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Author Topic: World of Fear 0.47.02  (Read 4811 times)

Robsoie

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World of Fear 0.47.02
« on: August 18, 2015, 06:58:27 pm »

Imagine a world at peace, walking in front of demon worshipping goblins that are smiling happily while greeting you, imagine walking around animals that are ignoring you in their joyous wild life, imagine that you only have to fear the night in case you're alone, just imagine.

Now just imagine the opposite, everything and everyone hates your guts and will do all they can to annihilate your very existence with only your people providing some help, imagine you do not only have to fear the night, but you have to fear the day too.
Imagine a World of Fear !

World of Fear is a minor mod not meant to be taken seriously but that aims to give an actual challenge to your dwarves in fortress mode and your adventurers in adventure mode.

The concept is very simple , every creatures in the raws , excepted of the domestic animals (so your starting seven if you play fortress modes aren't annihilated at the start and you can still count on your dogs and cats) and the dwarves (as the fortress mode end immediately if they have those tokens) are subject to :
Code: [Select]
[NOFEAR]
[OPPOSED_TO_LIFE]
[CRAZED]
[VISION_ARC:360:0]
and have removed
[BENIGN]
[MEANDERER]
[VISION_ARC:50:310]
that could be passive-inducing problems considering the new tags

While the mod is aimed toward Adventure mode (in which you can play any race), it is playable in Fortress mod for the dwarves.
In term of Fortress Mode gameplay it means that basically the whole world is the enemy of your dwarves, everything and everyone hates your dwarves and everything will not stop until your dwarves are dead, and don't think they aren't noticing your dwarves when they hide, they all hate your dwarves so much they'll know.
You'll see elves and humans visiting you with wagon, maybe you'll think they're trader, but don't be fooled they are just sending dwarves-killing merchants !

Those tokens seems to do nothing in worldgen (in case they do and kill everyone during worldgen maybe increase the world size just a bit), so it will not prevent civs to be built even by your elf/human/gobs arch-enemies, so they can send their merchants to try to kill your dwarves , along sending armies too when triggers are reached.

To install , just download a default 47.02 version of Dwarf Fortress and then download the zip archive :
http://dffd.bay12games.com/file.php?id=14706

Open the zip archive, take the .txt files inside and and overwrite the files of the same names into your  :
...\yourDF47.02directory\raws\objects\

Of course back up your raws before in case you hate the guts of that minimod as much as it hates you and want to go back to more peacefull worlds.

archive version for 44.12 :
http://dffd.bay12games.com/file.php?id=13969
archive version for 40.24 :
http://dffd.bay12games.com/file.php?id=11065
« Last Edit: February 07, 2020, 08:15:19 am by Robsoie »
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Rumrusher

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Re: World of Fear
« Reply #1 on: August 24, 2015, 03:56:51 pm »

 to add to this weird bonus nofear will make every bogeyman not attack you instantly as you kinda have nofear for them to pray on.
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Meph

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Re: World of Fear
« Reply #2 on: August 24, 2015, 04:00:46 pm »

NOFEAR adventueres never get hassled by boogyemen?
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Robsoie

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Re: World of Fear 0.44.12
« Reply #3 on: August 18, 2018, 08:54:47 pm »

The mod is updated for current version 44.12 of DF.
« Last Edit: August 18, 2018, 08:59:47 pm by Robsoie »
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Chief10

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Re: World of Fear 0.44.12
« Reply #4 on: August 24, 2018, 11:54:43 pm »

Those tokens do nothing in worldgen, so it will not prevent civs to be built even by your elf/human/gobs arch-enemies, so they can send their merchants to try to kill your dwarves , along sending armies too when triggers are reached.

This is awesome, thanks! A few questions.
Does this work with saved games? Does this cause animals to kill each other, or will they only target dwarves? Lastly, does the quoted text imply you can't trade anymore?

Thanks again, eager to try it :)

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Robsoie

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Re: World of Fear 0.44.12
« Reply #5 on: August 25, 2018, 06:47:16 pm »

Without editing the raws, you can only trade with dwarves as in the default modded raws humans and elves hates everyone so their merchants will try to kill your dwarves.

But if you want to trade with elves and humans , all you need to do is remove those 2 tokens :
Code: [Select]
[OPPOSED_TO_LIFE][CRAZED]

From [CREATURE:HUMAN] and [CREATURE:ELF] that are located in creature_standard.txt but that will make stop to hate everyone else , so unless there's a war, theyll behave normally when visting your fortress.

The modded raws also impact adventure mode, going to simply visit elves and human places can become a war if you're not of their specie.

animals kills other animals (of different species than them) , not only your dwarves by default with those modded raws.
The only animals that are still usable by with dwarves are the ones defined in the creature_domestic.txt file.
« Last Edit: August 25, 2018, 06:57:04 pm by Robsoie »
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Ulfarr

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Re: World of Fear 0.44.12
« Reply #6 on: September 11, 2018, 06:00:06 am »

This mod is quite fun but it has a couple of issues.

1) Sometimes you can embark with animal that are not on the creature_domestic list as wagon pullers, resulting in a fight from the get go. Bring some war dogs to help you because your dwarves won't have any time to equip any weapon you might have brought.

2) Elven/human caravans can suffer from that too. It may result in them killing one another before they even reach your fort to attack you.

3) It might be unrelated, but it seems to result  in an increased number of wiped out civs during world gen. I don't have cocnlucive evidence but in a few such worlds I 've noticed an increase in the amount of animal historical figures. (Using legends viewer).

« Last Edit: September 11, 2018, 06:08:56 am by Ulfarr »
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

Robsoie

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Re: World of Fear 0.47.01
« Reply #7 on: February 01, 2020, 01:04:04 pm »

Updated the berserked murderous crazy people from the mod for 47.01
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Robsoie

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Re: World of Fear 0.47.01
« Reply #8 on: February 07, 2020, 08:14:57 am »

Updated this to DF 47.02
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