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Author Topic: Dungeon Set v1.03 [24x24 TWBT 43.03]  (Read 135746 times)

eharper256

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #30 on: February 16, 2016, 02:44:31 pm »

Utkonos' Really Immersive Set of Tiles? :P
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DragonDePlatino

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #31 on: February 16, 2016, 09:42:43 pm »

Looks great; I will definately use this when a LNP of 42.06 comes out.

Just needs a snappy name now!

Since it's a more serious offshoot of GemSet, maybe GrimSet or something to that effect?

Couchmonster

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #32 on: February 20, 2016, 08:27:39 am »

I am sorry to ask, but how does it work without dfhack 42.06?

utkonos

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #33 on: February 22, 2016, 03:20:01 pm »

Gorgeous names you've got there, "URIST" one gave me a good chuckle :D
"GrimSet" sounds pretty suitable for this set. I'll think about name more in the future.
I am sorry to ask, but how does it work without dfhack 42.06?
Version of my set means, that my part of a job for 42.06 compatibility is done, and set would work as intended when DFHack and TWBT for 42.06 will be published. I'll add a clarification in the first post to avoid misunderstanding in the future. As of now, you can use this set with DF 42.05, it'll work fine.

However, here's next update 0.91 ("Annoying BIIIIIIIRDS ;_;" update):
-changed graphics for all birds
Spoiler (click to show/hide)
-changed all default creature tiles (main_map.png)
Spoiler (click to show/hide)

GoliBroda

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #34 on: February 24, 2016, 02:43:28 pm »

Looks great but how to install it, if i copy files to game folder i cant see text and start game.
« Last Edit: February 24, 2016, 02:48:59 pm by GoliBroda »
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utkonos

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #35 on: February 24, 2016, 04:28:32 pm »

Looks great but how to install it, if i copy files to game folder i cant see text and start game.
There's installation guide in the first post of this topic. Keep in mind that (as I said in previous post) you can't use this Set with DF 0.42.06 until DFHack 42.06 is published. Until then use DF 0.42.05, follow guide and everything should work.
« Last Edit: February 24, 2016, 04:38:58 pm by utkonos »
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Purdurabo

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #36 on: February 29, 2016, 03:25:44 pm »

Just want to say thank you for making this fantastic tile set. For a new player, like me, it really is highly informative and intuitive not to mention it just looks so damn good.
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utkonos

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #37 on: March 06, 2016, 12:55:40 pm »

Just want to say thank you for making this fantastic tile set. For a new player, like me, it really is highly informative and intuitive not to mention it just looks so damn good.
Thank you :)

New update 0.93 for you:
-changed graphics for all ocean creatures
Spoiler (click to show/hide)
-a couple of bugfixes and tweaks

Also you can download DFHack 42.06 now, so you can use this Set with DF 0.42.06!

Couchmonster

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #38 on: March 12, 2016, 08:47:09 pm »

Hi,

I started a fort with WIP and found a strange looking thing.
Jet doors are completly black blocks.
Limestone doors are fine.

utkonos

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #39 on: March 13, 2016, 09:23:58 am »

Hi,

I started a fort with WIP and found a strange looking thing.
Jet doors are completly black blocks.
Limestone doors are fine.
Hi, thanks for your feedback!

Reason behind this bug is that Jet is actually black :D
I made some adjustments, that will mostly affect dark doors:
Spoiler (click to show/hide)
I'd like to know your opinion on that.
This fix will be included in a small update later today.
« Last Edit: March 13, 2016, 09:35:41 am by utkonos »
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Purdurabo

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #40 on: March 13, 2016, 11:48:30 am »

Any chance you could somehow differentiate between lead, iron, pig iron and steel bars? Currently they all look the same.
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utkonos

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #41 on: March 13, 2016, 02:18:43 pm »

Any chance you could somehow differentiate between lead, iron, pig iron and steel bars? Currently they all look the same.
I can't do it unfortunately. There's only 3 colors I can specify for all grey metals. Background color isn't used for bars. And, as far as I know, you can't override tiles by their material, so I can't make separate tiles for these metals. Well it's not that bad to be fair, it's pretty hard to distinguish those bars in real life too :P
However, if anyone knows a way to do it, please tell me!

Nevertheless, as I promised, small update 0.94:
- changed graphics for bugs and snails
Spoiler (click to show/hide)
- some bugfixes
« Last Edit: March 13, 2016, 07:04:32 pm by utkonos »
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utkonos

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #42 on: March 23, 2016, 06:55:23 pm »

Hi again! I hate to doublepost, but it's probably worth.
Here is a last update before release (0.98):
- changed graphics for remaining underground creatures (all creatures should be done at this point)
Spoiler (click to show/hide)
- lots of changes in standard.png
Spoiler (click to show/hide)
- new tiles for tracks (finally!)
Spoiler (click to show/hide)
- a lot of bugfixes and tweaks

I've fixed all issues I know about/able to fix. Please tell me if you find any new bugs or just want to suggest something, so I can fix it before release.
Last thing I need to do is Text font. I don't really know how much time will it take tho.

Purdurabo

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #43 on: March 23, 2016, 08:25:24 pm »

great news. Love this graphic pack.
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Pvt. Pirate

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Re: WIP 24x24 Graphic set [TWBT 42.06]
« Reply #44 on: April 05, 2016, 07:52:15 am »

so far this looks awesome. it reminds me a lot of the "exile" game series. maybe you can use some of its tiles as inspiration too.
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