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Author Topic: Dungeon Set v1.03 [24x24 TWBT 43.03]  (Read 135749 times)

utkonos

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Re: WIP 24x24 Graphic set, need some help with testing
« Reply #15 on: October 09, 2015, 06:01:47 pm »

hey hey, update here:
- changed graphics for goblins and kobolds
Spoiler (click to show/hide)

This means that all intelligent races are done! I'd be very grateful for any feedback about their usability and aesthetics. ;)
Next goal is to make all animal graphics. I'll try to make more or less regular updates until it'll be done.

Edit: Not as regular as I want to, but:
- changed graphics for standard creatures
Spoiler (click to show/hide)
- changed graphics for domestic animals
Spoiler (click to show/hide)
- changed graphics for procedural monsters
Spoiler (click to show/hide)
- changed graphics for subterranean animals
Spoiler (click to show/hide)
« Last Edit: November 27, 2015, 07:20:10 pm by utkonos »
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RoguelikeRazuka

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Re: WIP 24x24 Graphic set, need some help with testing
« Reply #16 on: December 01, 2015, 07:57:25 am »

The last update on Nov 27 is so great! I really like the style, the one reminds me of Nethack and DCSS tilesets.

PS I wonder why you didn't post a new message so that people could see your topic brought up in the list; the idea to specifically visit this thread came to my mind just by chance, otherwise I wouldn't know if you're still working on the tileset.
« Last Edit: December 02, 2015, 08:34:50 am by RoguelikeRazuka »
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DragonDePlatino

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Re: WIP 24x24 Graphic set, need some help with testing
« Reply #17 on: December 01, 2015, 05:02:08 pm »

Yep! No shame in double-posting if there's a substantial amount of new content. Your update also came over a month later which is easily safe enough for a double-post.

This looks really great so far! Your tiles have a nice balance of clarity and realism and I definitely agree with RoguelikeRazuka on the NetHack sentiment. Everything fits together stylistically and you've made good usage of your 24x24 space.

Also, it's nice to see that you're using GemSet raws. Glad I could get the boring work out of the way so you could focus on the important stuff. ;)

utkonos

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Re: WIP 24x24 Graphic set, need some help with testing
« Reply #18 on: December 01, 2015, 07:08:52 pm »

The last update on Nov 27 is so great! I really like the style, the one reminds me of Nethack and DCSS tilesets.

PS I wonder why you didn't posted a new message so people could see your topic brought up in the list; the idea to specifically visit this thread came to my mind just by chance, otherwise I wouldn't know if you're still working on the tileset.
Thank you!
PS You're right, I shouldn't be afraid of double (actually triple :P) posting, so from now on I'll make a new post at least when updates will be significant.

Yep! No shame in double-posting if there's a substantial amount of new content. Your update also came over a month later which is easily safe enough for a double-post.

This looks really great so far! Your tiles have a nice balance of clarity and realism and I definitely agree with RoguelikeRazuka on the NetHack sentiment. Everything fits together stylistically and you've made good usage of your 24x24 space.

Also, it's nice to see that you're using GemSet raws. Glad I could get the boring work out of the way so you could focus on the important stuff. ;)
Thanks! :)
The more I'm working on this set, the more I'm impressed by an amount of your work on raws and overrides. There's no way I'd start making graphic set without this stuff :D

I'm still working on animal graphics. There's quite a few other things I should do until 2016, but I'm trying to maintain momentum. So here it is - update 0.73:
- changed graphics for large tundra animals
Spoiler (click to show/hide)
- changed graphics for large temperate animals
Spoiler (click to show/hide)
- a bunch of small changes and fixes
« Last Edit: December 01, 2015, 07:11:07 pm by utkonos »
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ErdTod

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Re: WIP 24x24 Graphic set, need some help with testing
« Reply #19 on: December 03, 2015, 05:18:34 am »

That tileset looks really nice. I htink I'll switch to it from the Phoebus one. Just waiting once any will be updates for the newest version of DF!
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utkonos

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Re: WIP 24x24 Graphic set, need some help with testing
« Reply #20 on: December 08, 2015, 02:19:26 pm »

That tileset looks really nice. I htink I'll switch to it from the Phoebus one. Just waiting once any will be updates for the newest version of DF!
Thank you :)
My tileset is highly dependent on TWBT, so I can't really update it before release of new DFhack and TWBT. Non-TWBT version of tileset is possible, but unfortunately I don't have much time now, so I'm trying to focus on preparing main set for release. If anyone can make this version of tileset, it'd be awesome, but waiting a couple of weeks will do the job too :)

btw, small update 0.76 (for 0.40.24 version):
-changed graphics for a few tundra, taiga and mountain creatures
Spoiler (click to show/hide)
« Last Edit: December 08, 2015, 02:33:44 pm by utkonos »
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utkonos

