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Author Topic: Meowschwitz  (Read 3012 times)

Footkerchief

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Re: Meowschwitz
« Reply #15 on: March 27, 2008, 04:32:00 am »

quote:
Originally posted by Earthquake Damage:
<STRONG>Q:  Why does everyone hate cats?

Their population seems to naturally stabilize after a few years (somewhere in the 50-100 range I think)</STRONG>


There's your answer.

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Asehujiko

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Re: Meowschwitz
« Reply #16 on: March 27, 2008, 06:10:00 am »

They are useful in massive numbers. About 90 or so can zerg a hydra/titan to death, loosing about 75% of their own in the process but they are expendable anyway. Don't attemp this on dragons or colosus, the first will fry them all immediatly, the latter doesn't become tired
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ZedEh

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Re: Meowschwitz
« Reply #17 on: March 27, 2008, 06:48:00 am »

"Nine-headed hydra interrupts eat miner -- zerged by kittens."

Awesome.

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Earthquake Damage

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Re: Meowschwitz
« Reply #18 on: March 27, 2008, 10:38:00 am »

quote:
Originally posted by ZedEh:
<STRONG>"Nine-headed hydra interrupts eat miner -- zerged by kittens."</STRONG>

Kekeke :3

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Dae

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Re: Meowschwitz
« Reply #19 on: March 27, 2008, 01:58:00 pm »

I'll always remember my very first fortress : for an enemy, entering its walls meant being plummed to death by a Dog Hell Squad of Doom. 230 dogs. In a one tile wide corridor.
Now I'm more counting on cows.
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Alfador

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Re: Meowschwitz
« Reply #20 on: March 27, 2008, 03:38:00 pm »

Kitten rush!
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Forumsdwarf

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Re: Meowschwitz
« Reply #21 on: March 27, 2008, 06:19:00 pm »

I can just imagine plotting a build order for a kitten rush:

"By 2:25 your first kitten will have spawned and your second litterbox should be about halfway completed ..."

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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GRead

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Re: Meowschwitz
« Reply #23 on: March 27, 2008, 08:59:00 pm »

Why do I hate cats?

I hate cats *because* they kill vermin.
they kill vermin and then they don't eat them.
So all of my dwarves, busy as they are, have to stop what they're doing to drag dead rats outside so they don't turn into miasma.
Of course, because my dwarves are so busy, they never actually get to taking the dead thing out until it's started rotting.
So I've got the double whammy of having to take the bloody thing out of the fort which is yet another hauling job, and my dwarves get disgusted by miasma anyway.

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Mulch Diggums

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Re: Meowschwitz
« Reply #24 on: March 28, 2008, 05:14:00 am »

Any normal fortress has 20 to 30 useless haulers that are used for such things. Any usefull dwarves should have cleaning removed
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Forumsdwarf

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Re: Meowschwitz
« Reply #25 on: March 28, 2008, 02:12:00 pm »

Dedicated haulers complain about unemployment.

My preference is everybody works, everybody hauls, with two time-sensitive exceptions:
Farmers get food hauling only.  Crops have to be brought in before they wilt.
Butcher / Fish Cleaner / Tanners get animal hauling only.  Animals must be slaughtered, cleaned, and tanned before they rot.  I combine these 3 tasks so I only need 1-2 workers -- you'll never employ a fish cleaner or tanner full-time, and butchering jobs are directly managed by the player.

With universal hauling you can balance your intermediate product inventories by shutting down hauling temporarily on tasks that are falling behind.  Conversely workers in tasks that are "caught up" will do more hauling.  (Dyers, plant processors, and millers work fast, and there are seasonal variations in workload.)

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Derakon

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Re: Meowschwitz
« Reply #26 on: March 28, 2008, 02:26:00 pm »

I turn off hauling for dedicated workers, since it leads to gross inefficiencies. Your miner's off on the strip-mining level, carving away at a stone block, and when he finishes, oop, it's time to take that bucket down in the living quarters back to the stockpile. Then, that job completed, he walks back to the mining level, carves out another block, and now it's time to take those hydra chunks[20] to the outdoor refuse pile...

Basically, having hauling on means that dwarves spend a lot of time walking back and forth and very little producing anything useful. This is fine for peasants who can't produce anything useful anyway, but it seriously slows down your productivity for your specialists.

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Jurassiced

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Re: Meowschwitz
« Reply #27 on: March 28, 2008, 02:31:00 pm »

quote:
Originally posted by atomicoctobot:
<STRONG>See this hat, 'twas my cat,
My evening wear - vampire bat,
These white slippers are albino
African endangered rhino.</STRONG>

simpsons hell yesh =P

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Forumsdwarf

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Re: Meowschwitz
« Reply #28 on: March 28, 2008, 02:34:00 pm »

Gah!  Miners and woodcutters, forgot about those guys!  No hauling, for the reason you stated.  Miners and woodcutters travel far afield; when they haul they'll spend most of their workday walking to and from job sites.

No hauling for miners, woodcutters, farmers, and animal processors.  Did I miss anyone?

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