Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: DFHack: Force Event/call siege plugin issues  (Read 4127 times)

fomori

  • Bay Watcher
    • View Profile
DFHack: Force Event/call siege plugin issues
« on: August 09, 2015, 01:35:24 pm »

I don't know if there's a thread for this sort of thing, but I've had an odd issue with the force event plugin. Namely when I try to force a siege, I just get caravans instead. The same thing happens when I use the call siege plugin. Is the game just redirecting nearby caravans, and needs an available army nearby or something?
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: DFHack: Force Event/call siege plugin issues
« Reply #1 on: August 09, 2015, 01:40:29 pm »

Force event on sieges only works on 34.11 or older. Toady One changed how sieges behave, the script can no longer instantly trigger them.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::