanisms.

    Issues:
    503.1 Available wool cloth may be used for sand bag, however, there is a critical need for civilian clothes.
    503.2 Metal mine carts and wheelbarrows cost two metal bars each to forge.  Need to obtain more iron or steel, and maybe nickel bars.

    --

    Project 504: Front Gate Security

    Objective 1: Verify correct labels for levers that control air locks to “Trap Hall, “New Depot”, and “Old Depot” with uninvited guest.

    Objective 2: Trap Hall must be cleared of captured undead and reset.

    Objective 3: Provide security to immediate area for Project 501.

    Objective 4: Cut nearby trees to replenish needed logs resource.

    Objective 5: Retrieve any iron products and clothing, and dump sentient remains of fallen.


    Action Plan:
    504.1.1 Attach hatch cover to magma pit.
    504.1.2 Assign stockpile for captured near the magma pit.

    504.2 Prioritize clearing of trap hall by suspending current labor for brewing and smelting, 1 active miner, 1 active mason.

    504.3 Need to be cautions of cave adaptation sickness.  Station Barricaded and Dikes inside fortress, to be closer to surface, yet indoors.

    504.4.1 Ensure everything in the surface is set to forbid.
    504.4.2 Create surface Burrow for wood cutting.
    504.4.3 Assign a wood cutter.

    504.5.1 Increase surface burrow for corpse looting.
    504.5.2 Create Corpse Duty squad who will do the initial dumping of sentient remains
    504.5.3 Allow corpse looting for iron products and usable clothing.

    --

    Project 505: Fortress Logistics

    Objective 1: Create list of current stockpiles indicating stockpile number and other properties such as max use of barrels, bins, and links.

    Objective 2: Assess junction points and paths for their purpose and utility.

    Action Plan:
    505.1 z89 forbid stones and doors
    505.2 z90 forbid stones and doors
    505.3 forbid stones and isolate magma forge, including salvageable steel anvil.

    ***

    ooc: I spent hours last night just looking around.  I did unpause to test what the 6 levers actually do so I know exactly that each controls.

    I fluctuated and steadied at 10 FPS.  It's doable. 

    What exactly does Dfhack "clean all" do?  Something about contaminants on items, plants, animals, etc? Is it worth running it once?

    The magma pit could be the culprit for pathing with cavern 3 the because there are flying undead cave swallows that can technically path up into the fortress.

    There's doors and bridges that have fortifications to peek into the caverns.  I think it's possible to forbid those since they are dead ends for now, but I don't think they add much to FPS since dorfs can't path out to cavern 3 from there.

    I think a hatch cover, even set to forbid will still enable a dumping action and throw the item down below without adding pathing for anything else.
    IIRC, a hatch cover set to forbid works for arena pitting to prevent even flyers to escape during the pitting process.

    I have not delve into my chosen dwarf and how I'll RP/tale spin her, but a macedwarf almost always seems to be my choice. :)
    [/list]

    LordBrassroast

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    Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
    « Reply #153 on: October 30, 2015, 01:00:56 pm »

    Bonepillar lives!  :D

    Good luck, you poor doomed bastard.

    DDDragoni

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    Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
    « Reply #154 on: October 30, 2015, 01:44:00 pm »

    A perfectly punctilious plan!
    How is Tosul doing, by the way?

    And since QuQuasar doesn't appear to be updating the first post, I'll put our new turn list here for now.

    Current: Sanctume

    Upcoming
    MaxCat61
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    DDDragoni
    « Last Edit: October 30, 2015, 06:13:01 pm by DDDragoni »
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    Gwolfski

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    Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
    « Reply #155 on: October 30, 2015, 05:08:31 pm »

    add me to end of that
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    DDDragoni

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    Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
    « Reply #156 on: October 30, 2015, 06:15:18 pm »

    add me to end of that
    Done. I stuck myself on the end too.
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    Sanctume

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    Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
    « Reply #157 on: October 30, 2015, 07:30:37 pm »

    Dramatis Personae (expanded revision)

    Bonepillar 1st Granite, 546

    `Tuaiq Uacca’, Male, Marksdwarf, Militia Commander
    Spoiler (click to show/hide)

