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Author Topic: Force generation of specific stone types?  (Read 1549 times)

withoutamartyr

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Force generation of specific stone types?
« on: August 20, 2015, 01:54:35 am »

I'm attempting my first mod, and I've edited the raws for inorganic materials, but none of the 10 worlds I've generated have had the materials I added. I can't tell if this means I did it wrong or if I'm getting unlucky with the generation.

Is there a way to force specific stone layers, so I can test if materials were included properly?
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Putnam

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Re: Force generation of specific stone types?
« Reply #1 on: August 20, 2015, 03:59:46 am »

You could use DFHack to spawn in your stone (using gui/hack-wish or gui/create-item, depending on what it's called in the current release); if it doesn't do so, you did something wrong.

Dirst

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Re: Force generation of specific stone types?
« Reply #2 on: August 20, 2015, 05:27:30 am »

If you can spawn the boulders but they don't show up in worldgen then check the ENVIRONMENT and ENVIRONMENT_SPEC tags.  You might have accidentally created very rare or impossible conditions for placing the minerals.
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Meph

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Re: Force generation of specific stone types?
« Reply #3 on: August 20, 2015, 06:51:45 am »

Please post your raws, otherwise no one can outline potential mistakes.
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