Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Poll

Yes. It is
- 0 (0%)
Nope
- 0 (0%)

Total Members Voted: 0

Voting closed: October 08, 2015, 10:25:56 pm


Pages: 1 ... 58 59 [60] 61 62 ... 105

Author Topic: Breadbowl: a Succession Farm [42.06] - Breadbowl Ends  (Read 183626 times)

Imic

  • Bay Watcher
  • Can pronouce the R sound four different ways.
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #885 on: June 13, 2016, 01:44:52 am »

During the death of war... Breadbowl is somewhat exempt from the goblins, so i see!
The last words of many dwarves in breadbowl, when a dragon burned them all, a werepig cursed them, and the ocean... Disapeared? What? How does that work? You know what, that's enough, i quit.
*soind of a door being slammed*

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #886 on: June 13, 2016, 12:38:03 pm »

Am I still alive at this point?

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: Breadbowl: a Succession Farm [42.06]
« Reply #887 on: June 13, 2016, 10:54:49 pm »

Am I still alive at this point?

You're alive. You've actually earned a nickname so long, I can't see the whole thing in-game, but what I can see, you're Iden 'Taupe' Peaktreaty the Braided Cut-Spray of In-, you don't care anything anymore, you're legendary across the board in military skills, and you're content which is good cause if you snapped, I think you could kill the entire fort single handly.
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: Breadbowl: a Succession Farm [42.06]
« Reply #888 on: June 14, 2016, 12:22:09 am »

I'm just going to sum up what I think is going on:

A dwarf picked a fight with a merchant. The merchant killed the dwarf. The fort is on the verge of a loyalty cascade.

(it mostly comes down to what will happen if/when the merchant is actually killed)
« Last Edit: June 14, 2016, 12:37:24 am by NCommander »
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #889 on: June 14, 2016, 12:26:13 am »

Uh-oh.
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

QuQuasar

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #890 on: June 14, 2016, 03:23:15 am »

 
... and you're content which is good cause if you snapped, I think you could kill the entire fort single handly.

A dwarf picked a fight with a merchant. The merchant killed the dwarf. The fort is on the verge of a loyalty cascade.

(it mostly comes down to what will happen if/when the merchant is actually killed)
Ooh, I know how to combine these points! Get Taupe to kill the merchant and thus go renegade and slaughter us all! :thumbsup:

Well, "you all". I've already been cremated. It's amazing how being dead clears your mind and allows you to come up with to solutions to problems you never would have considered before.
« Last Edit: June 14, 2016, 03:25:03 am by QuQuasar »
Logged

Imic

  • Bay Watcher
  • Can pronouce the R sound four different ways.
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #891 on: June 14, 2016, 08:27:34 am »

I think that we need a new poll.

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: Breadbowl: a Succession Farm [42.06]
« Reply #892 on: June 15, 2016, 02:42:11 am »

OOC: This covers the almost to the end of Autumn. My free time has basically disappeared for this week, but I'm trying to get one final block of time to end out my turn. Else the save is going up and I'm passing it. I think the rules say two weeks, right?

Oddom Besmarlis
Chief Medical Dwarf - imarust
28th of Sandstone
---




I wish I could say that having the undead steal things was strange and unusual, but it's becoming par the course. 20 dwarfs still require slabbing before we can finally put the ghost problem to rest, but work has been slow. None the less, I'm fairly confident we'll finish it before the end of the year.

I have much to report on my experiments. As predicted, Urdim transformed into a werepig on time.



Interesting, the war animals pitted with him immediately became aggressive and attacked.



Obviously the werepig transformation gives extremely enhanced strength in both animal and dwarven forms. That, or our war rhinos were lacking.






I do believe I need to speak with our animal trainers on making sure our war creatures are more fearsome than this. They should have had no issue slaying the bacon. Worse, they failed to do any serious injuries during the full moon. Unfortunate to say the least. A single rhino survived the battle, and to my surprise, it continued its assault even once Urdim had reverted to dwarven form.



Given the situation, we must accelerate to phase II testing with live subjects. Fortunately, we have a large number of goblins to use as a baseline. However, given that no one else transformers, and Urdim is safely isolated, I've had the quarantine order lifted.

---

I've figured out why production in the kitchens has been so poor. The cooks were ordered not to use many of our ingredients!



This has been rectified.

---

After discussions with the merchants, we offloaded as much as we could on the supply cavaran. Here's a before/after records for the trade.





(I *did* trade roasts but I'm unsure how many actually left the map given production started to ramp up again. I don't know why the count didn't go down ...)