    `Gwolfski’, Female, Marksdwarf
    Spoiler (click to show/hide)

    Eshtan, Male, Expedition Leader, Manager, Bookkeeper, Failure
    Spoiler (click to show/hide)

    LordBrassroast2, Male, Broker
    Spoiler (click to show/hide)

    Sanctume

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    Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
    « Reply #158 on: October 30, 2015, 07:35:00 pm »

    Dramatis Personae (expanded revision)

    Bonepillar 1st Granite, 546

    Tosul, Male, Historian
    Spoiler (click to show/hide)

    `Iamblichos’, Female, Haunted Savior
    Spoiler (click to show/hide)

    `TheCheesemaker’, Male, Cook
    Spoiler (click to show/hide)

    `PyroTechno’, Male, Furnace Operator
    Spoiler (click to show/hide)

    `Sanctumea’, Female, Macedwarf, Milker
    Spoiler (click to show/hide)

    Spehss _

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    Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
    « Reply #159 on: October 30, 2015, 08:25:12 pm »

    Read through this whole fort. Glorious. Excellent writing from multiple overseers. Makes me want to play some Dwarf Fort. The sheer carnage reminds me of the early days of Roomcarnage.

    Dorf me up as a hammerdwarf, if possible. Don't think I'll sign up for a turn since I can't promise I'd get it done and I haven't played DF seriously in months.
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    Sanctume

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    Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
    « Reply #160 on: October 30, 2015, 09:13:42 pm »

    Read through this whole fort. Glorious. Excellent writing from multiple overseers. Makes me want to play some Dwarf Fort. The sheer carnage reminds me of the early days of Roomcarnage.

    Dorf me up as a hammerdwarf, if possible. Don't think I'll sign up for a turn since I can't promise I'd get it done and I haven't played DF seriously in months.

    Perfect timing.  We have Nil, the militia commander captain, 1 or 4 in the melee squad. Friendly terms with a lot.
     
    Spoiler (click to show/hide)

    I'm working on my background.

    I'm `Mea, macedwarf in our squad "The Dikes of Testing"

    Spehss _

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    Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
    « Reply #161 on: October 30, 2015, 09:41:29 pm »

    Perfect timing.  We have Nil, the militia commander captain, 1 or 4 in the melee squad. Friendly terms with a lot.
     
    Spoiler (click to show/hide)

    I'm working on my background.

    I'm `Mea, macedwarf in our squad "The Dikes of Testing"

    Nil's already got a personality and place in the story though. I'd rather get a newbie migrant dorf rather than just take over a dwarf already at the fort. Despite being aware of the standard life expectancy of new migrants in this fort.

    Side note I forgot to mention earlier, just "Spehss" is fine for the nickname, ignore the underscore.
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    Sanctume

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    Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
    « Reply #162 on: October 31, 2015, 08:40:18 pm »

    Chapter 1 (Fire Within)
    “To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.” -- Doctrine of Berul

    Early Spring, 546

    Swing the mace and let the weight do the work.

    It was two years ago when the migrants are travelling to the sanctuary of Bonepillar.

    Let the momentum follow through for maximum force. 

    I was filled with the fire of childhood dreams of slaying foes as a battle priest of Berul.

    Keep the form the whole time.

    But the fire that fuel childhood dreams suffocates to its cold demise.

    When it bounces off armor or bone, that’s the start of the next swing.

    For there were no honorable fields of battle, just a massacre.

     “Ha!”  Shift into a balance stance.  Patience is key.

    No, it was not a glorious battle,

    Let the enemy pay with broken bone for their impatience.

    But a rabble of civilians fleeing for their own survival against hordes of undead.

    “Hi-yah!”  The shield protects, move for an opening.

    Still, the sanctuary manages to survive, so the fire to fuel childhood dreams do not need to die.

    Bash the head or joints and damage will be dealt.

    There were twenty one of us who made it inside that day, two years ago.

    “Repeat!” exclaimed Nil.

    And to defend this sanctuary, I volunteered to join The Dikes of Testing.

