I've been recently slammed with work and so haven't had much time to work on this, but I am continuing with adding short cuts to the Enhanced Buildings and Enhanced Items for easier readability and use (for instance, instead of specifying a script to create mist for a enhanced building, you can now just make it produce mist with {MIST:density:frequency}). I'm almost done with the first set of short cuts, so that should be coming sometime this week. I will also be releasing examples along with the short cuts so that people can have an idea of how to use the systems.
Looking forward, I am planning on implementing Enhanced Reactions next, this will essentially do everything you can already do with modtools/reaction-trigger. Additionally it will have some new features that can't be done currently, including adjusting the time the reaction takes (you could have a reaction take days if you want), adjusting the minimum skill needed to perform the reaction (warning, this will just cancel the job if the unit doesn't meet the requirements, which is not the best solution), and extra control over products.
Looking forward x2, Enhanced Units will most likely be next. This is a more complex system as it needs to handle castes and creatures separately to truly be useful, but it will add some useful features, like creatures that excrete miasma, or even just letting creatures have more than 5000 of a specific stat