Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Phoebus & TWBT [40.24] - New machinery, new bridges, new workshops  (Read 83532 times)

PeridexisErrant

  • Bay Watcher
  • Dai stihó, Hrasht.
    • View Profile
Re: Phoebus & TWBT [40.24] - New machinery, new bridges, new workshops
« Reply #30 on: November 23, 2015, 12:45:44 am »

multilevel 0 should do it.
Logged
I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Chimerat

  • Bay Watcher
    • View Profile
Re: Phoebus & TWBT [40.24] - New machinery, new bridges, new workshops
« Reply #31 on: November 25, 2015, 09:42:04 pm »

Thank you!  :D
Logged

Chimerat

  • Bay Watcher
    • View Profile
Re: Phoebus & TWBT [40.24] - New machinery, new bridges, new workshops
« Reply #32 on: December 11, 2015, 08:23:33 am »

Is there anyway I could just snag your buildings and put those in with the vanilla Phoebus? (I don't need animations, but they do wonders when I'm looking for a workshop.)
Logged

LeoCean

  • Bay Watcher
    • View Profile
Re: Phoebus & TWBT [40.24] - New machinery, new bridges, new workshops
« Reply #33 on: December 12, 2015, 07:20:32 pm »

It requires dfhack and twbt for it to work. It's not hard, I added them to spacefox awhile ago. There's just a little trudging to do to find them. I however made it super easy to copy from my overrides to a new one since I named the overrides instead of the old number system which is hectic.
Logged

Chimerat

  • Bay Watcher
    • View Profile
Re: Phoebus & TWBT [40.24] - New machinery, new bridges, new workshops
« Reply #34 on: December 13, 2015, 03:39:44 pm »

It requires dfhack and twbt for it to work. It's not hard, I added them to spacefox awhile ago. There's just a little trudging to do to find them. I however made it super easy to copy from my overrides to a new one since I named the overrides instead of the old number system which is hectic.
Uh... ?_?
Maybe you misunderstood my question, or were replying to someone else, but I was asking if there was a way to just have the buildings (non-animated) replace those already in Phoebus.
Logged

LeoCean

  • Bay Watcher
    • View Profile
Re: Phoebus & TWBT [40.24] - New machinery, new bridges, new workshops
« Reply #35 on: December 13, 2015, 04:59:13 pm »

Dwarf fortress can only use one tileset/tilesheet without twbt, that's what I said in the other post. That's also the answer in this one. I'm guessing you want his workshops? That is only possible with twbt, as most of the buildings cannot be changed in the text files and if you go and mess around with stuff in the main tileset you will affect many other things.
Logged

WingedRayeth

  • Escaped Lunatic
    • View Profile
Re: Phoebus & TWBT [40.24] - New machinery, new bridges, new workshops
« Reply #36 on: December 15, 2015, 09:34:56 am »

This looks awesome. I can't wait to see a 42.03 version.
Logged

Evrett33

  • Bay Watcher
    • View Profile
Re: Phoebus & TWBT [40.24] - New machinery, new bridges, new workshops
« Reply #37 on: December 15, 2015, 09:56:58 pm »

I really really really dislike the overuse of bookcases in the new worhstation gfx. I also find the chair too small and rectangle to make out and the new crystals not as visually appealing as the old spiderweb ones. Can we have an option to omit these as they seem to pop up in Spacefox too :(
Logged

Doren

  • Bay Watcher
  • On closer inspection, that dog is a dwarf
    • View Profile
Re: Phoebus & TWBT [40.24] - New machinery, new bridges, new workshops
« Reply #38 on: December 15, 2015, 11:37:54 pm »

I really really really dislike the overuse of bookcases in the new worhstation gfx. I also find the chair too small and rectangle to make out and the new crystals not as visually appealing as the old spiderweb ones. Can we have an option to omit these as they seem to pop up in Spacefox too :(

you can just delete THRONE and ROUGH from overrides, that will do the job

Vanst7

  • Bay Watcher
    • View Profile
Re: Phoebus & TWBT [40.24] - New machinery, new bridges, new workshops
« Reply #39 on: December 16, 2015, 01:56:28 pm »

Doren, do you have any plan doing your own graphic set?
Logged

Evrett33

  • Bay Watcher
    • View Profile
Re: Phoebus & TWBT [40.24] - New machinery, new bridges, new workshops
« Reply #40 on: December 17, 2015, 01:52:10 am »

I really really really dislike the overuse of bookcases in the new worhstation gfx. I also find the chair too small and rectangle to make out and the new crystals not as visually appealing as the old spiderweb ones. Can we have an option to omit these as they seem to pop up in Spacefox too :(

you can just delete THRONE and ROUGH from overrides, that will do the job

Ah Thanks I'll try that !
Logged

HammerHand

  • Bay Watcher
    • View Profile
Re: Phoebus & TWBT [40.24] - New machinery, new bridges, new workshops
« Reply #41 on: December 20, 2015, 03:44:56 pm »

Definitely posting to watch.  This looks amazing!
Logged
Sooooooaaaaaap!
Tha's grreat!
Soooocks!

Evrett33

  • Bay Watcher
    • View Profile
Re: Phoebus & TWBT [40.24] - New machinery, new bridges, new workshops
« Reply #42 on: December 26, 2015, 06:45:58 pm »

I really really really dislike the overuse of bookcases in the new worhstation gfx. I also find the chair too small and rectangle to make out and the new crystals not as visually appealing as the old spiderweb ones. Can we have an option to omit these as they seem to pop up in Spacefox too :(

you can just delete THRONE and ROUGH from overrides, that will do the job

Sorry where does one find these overrides ?
Logged

LeoCean

  • Bay Watcher
    • View Profile
Re: Phoebus & TWBT [40.24] - New machinery, new bridges, new workshops
« Reply #43 on: December 26, 2015, 11:42:56 pm »

\data\init overrides.txt
Logged
Pages: 1 2 [3]