    --

    My sweat pours as I continue the drills, with a silver mace feeling like an extension of my arm.

    I mimic movements of Nil even though he wields a bronze war hammer.

    More sweat pours, and it is absorbed by my ratty clothing.

    At least my iron chain leggings and copper mail shirt give me a semblance of decency.

    These armor feel heavy and I don’t even have a full set.

    Above my minor annoyances, the mood in Bonepillar is not despairing anymore.

    This time, a kindling added to a fire within me begins to smolder.

    "Berul be."

    --

    There is no official ceremony in obtaining the role of leadership I find myself having.

    I simply began talking to individuals, asking how I can get things, asking for help, listening to their thoughts and opinions on matters of interests.

    I became the defacto overseer just like how Eshtan, Gwolfski, Tosul, and Iamblichos are before me.

    This began when I was drinking with ‘Isen’, Isengrim Guiltgullies, a Woodcrafter. 

    I greet, “It’s rare to see you here when I take a break Isen” as I place a barrel of dwarven ale on the marble table.

    Isen grumbles, “it’s good to see you Mea. Have you seen this wood cup I made last season?”

    I raise my eyebrow in mock horror,  “Wood. Cup. What elf spirit possessed you to make that? It’s blasphemy that such a cup limits your booze consumption! Why not a barrel or a wood pot?”

    Isen shrugs, “It matters little now since we have few logs.  I am working in the forges now, and the forges are as grand as any mountainhome forges, and we don’t need logs for fuel as much.”

    Another kindling feeds the fire within me as my mind connects forge to armor to my need for more if not better armor. “So are you making armor now?”

    Isen shrugs, “I am only dabbling in armorsmithing but adequate in metal crafting, you know making cages and such.”

    I inquired further, “who can make armor?”

    Isen quickly answered, “we do not have any armorsmith if that’s what you’re wondering.  Tosul is the closest, being a proficient weaponsmith.”

    I say, “I have an idea, but first help me finish this ale will ya.”

    Isen pockets Actedripe, a hazel wood cup, “I will gladly help you in any task Mea.”

    I toasts, “Berul be!”

    --

    I walk into Eshtan’s meager office, and thought it a sign that a statue of Berul is handsomely placed next to masterful claystone table and superior orthoclase throne.

    I greet with a smile, “Hello Eshtan, I did not know you worship the holy father Berul."

    I excitedly added, "Berul Tosidsosad is a diety of The Portal of Ways. Most often takes the form of a male dwarf, and associated with fortress, trade and wealth."

    Eshtan quietly says, “I don’t. I keep it to remind my grudge against its maker, Zulban.”

    I quickly move away from that subject and on to my point, “I have a few things in mind, and I need your help.”

    Eshtan is quite polite and let me talk about my ideas and plans, and nods from time to time.

    I ask, “so, do you have a name in mind?”

    Eshtan flatly answers, “Nobles of Bones.”

    I nodded, “Good.  And you’ll notify Iden our chief medical dwarf, and LordBrassroast our broker yourself?”

    Eshtan says, “I will.  As for our metal stocks, we have 1 iron bar, 2 steel bars, 24 bronze bars, and quite plenty of copper bars.”

    I grimace at this low count of iron and steel, “bronze and copper shall do for now.”

    Eshtan points out, “better than wood or any ratty clothing.  Good luck Mea.”

    I salute, “Berul be.”

    Another kindling fed, the fire within me begins to flare.

    --

    I approach Tosul smoothing stone walls in our rather large catacomb.

    I asked him if we can talk about my idea and that I need his help.

    I conclude, “so do you have a name in mind?”

    Tosul ponders, “The Forge of Dents, considering we will all be dabbling armorsmiths.”

    I ask, “How many sets can you make out of 24 bronze bars?”

    Tosul points out, “We do not want complete sets from the limited bronze bars; 10 helms and 10 pairs of high boots will be more useful.  The rest can be made from copper.”

    I express my concern, “All these may be too heavy for civilians.”

    Tosul agrees, “They will be heavy, but we do not have to wear all of it all the time.  Besides, we will need practice to learn not making dented armors.”

