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Yes. It is
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Nope
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Total Members Voted: 0

Voting closed: October 08, 2015, 10:25:56 pm


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Author Topic: Breadbowl: a Succession Farm [42.06] - Breadbowl Ends  (Read 421706 times)

Fleeting Frames

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Re: Breadbowl: a Succession Farm [42.06]
« Reply #1110 on: August 20, 2016, 12:09:18 pm »

Nah, it's because no updates...Lets see, after migrant it should be MooneyTheHuman, then Luneya. Has somebody PMed them in last week?

luneya

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Re: Breadbowl: a Succession Farm [42.06]
« Reply #1111 on: August 21, 2016, 04:07:12 am »

I'm still here, and checking the thread every few days, so I'll be ready to go whether I get PM'd or not.
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Fleeting Frames

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Re: Breadbowl: a Succession Farm [42.06]
« Reply #1112 on: August 21, 2016, 04:12:05 am »

Well, sent a PM to Moony.

MoonyTheHuman

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Re: Breadbowl: a Succession Farm [42.06]
« Reply #1113 on: August 21, 2016, 07:39:25 pm »

Wew, ill go with this one, two turns came at bad times.

HMetal2001

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Re: Breadbowl: a Succession Farm [42.06]
« Reply #1114 on: August 22, 2016, 01:15:07 am »

Wew, ill go with this one, two turns came at bad times.
Can't wait.
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The giant louse is on the loose and some loser dwarf has blood to lose.

Zuglarkun

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Re: Breadbowl: a Succession Farm [42.06]
« Reply #1115 on: August 22, 2016, 02:29:57 am »

Yay! Breadbowl plods on! Let the FPS butchering commence!

HMetal2001

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Re: Breadbowl: a Succession Farm [42.06]
« Reply #1116 on: August 23, 2016, 08:58:21 am »

Journal of HMetal Spunceiling, Viscount
5 Galena 248

Now MoonyTheHuman (don't ask me why he goes by that) is willing to take over. Let's hope he can deal with the goblins. He's the Crazy Mechanic. He'll probably come up with a complex mechanism that'll grind them up. If all else fails,  I'm certain he'll fight like the best of us (Taupe and Sanctume).
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ofasgard

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Re: Breadbowl: a Succession Farm [42.06]
« Reply #1117 on: August 28, 2016, 08:57:53 am »

I wasn't expecting to get 20FPS when I loaded the save, but I did! I've never played in a succession fort before, but I'd be happy to be added for a turn.

Edit: This fortress is insane. Heaps of rotting goblin corpses, dead werecreatures lying in the road with dwarves tripping over them on their way to make pots, arcane devices submerged in the ocean churning away for some unknown purpose...
« Last Edit: August 28, 2016, 09:03:33 am by ofasgard »
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Fleeting Frames

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Re: Breadbowl: a Succession Farm [42.06]
« Reply #1118 on: August 28, 2016, 11:29:41 am »

20 FPS....That's better than what I was scared away by! Good luck *waits for Moony*

TheFlame52

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Re: Breadbowl: a Succession Farm [42.06]
« Reply #1119 on: August 28, 2016, 11:34:38 am »

At least they pulled the dead dragon out of the doorway.

HMetal2001

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Re: Breadbowl: a Succession Farm [42.06]
« Reply #1120 on: August 28, 2016, 08:26:58 pm »

Journal of HMetal Spunceiling, Viscount of Breadbowl
5 Galena 248, Supplemental


Moony hasn't taken command yet. The day feels very slow. I asked some peasant who was hauling something. He said that one instant (he called it a frame) feels like 20. I feel like 5 "frames" are going past us every instant though. It's probably because Moony hasn't taken the reins yet. ToniK is still very depressed, though.



OOC: Am I helping?
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QuQuasar

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Re: Breadbowl: a Succession Farm [42.06]
« Reply #1121 on: September 01, 2016, 03:53:55 am »

Wew, ill go with this one, two turns came at bad times.
Hullo the fort!

It's been a week and a bit, Moony. How are things going?

HMetal2001

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Re: Breadbowl: a Succession Farm [42.06]
« Reply #1122 on: September 01, 2016, 08:33:07 am »

For a week. No posts by Moony.
Oi QuQuasar, could you please update the original post with Migrant's posts?
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Sanctume

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Re: Breadbowl: a Succession Farm [42.06]
« Reply #1123 on: September 01, 2016, 09:48:53 am »

It is most unsettling that accounting for traded booze and food are not up to precise standards. 
This is Breadbowl, our mission still remains in feeding the dwarven civilization with above-ground produce.

HMetal2001

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Re: Breadbowl: a Succession Farm [42.06]
« Reply #1124 on: September 01, 2016, 11:14:46 am »

I DL'ed the save and ran the fort. It ran for 11 FPS!
Also, why does this exist?
« Last Edit: September 11, 2016, 08:52:39 am by HMetal2001 »
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The giant louse is on the loose and some loser dwarf has blood to lose.
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