We've begun loading what we can, and I'm retiring to my quarters as I've finished this log.

---

Damnation. I was woken just hours later with a most disturbing report.



As far as I can tell by witnesses, a madness struck dwarf decided to start a fight with one of the caravan's guards. The guard summary-executed said dwarf. This started a tuss, and the guard (Kivish) started a fight with others of the locals saying that they were some "inbred scum who were afraid of hamsters and dragons". This started a rather larger fight.







The tuss quickly turned deadly.




The military was sent in to break it up.





Amazingly, no civilians were hurt in this larger dogpile, but the merchants began to attack with now clearly deadly force. Taupe gave the order.*





And with two quick blows the rowdy guards were no more. This started a dispute between me and the leader of the caravan, an unroth fellow known simply as Urist. I will not recount the exact discussion here, but I made it clear on no uncertain terms they were to leave, and they were never to return to Breadbowl, and I would see to it that the king gets a full writeup of what happened; we can not depend on our supplies being transported by such barbarians.

I had the military escort them to the edge of city.



I suppose I'm lucky that they fired first. If I was forced to put down merchants with the military, it could have caused a schism within the fort. As it stands, some of our axe lords seem rather ... shaken on what happened.



---

OOC: * - I spent quite a bit of time figuring out why putting down those two guards didn't start a proper loyalty cascade. After some testing and review with DFHack, what had happened was the merchants has struck first-blood, and were already enemies of the civilization, attacking anyone who got close. Thus when the military put them down, no loyalty cascade. I'm both relieved and disappointed I have yet to kill this fort
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

QuQuasar

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #893 on: June 15, 2016, 03:16:07 am »

I'm both relieved and disappointed I have yet to kill this fort
You've still got time: you can do it. We believe in you!

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: Breadbowl: a Succession Farm [42.06]
« Reply #894 on: June 15, 2016, 03:32:55 am »

Incidentally, I found a magic card which rather aptly describes the entire situation:

http://gatherer.wizards.com/Pages/Card/Details.aspx?name=OBLITERATE



---

Anyway, I'm buckling down to play for at least another hour before I go to sleep. Fort continues to run at about 10 FPS so it takes awhile, and I have to actively watch it to make sure it doesn't burn down ... again. What's problematic is I have a move to Austin coming up and need to drive down there which makes my free time be zip except when I'm in hotels and such ...

Then again, I feel like I should be shouting: I AM NCOMMANDER, THE FORTRESS DESTROYER!
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #895 on: June 15, 2016, 02:33:11 pm »

Don't unleash hell please, I want to do that during my turn.

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: Breadbowl: a Succession Farm [42.06]
« Reply #896 on: June 16, 2016, 02:06:29 am »

I'm sad no one got my reference with the last quote:

Anyway, here's a bit-sized summary:
 - I'm currently driving cross-country, so DF time is limited. I'm managing about a month per day right now.
 - I finished autumn (fort was in mid autumn, not late autumn)
 - Breadbowl's roads have been rebuilt! (out of stone this time)
 - I discovered another traitor to the crown in our mists, and had him subjected to Dwarven Justice.
 - Fort unhappiness continues to tick up dangerously high due to fun. 50 dwarfs are in the yellow, 6 in the dark red. Work interruptions remain common. I am unsure how to resolve this short of a full work stoppage.
 - The hospital was retaken via a goblin drop and execution. No causalities or werebites
 - The fort has dropped into low single digit FPS for me (6-7 on average). A month takes 1-2 hours in RL time.

I think what I'm going to do is just provide daily mini-updates until I finish the turn and then a final writeup unless something !!fun!! happens.
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: Breadbowl: a Succession Farm [42.06]
« Reply #897 on: June 16, 2016, 03:59:48 pm »

... Breadbowl hates me ...

Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Sanctume

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #898 on: June 16, 2016, 04:14:22 pm »

Have the ogres come? They usually come in round 2.

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: Breadbowl: a Succession Farm [42.06]
« Reply #899 on: June 16, 2016, 04:28:42 pm »

Have the ogres come? They usually come in round 2.

Yes, in fact they did. 70+ seige at the moment with more still entering the map. At least 8 orges, and a bunch of trolls.

EDIT: They're still entering the map, 12+ trolls, 80+ goblins, and a bunch of orges. We're engaged in fighting and holding our own.
« Last Edit: June 16, 2016, 04:36:37 pm by NCommander »
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )
Pages: 1 ... 58 59 [60] 61 62 ... 105