    I nod, “So four others with you in our five active magma forges?”

    Tosul responds, “I will talk to them: Unib, PyroTechno, Glass Athlel, and Isengrim.”

    I salute, “Berul be.”

    One more kindling fed,  the fire within begins to burn.

    --

    I talk to Nil, my training partner and captain of Dikes, “Hey Nil, I talk to Tosul and he said he has silver war hammers made so you can replace that bronze war hammer.”

    Nil says, “That is good. Does he make any steel armor?”

    I respond, “Not enough steel or iron in this place. I am thinking to surrender this steel shield and replace my copper mail shirt.”

    Nil disagrees, “I don’t know about that. You lose that, what are you going to use?”

    I suggests, “A wooden shield is lighter.”

    Nil snorts, “Wood? There aren’t any, unless you have a volunteer to chop trees outside.”

    I grin, “Thanks for the idea.  Berul be.”

    Nil yells, “What about our drill?” but I was already running out the hall.

    Another kindling feeds into the fire within.

    --

    I talk to Lokum, a miner and a carpenter and explain my ideas and that I need her help.

    I ask, “So you have a name in mind?”

    Lokum responds, “The Civil Council. Remember that I do not like to wear any uniform when mining.”

    I nod, “Of course, the goal is to have an armory.”

    Lokum points at the dirt floor, “Just pile the logs there” and added “Berul be.”

    She has left before I can respond back, “Berul be.”

    Now the fire within me is a blaze, seeking more fuel.

    --

    It was not long when Iamblichos, Lor, Fawnek, and Sibrek approach me with concerns and ideas of their own. 

    Lor  says, “We hear of your plans for an armory and tree cuttings outside.  We volunteer to retrieve our dead, be it buried or given back to Armok in magma.”

    I listened and ask, “Will you be wanting armor when you go outside?”

    Iamblichos answers, “No, it is best we are not encumbered.  Besides, I volunteer to be your wood cutter.”

    Fawnek and Sibkrek add, “And we sure can use any other items we can retrieve.”

    I cut in their excitement, “I understand our pressing need for better clothing.  But I insist the removal of the corpses be priority so that it gives our fallen the honor, and prevent further dismay on everyone else if they see them laying on the surface.”

    I will see who else wants to volunteer to this grim task.  But they will not be part of your squad. 

    Lor nods, “We understand.  We are call ourself The Refuse Engineers.”

    The fire is no longer contained within me, it is spreading to the citizens of Bonepillar.

    --

    I approach Zulban next explaining my tentative plan and my need of his help.

    Zulban says, “No need to be a squad or such.  Anyone can learn to set cage traps and clear trap for dumping.  And for levers, one just needs to be vigilant in engraving notes to both lever and bridge.”

    I ask, “But where is the Exterior Bridge for this?” touching a lever.

    Zulban exclaimed, “DO NOT TOUCH THAT OR THAT!”

    I ask, “They look the same to me.  Anyway, I need to know how to open and close the bridge air locks to go outside.”

    Zulban tells me he will re-engrave better directions to the levers and bridges.  He adds that I can do my plan for corpse retrieving only after the trap hall is clear and set.

    --

    Rigoth who is talented weaver approach me in the hall for a casual conversation, “You know what I miss, strawberries.  I bet there are plenty on the surface.”

    My mouth waters, “or cranberry wine,” I added.

    Gwolfski joins the conversation, “I think there is still a strawberry bush in the first tower.  But we have sealed it because of flawed construction.  I can gather those plants and even the blackberries in the plots if it’s ever unsealed.”

    I am more interested at this flawed construction being a rusty novice mason myself, “What flawed construction?”

    Gwolfski shrugs, “It was many years ago, the fortification built has holes in the ceiling and some damned undead comes flying in.”

    --

    Later in the barracks, commander Tuaiq Uacca asks to talk with me.

    Tuaiq complements, “It is good to see initiative from you Mea.  It seems like everyone becomes more hopeful and coming up with ideas.”

    I ask, “Do you have any plans you want done, commander Tuaiq?”

