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Author Topic: Move calendar advancement to after site selection  (Read 3113 times)

Bumber

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Re: Move calendar advancement to after site selection
« Reply #15 on: August 23, 2015, 10:14:47 am »

The game could at least run the minimum travel time (including the "setup" the best time).
It might be possible for your dwarves to fail to make it to the site, depending on how embark scenarios are implemented. Or even just an interruption that gives control to the player during the travel could have issues with that.
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Niyazov

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Re: Move calendar advancement to after site selection
« Reply #16 on: September 12, 2015, 09:58:06 am »

How about running the calendar in the background while the player picks dwarf skills and equipment, assuming that the player isn't using a start template? That time is otherwise wasted.
I don't know about you, but for me time skip is fairly slow. I don't want things to lag while I need to navigate menus.

Couldn't this be an opportunity to implement extremely crude and basic multithreading? Put the menus on one core and the calendar on another core. Almost nobody is running a single core machine any more, so lag shouldn't be an issue.
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Icefire2314

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Re: Move calendar advancement to after site selection
« Reply #17 on: September 28, 2015, 10:09:31 am »

How about running the calendar in the background while the player picks dwarf skills and equipment, assuming that the player isn't using a start template? That time is otherwise wasted.
I don't know about you, but for me time skip is fairly slow. I don't want things to lag while I need to navigate menus.

Couldn't this be an opportunity to implement extremely crude and basic multithreading? Put the menus on one core and the calendar on another core. Almost nobody is running a single core machine any more, so lag shouldn't be an issue.

My knowledge of multithreading consists of that it needs to be implemented from the ground up. To my knowledge you can't just plop in multicore support if the game is mid-development, though I may be wrong.
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Dirst

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Re: Move calendar advancement to after site selection
« Reply #18 on: September 28, 2015, 12:02:51 pm »

My knowledge of multithreading consists of that it needs to be implemented from the ground up. To my knowledge you can't just plop in multicore support if the game is mid-development, though I may be wrong.
You can drop it in mid-development.  Kind of like the way you can drop "submarine mode" into the middle of developing a space rocket.

That said, a helper app to advance the calendar might be do-able.
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