Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Poll

Yes. It is
- 0 (0%)
Nope
- 0 (0%)

Total Members Voted: 0

Voting closed: October 08, 2015, 10:25:56 pm


Pages: 1 ... 93 94 [95] 96 97 ... 105

Author Topic: Breadbowl: a Succession Farm [42.06] - Breadbowl Ends  (Read 424604 times)

Sanctume

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #1410 on: November 18, 2016, 10:05:23 am »

@Fleeting Frames food container is the bottleneck in production. 
The rate of edibles and cookables produced are more than containers produced, no?

Given that all food ingredients need to go to a food stockpile (except seeds and tallow), hauling food to stockpile is the same for biscuits or roasts. 

However, cooking roasts can be at least 1 job less (3 jobs less most of the time) than simple meals.

Biscuit jobs:
1. haul 1st item to kitchen
2. haul 2nd item
3. haul large pot
4. cook biscuit
5. haul prepared foot pot
6. haul 1st item
7. haul 2nd item
8. haul large pot
9. cook biscuit
10. haul prepared food pot

Roast jobs:
1. haul 1st item to kitchen
2. haul 2nd item
3. haul 3rd item
4. haul 4th item
5. haul large pot
6. cook lavish meal
7. haul 2nd large pot overflow for stack > 45
8. haul prepared food pot
9. haul prepared food pot overflow

Even with a stack of 9 plump helmet x4 only gets a 36 stack of plump helmet roast and will fit in a large pot.
A farmer can harvest plump helmet [6] per tile + 3 (50%) when potash is used = plump helmet [9] .

The only time I say stack > 9 for food item are butchered meat from large animals; so making roast out of that will need more than 1 large pot.

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #1411 on: November 18, 2016, 01:50:28 pm »

@QuQuasar: Hahahahahaha no.

They probably brought it from caravans.

Parchment is stupid micro intensive to produce without mods (to make it automatic), as raw hide will rot in..2 weeks?, you need treated flux and to turn of auto-tanning.

Perhaps stockflow would work for non-mod automation? Make raw hide only stockpile, set workflow to make quicklime when there's at least a bit, and then have stockflow order a job through manager when there's fresh raw hide....


....And now you've done 5 jobs for 1 more food item. It just isn't efficent, though it is hilarious.

@Sanctume: Minecart is a container, so can leave off large pots, though that doesn't work for booze :v

Hm, you'd need to make two trips for two biscuits versus 1 for roast to stockpile. Good point. 

As a side note, I'm not sure cooking seeds is worth it, tbh: They're produced in single stacks, so at most you get roast[4] out of 4 seeds, with associated hauling labor.

It's more than nothing, but something like fishing or farming requires far less movement.

HMetal2001

  • Bay Watcher
  • WipEout - CONTENDER ELIMINATED
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #1412 on: November 18, 2016, 05:22:57 pm »

[insert that spinning effect that comes in introducing a newspaper in the 50's Tom and Jerry]

(read in an "awesome narrator" voice)
The Dwarfs of Breadbowl have, unbeknownst to themselves, have created a new culinary revolution! Parchment roast, made from the base of knowledge itself. Without even realizing, one of these maddwarfs set up a paper industry, for whatever reason there may be. Maybe for record keeping.

Back to the point But, one Urist McMadCook had the bright idea to roast the parchment. He says, "Parchment roast is rrrich with dietary fibers! Tastes like anything you want! From cocoa to sunshine!" Consumers around Defini Asada have expressed their appreciation of the wonders of parchment roast!

"Oh, so disgusting!" says Lathi Rupolalaco, an Elf bowman. "Who even makes this to sell in the first place?", asks Batow Ujaemoth, a Human maceman. "Why the hell did we even raid this caravan to find THIS crap? What a waste!", says Otsmor Egngunxûngu, a Goblin swordsman who raided a caravan containing parchment roast.

As you can see, these consumers are immensely satisfied! Get your parchment roast from the nearest Old Nets caravan you can find!
Logged
The giant louse is on the loose and some loser dwarf has blood to lose.

QuQuasar

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #1413 on: November 21, 2016, 05:23:30 am »

@QuQuasar: Hahahahahaha no. ...

Parchment is stupid micro intensive to produce without mods (to make it automatic), as raw hide will rot in..2 weeks?, you need treated flux and to turn of auto-tanning.

...

....And now you've done 5 jobs for 1 more food item. It just isn't efficent, though it is hilarious.

Soooo... what you're saying, is that's it's awe-inspiringly dwarfy and we should absolutely get into the parchment roast business ASAP and also that any fortress not subsisting entirely on parchment roasts just isn't trying hard enough.

Sanctume

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #1414 on: November 21, 2016, 11:56:51 am »

Breghd, Pood, and Proast is to Foodinize as to Fire, Dust and Magma is to Weaponize.

HMetal2001

  • Bay Watcher
  • WipEout - CONTENDER ELIMINATED
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #1415 on: November 21, 2016, 12:02:06 pm »

Breghd, Pood, and Proast is to Foodinize as to Fire, Dust and Magma is to Weaponize.

Can that be added to the Quotable Quotes, Quasar?
Logged
The giant louse is on the loose and some loser dwarf has blood to lose.

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #1416 on: November 22, 2016, 06:38:12 am »

Breghd, Pood, and Proast is to Foodinize as to Fire, Dust and Magma is to Weaponize.
And then there's their cross, when a cheese kills enough invaders to earn  a name.

Sanctume

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #1417 on: November 22, 2016, 09:26:50 am »

Instead of coins, we can fill a hallway with cheese for murder.

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Breadbowl: a Succession Farm [42.06]
« Reply #1418 on: November 22, 2016, 02:00:16 pm »

Instead of coins, we can fill a hallway with cheese for murder.

Missed last 20 pages. First thing I see. I love this.
Logged
Eventually when you go far enough the insane start becoming the sane

Sanctume

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #1419 on: November 22, 2016, 03:02:35 pm »

The population is tired of war, so we need to weaponize food, one of which we have abundance of.

HMetal2001

  • Bay Watcher
  • WipEout - CONTENDER ELIMINATED
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #1420 on: November 23, 2016, 09:52:44 am »

The population is tired of war, so we need to weaponize food, one of which we have abundance of.

Like getting some nettles and then making a wall of them to slow down the Goblins?
Logged
The giant louse is on the loose and some loser dwarf has blood to lose.

Sanctume

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #1421 on: November 23, 2016, 01:47:37 pm »

I want to see a minecart shotgun filled with cheese tearing through brains and break bones; then repackaged the blood stained cheese for export.

HMetal2001

  • Bay Watcher
  • WipEout - CONTENDER ELIMINATED
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #1422 on: November 23, 2016, 01:59:58 pm »

Just like gagh packed in targ blood?

PS. A grenade with cereal as shrapnel would do nicely.
« Last Edit: November 24, 2016, 03:17:15 pm by HMetal2001 »
Logged
The giant louse is on the loose and some loser dwarf has blood to lose.

Migrant

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #1423 on: November 26, 2016, 11:48:31 am »

I have had good experiences with weaponized alcohol in the past. Specifically the boiling-and-on-fire kind of alcohol.
Logged

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Breadbowl: a Succession Farm [42.06]
« Reply #1424 on: November 26, 2016, 12:00:58 pm »

Not to spoil anything but the siege and cessation of updates are unrelated. I've got exams and I'm hovering around 10 FPS so it's hard to devote enough time for anything to happen.
Pages: 1 ... 93 94 [95] 96 97 ... 105