    Tuaiq laughs, “Please, call me Tuaiq. I am interested in what I overheard when you talk of the first tower. It can be strategic place for defending Bonepillar if we secure it.”

    I say, “I’m a rusty novice mason.  I do want to see this first tower and that flawed construction.”

    Tuaiq nods, “I will speak Ablel and Zulban. Those two masons may have a better idea.  And that’s not all I have in mind.”

    I raise my eyebrow in question.

    Tuaiq explains a grand plan and my mind races listing things needed.

    Tuaiq continues, “But for now, The Barricaded Roads will help secure the surface for when you let loose The Refuse Engineers to their grim tasks.”

    I comment, “That will be a big help,  How is your armor situation?”

    Tuaiq shrugs, “We have crossbows and some ammunition, and similar to your squad’s situation on armor.  An archery range will help.”

    I take a deep breath, “I will order copper and silver bolts, silver chains and silver buckets, and have your archery targets.”

    And the fire within spread to the citizens of Bonepillar.  Fire within one’s self that burns hot to fuel passions, fuel glory, fuel honor, fuel desires for something far greater than mere surviving, fuel to live and thrive.

    DDDragoni

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    Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
    « Reply #163 on: October 31, 2015, 11:33:40 pm »

    Very nice! I look forward to seeing your next update!
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    Sanctume

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    Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
    « Reply #164 on: November 02, 2015, 09:34:26 pm »

    Chapter 2 (Dead Has No Honor)

    “If we do not wish to fight, we can prevent the enemy from engaging us even though the lines of our encampment be merely traced out on the ground” -- Doctrine of Berul

    Early Spring, 546

    Sweat pours from my exertion in the drills, but my ratty leather tunic has long fallen in tatters.

    Mea: I have drilled enough, and as much as I want to dedicate my time solely in pursuit of martial prowess, there are other important things needed too.

    Nil: But we must defeat them in absolute terms, without them ever coming back from the dead.

    Mea: I do know that.  But we need tools of warfare and engaging even one them is very dangerous.  All of us can use better protection, and we have some limited means to obtain complete sets of armor now. 

    Nil: It does not mean we stop training.

    Mea: I only ask to stop training until we have better gear, and help prepare to claim a perimeter in the surface.

    Tuaiq: That is easier for you to say Mea.  You volunteered two years ago and have some considerable time training unlike my squad whose attrition rate prevents anyone attaining decent skills.

    Mea: But that is a huge flaw in delivering our offensive capabilities.  Our enemies do not have honor.  If they had, that honor is gone when they raise back from the dead.  There is no shame to unloading bolts from within the safety of our fortifications.

    Tuaiq: Still, I insist we practice.

    Nil: We must continue training.

    Mea: I disagree.  I insist to no training schedule until certain logistics are met.  Our numbers are few, and the labor to even haul things leads us to better position when we start claiming the first tower. Berul be.

    Nil ignored me and continue with his individual drills. I left to go above to the levers.

    Tuaiq follows me and asks for a moment of my time alone in the stairs below the grand hall.  It’s crowded, and his beard brushes against my copper mail shirt and nothing.  He moves his hand, and gestures with his finger.

    Tuaiq: Here, I want the entrance to the platform of the marksdwarf training facility.  We dig three levels and then on to the ammo retrieving room.  That level will connect to the classic archery range. Below that are wells, and the final level will be the holding cells.

    Mea: I’m sure this plan will suit Gwolfski just fine.  But I can not make this a priority now, it will have to wait.

    Tuaiq: I want to tell you what I have in mind now so I don’t have to think about training.  Thinking about this facility, planning and building will help convince the others in The Barricaded Roads.

    Mea: We can mark the area for Lokum to mine... That’s rather deep like an indoor tower… Is there anything else you have in mind?

    Tuaiq: Twenty hatches, enough materials for four wells, levers, doors, and cage traps.

    Mea: Cage traps, inside?  This sounds dangerous.

    Tuaiq grins: We live in the middle of danger Mea.

    Mea: Berul be.

    --

    I was not bothered to any close proximity with anyone.  I am bothered of my ratty clothing falling into tatters.

