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Author Topic: Dwarven Haberdasher Mod V1.1a -Improved Textile, improved invaders, carpets!  (Read 1461 times)

Halnoth

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Dwarven Haberdasher

Download at the link below!
http://dffd.bay12games.com/file.php?id=11075

 This mod expands the textile industry, increases invaders, simplifies stone/soil/gems, and more. Starter pack included.

 3 new cloth types
 Quilted - Equivalent to copper (valuable)
 Leather Padded Quilt - Equivalent to iron (more valuable)
 Laminated Quilt - Equivalent to steel (very valuable)

 Invaders have access to these cloth types and steel. So, dwarves have access to Runic steel and lamellar armor which are both better than steel (but not by a lot).

 Cloth furniture
 Cloth armor (built at the regular clothier workshop)
 Expanded clothing (more options)
 Carpets, rugs, and tile to jazz up your fortress (these are building materials so you could build a tent or drape carpets on your walls!)
 Embroidery workshop to add decorations to your new cloth furniture and armor!
 Somewhat complicated tech tree.

 Expanded farming
 8 different dyes (blue, green, teal, red, violet, white, black, and yellow), these dyes are made from edible/brewable mushrooms.
 You can specify the dyes you want at a quern or mill.
 new thread plant, cave moss.
 tower cap stalks to create wood.
 Mushroom cheese!

 2 new domestic animals.
 Cave tortoise (can be sheared for leather)
 Cave lynx (a trainable vermin hunter, good for spotting ambushes)

 New weapons
 Katana (sword skill)
 Tonfa Baton (mace skill)

 New shields
 Scabbard (to go with the katana)
 Tonfa Baton (to go with the... tonfa baton)

 Civs
 Gnomes (both mtn and dark) are your only allies. I put them in mainly to take the heat off of dwarves during world gen. If they survive, then great you have a trading partner.
 Elves, humans, and goblins are all hostile.
 Hidden Cave entities, get that bridge working quick!

 Redone nobles, nothing fancy just simplified and stylized.

 Alright so this is how the cloth system works. 3 basic thread (plant, silk, or wool) makes quilted cloth, at the textile workshop. 1 quilted cloth, 1 basic thread, and 1 leather get you leather padded quilt cloth, at the textile workshop. From there a dye of your choice, mushroom glue (made from any of the 8 mushroom dye plants at the farming workshop via process plants to barrel), quilted cloth, 1 basic thread, and a leather padded quilt cloth get you a colored laminated cloth, at the dyers studio.

 Both quilted and padded cloth can also be dyed at the dyers studio separately. These colored cloths cannot be used to go further up the tree. Only colored cloth can be used to make furniture, carpets, rugs, and tiles.

 Armory workshop lets you create the special shields and lamellar armor as well as some minor items.

 Furniture workshop lets you create the cloth furniture.

 Fletchers workshop creates bolts en masse

 Note: Comments are welcome. This is my first major mod release and I would appreciate feedback. Both positive and negative.

Note2: Also, if people like the textile stuff but not necessarily the rest, I can upload just the textile stuff if people are interested.

 ~Halnoth

Change Log
1.1 - Minor Bug Fixes
« Last Edit: August 25, 2015, 06:33:30 pm by Halnoth »
Logged
One of the dwarfs walked in front of Thor to get a better view of the prye, and Thor kicked him irritably into the middle of the flames, which made Thor feel slightly better and made all the dwarfs feel much worse.

Cloth Armor Mod http://www.bay12forums.com/smf/index.php?topic=158967.msg7063531#msg7063531

gopp

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Yes, uploading a separate textile industry overhaul would be nice.
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Halnoth

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Updated for minor bug fixes.
« Last Edit: August 25, 2015, 06:33:58 pm by Halnoth »
Logged
One of the dwarfs walked in front of Thor to get a better view of the prye, and Thor kicked him irritably into the middle of the flames, which made Thor feel slightly better and made all the dwarfs feel much worse.

Cloth Armor Mod http://www.bay12forums.com/smf/index.php?topic=158967.msg7063531#msg7063531