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Re: WIP 24x24 Graphic set
« Reply #21 on: January 09, 2016, 06:18:09 pm »

Hi there, new update for you! :)
Changelog:
-finally updated for DF 0.42.03 (There's no TWBT for DF 0.42.04, so no elephant man for now). Also made a bookcase override, that don't work in current version of TWBT sadly.
Spoiler (click to show/hide)
-changed graphics for temperate, desert, river and lake animals. 9 graphic files left!
Spoiler (click to show/hide)
-couple of small bugfixes
« Last Edit: January 09, 2016, 06:22:41 pm by utkonos »
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funkydwarf

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Re: WIP 24x24 Graphic set
« Reply #22 on: January 10, 2016, 10:09:26 pm »

Nice work! I'm into it!
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utkonos

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Re: WIP 24x24 Graphic set
« Reply #23 on: February 07, 2016, 12:04:20 pm »

Nice work! I'm into it!
Thank you!

Well, 42.04 screws me up pretty hard, a lot of work from nowhere. :)
But it's done. So here's update 0.87:
-updated for DF 0.42.05
  -added graphics to new giant and humanoid creatures and new reptiles
Spoiler (click to show/hide)
-changed graphics for large tropical animals
Spoiler (click to show/hide)
-A LOT of bugfixes and tweaks

DragonDePlatino

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Re: WIP 24x24 Graphic set [TWBT 42.05]
« Reply #24 on: February 07, 2016, 04:03:26 pm »

Absolutely stellar progress! I could see this tileset easily superceding GemSet if finished. It has the same brand of clarity but each graphic has a lot more work put into it. So far, the style seems like it would suit a lot of players' tastes much better.

If this project is finished I'd gladly advertise it in my sig and put a link in GemSet's thread. Got any ideas for a name yet?
« Last Edit: February 07, 2016, 04:05:05 pm by DragonDePlatino »
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Magnumcannon

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Re: WIP 24x24 Graphic set [TWBT 42.05]
« Reply #25 on: February 08, 2016, 10:29:17 pm »

This looks amazing! I'm definitely going to use it when it's finished.
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mobucks

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Re: WIP 24x24 Graphic set [TWBT 42.05]
« Reply #26 on: February 13, 2016, 10:09:29 am »

What an accomplishment! Hats off to you and a hearty thanks as well!
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utkonos

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #27 on: February 13, 2016, 07:32:05 pm »

Absolutely stellar progress! I could see this tileset easily superceding GemSet if finished. It has the same brand of clarity but each graphic has a lot more work put into it. So far, the style seems like it would suit a lot of players' tastes much better.

If this project is finished I'd gladly advertise it in my sig and put a link in GemSet's thread. Got any ideas for a name yet?
Thank you! Our Sets are pretty different in style so I don't think that superseding is an option  :P
If you'll decide to advertise my Set, I'll be very grateful! But you already did a lot for this Set, asking for advertisement would be impudent of me. As of a name, I haven't thought about it actually, I'm more focused on reaching release and keeping the momentum.
This looks amazing! I'm definitely going to use it when it's finished.
Thank you! There's 6 graphic lists left. After I'll finish it, I'll need to do a couple more tiles, make new font for text and fix a couple known issues. All in all I think it's about 1-1.5 month until release, no promises tho.
What an accomplishment! Hats off to you and a hearty thanks as well!
Thank you! This kind of feedback actually helps a lot :)

I added installation guide to the first post. English isn't my native language, so any feedback on it is highly appreciated.
Also here's a small update 0.88:
-checked compatibility with DF 0.42.06 (still need to wait for DFHack)
-changed graphics for remaining tropical animals
Spoiler (click to show/hide)
-some bugfixes
« Last Edit: February 13, 2016, 08:34:50 pm by utkonos »
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eharper256

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #28 on: February 15, 2016, 03:34:09 pm »

Looks great; I will definately use this when a LNP of 42.06 comes out.

Just needs a snappy name now!
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Dirst

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #29 on: February 16, 2016, 01:45:18 pm »

Looks great; I will definately use this when a LNP of 42.06 comes out.

Just needs a snappy name now!
Assembled Essential Images Of Utkonos

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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map
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