    I met Zulban at the levers.

    Mea: This one I pull to close the trap hall’s outer bridge?

    Zulban nods: Aye. Go ahead.  And here are the notes I engraved.  I also forbid the use of the Old Depot levers.

    Mea: I need someone to make clothes, do you know anyone who can do that?

    Zulban thinks: Rigoth is a good weaver, but we do not have skilled clothier.  There she is now, nearing the completion of the clothier shop.  Let’s go meet her.

    Mea: Hello Rigoth, this is a fine place for a shop.

    Rigoth: I am only dabbling in dress making but I am great at weaving materials.  But we do not have any loom.

    Mea: Where do want to set a loom? I can help get a block for building.

    Rigoth: Next to the clothier shop here will be good.  I can’t wait to collect webs in the caverns.  I saw handfuls of them before.  This is so exciting!

    Mea: Umm, about that, I forbid any web collection until the place is safe, you understand?

    Rigoth looks disappointed: But I can collect those webs and weave them into fine silk threads and cloths!

    Mea: When it is safe, I promise to let you run wild in the caverns collecting all the web you can gather.  But for now, I need 10 yarn dresses made.

    Rigoth brightens: Oh yes, I will dabble into doing that.

    Zulban shrugs: So long Rigoth.  Anything else you have need Mea?

    Mea: I want to use the dirt hallway for temporary stockpiles: wood, empty cages, mechanisms.
    And eventually, metal items and clothing from the scattered loot outside.

    Zulban: Your mess to clean later. I have to go to the catacombs.

    Mea: Berul be.

    --

    There’s a ramp leading up to nowhere that is part of the dacite caves.  I designate a wall to block any further access.  My rusty novice mason skills may prove useful other than hauling. 

    There are plenty of stones about as well, and I forbid those except for orthoclase, gabbro and quartzite. 

    The catacombs is quite a large area, and orthoclase and schist stones scatter about.  The stones from the expanding bedrooms are some distance away, so I forbid those. 

    Mea: You’re quite a useful dwarf having interests in masonry and mechanics.

    Zulban: That I am, and don’t forget engraving.  I am thinking I set a mechanic shop here in the middle of the orthocase, and a mason shop a bit south for the other orthocase stones.  I can work on using the stone without hauling from long distances. 

    Mea: I think that is quite a plan you have.  So all these up here will be made into mechanism.  And for the rest down there, I need specific orthoclase hatches, doors, grates and blocks.

    I notice Eshan lugging granite stone that came from below near the forges.

    Mea: Hello Eshtan.  What are you doing?

    Eshtan: Why of course making coffins.  Lots of coffins.  Coffins to fill this room (room, room, room echoes).

    Mea: But why not just use all these schist stones here instead of granite far away?

    Eshtan shrugs: Stone is stone and good enough for coffins.

    Mea: May I suggest you make three coffins, three slabs and find something else after?

    Eshtan: “I…”

    I notice TheCheeseMaker and Tosul are busily smoothing the walls of the catacombs.

    Mea interrupts: Excuse me.  This are fine smoothing and maybe the dead will feel great being among luxury.  But we should forgo the smoothing for the logistics of hauling items.

    TheCheeseMaker: I would rather cook food Mea, but we do not have barrels or pots at hand so I busy myself here.

    Tosul: I appreciate your truthful thoughts Mea.  I do not have any new orders for the forges, so I also busy myself here.

    Mea: Eshtan, may I suggest you limit to making three more coffins, three more slabs.  And just make schists rock pots out of all the rest of these stones in here?  I am sure more booze and food will improve morale.

    Eshtan smiles: As you say Mea, booze will improve morale.  To make pots, I will.

    TheCheeseMaker: I will help with the stones here then.

    Tosul: I will help but we need to talk about The Forge of Dents.

    Mea:  Alright.  So, no engraving until further notice.

    Eshtan: Mea, I must engrave.  I have one more fallen that I need to memorialize.

    Mea nods: I will leave that judgement to you Eshtan but I want the rest of the designation for this large catacomb suspended.  Tosul, let us go to the forges.  Berul be.


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