Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Poll

Yes. It is
- 0 (0%)
Nope
- 0 (0%)

Total Members Voted: 0

Voting closed: October 08, 2015, 10:25:56 pm


Pages: 1 ... 28 29 [30] 31 32 ... 105

Author Topic: Breadbowl: a Succession Farm [42.06] - Breadbowl Ends  (Read 426247 times)

SQman

  • Bay Watcher
  • Gnot a gnelf
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #435 on: October 27, 2015, 01:21:36 pm »

Whoever ends up taking the next turn, please redwarf me as Bismuth Lad, a male miner with custom profession "Rock collector".

LordBrassroast

  • Bay Watcher
  • Wibble.
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #436 on: October 27, 2015, 04:45:26 pm »

Will do.

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #437 on: October 28, 2015, 01:27:14 am »

Now instead of FPS-killing zombies, you get FPS-killing livestock :'(

This place needs a good butcher, and fast.

Sanctume

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #438 on: October 28, 2015, 09:06:44 am »


Goals
         
* feed every dwarf of The Old Nets.

* farms for every type of above-ground crop.

As much as the variety seems limitless on above ground crops, they are biome specific, so only the possible crops show up in the farm plot menu.  And there are some seeds that we do not have yet. 

Take for example, Strawberry seeds I bought from a caravan (human), I did not micro-manage the fruit, so it probably ended up being cooked, thus producing no seeds.  So maybe for those types of seeds that we want more of, should be toggled to cooking off for a few years.

Quote
* separate pastures for every type of animal we have (more than one of) on the site
- (Exception: we can have a 'misc' pasture for animals we only have one of, but try not to mix the giant predator's with the adorable grazers)

All I remember from the animals is we have 3 giant hamsters, but they do not seem to be breeding.

Quote
* breeding programs for as many different types of meats as possible, with special emphasis on rare, non-domestic varieties. Do good by the elves: you'll want them to bring as many animals as possible.

One science I've read about breeding programs is (for non-grazers) to have the males in cages in the middle of pastured females (or nestboxes). 

The females will still get pregnant despite the cage bars.

Quote
* cover as much surface area as possible with farms, pastures, roads and buildings.

I can imagine tenements apartments sprouting outside the moat for The Old Nets squatters as war rages on...
Spoiler (click to show/hide)
« Last Edit: October 28, 2015, 09:19:32 am by Sanctume »
Logged

QuQuasar

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #439 on: October 28, 2015, 07:43:47 pm »

Now instead of FPS-killing zombies, you get FPS-killing livestock :'(

This place needs a good butcher, and fast.
That might be overstating it: it's nowhere near as bad as bonepillar. And compared to infinite numbers of ravenous cave-zombies, livestock is a fairly minor problem.
         
The wiki page on the meat industry is pretty good in that regard. Quite a few tips on dealing with livestock fps problems.
         
You could also look at simply eliminating some of our more worthless domestic breeding animals. Cavy's and rabbits are worse than useless, dogs cats and pigs can be caged, and mules goats donkeys and horses aren't good for much other than milk. We're caging enough animals that it's unlikely the pastures will stay empty for long.

LordBrassroast

  • Bay Watcher
  • Wibble.
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #440 on: October 29, 2015, 03:56:33 pm »

Have save, will do things tomorrow  8)

LordBrassroast

  • Bay Watcher
  • Wibble.
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #441 on: October 30, 2015, 03:17:08 pm »

OK, whatever a 7z file is, I can't use it.

QuQuasar

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #442 on: October 30, 2015, 06:49:55 pm »

OK, whatever a 7z file is, I can't use it.
7-zip archive. Basically the same as a *.zip file, but better compressed and faster to extract. Unfortunately, also impossible to open unless you download and install 7-zip from here http://www.7-zip.org/.

It's free and safe to download, but I always use zip instead for precisely this reason. Smaller archives isn't worth people not being able to open it without installing third party software.

PyroTechno

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #443 on: October 30, 2015, 07:07:54 pm »

OK, whatever a 7z file is, I can't use it.

You need to install 7zip.
Logged

Sanctume

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #444 on: October 30, 2015, 07:09:03 pm »

OK, whatever a 7z file is, I can't use it.

I uploaded compressed (zipped) folder version, hopefully this works.

Breadbowl_Year_5 Save

LordBrassroast

  • Bay Watcher
  • Wibble.
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #445 on: October 31, 2015, 11:12:48 am »

It's all good, FPS anywhere from 13-25.

LordBrassroast

  • Bay Watcher
  • Wibble.
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #446 on: November 01, 2015, 06:58:23 pm »

I couldn't fit everything on the elves' mules :-[. I guess this is one of the "exceptions" because of the game's coding?

Sanctume

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #447 on: November 01, 2015, 07:45:44 pm »

So I guess I did not cut beyond the 100 trees than? 
And I thought it was a 100 "log" quota.
Need more Glumprong shields for the purple color.

QuQuasar

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #448 on: November 01, 2015, 08:10:07 pm »

I couldn't fit everything on the elves' mules :-[. I guess this is one of the "exceptions" because of the game's coding?
Yeah, just trade as much as you can, record the numbers, and save the rest for the humans.
         
You can also buy the clay off the elves to free up some weight: everything else they bring is fairly light and not really worth the extra clutter, but those few lumps of clay are surprisingly heavy.

So I guess I did not cut beyond the 100 trees than? 
And I thought it was a 100 "log" quota.
According to the wiki, it's based on the number of 'Fell Tree' jobs completed. That said, I think the total number is a leftover from previous versions of the game, where tree's were single-tile and you got 1 log per tree. Felling 100 tree's in 40.24 would involve clear-cutting the surface and would give you more wood than you could possibly use in a year.

QuQuasar

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #449 on: November 01, 2015, 10:00:48 pm »

I'm going to add a few more explicit guidelines to the OP, just to ensure things stay good. It's all fairly basic stuff, but I want something to point to if someone breaks the previously-unwritten rules:
         
Spoiler (click to show/hide)
Pages: 1 ... 28 29 [30] 31 32 ... 105