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Author Topic: The Need for Novelty as a Solution to Mid to Late Game Challenge?  (Read 3091 times)

Dirst

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Re: The Need for Novelty as a Solution to Mid to Late Game Challenge?
« Reply #15 on: August 29, 2015, 11:38:11 pm »

Oops, just realized I had posted this in the wrong thread:

Dwarves seem to be the sort who'd be more or less content to do their craft with occasional bursts of rabble-rousing in the dining hall, though "more or less content" doesn't mean "happy."  For vanilla dwarves, variety can be an extra tool for combatting the various types of stress that befall a fortress.

In a multi-racial fort, those humans and elves might have coveted talents but for the love of Armok those whiners are hard to keep productive.
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Ghills

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Re: The Need for Novelty as a Solution to Mid to Late Game Challenge?
« Reply #16 on: August 31, 2015, 12:49:39 pm »

Boredom might be interesting, but given how badly the game communicates with the players already and how few tools there are to manage production, it would probably just wind up being another irritation for players.  Once Toady rationalizes the interface and builds ways to actually manage materials used for production, I could get behind this idea.
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Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
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expwnent

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Re: The Need for Novelty as a Solution to Mid to Late Game Challenge?
« Reply #17 on: September 03, 2015, 08:12:09 am »

I agree that the mid and late game need the most work. I think this would help with the mid-game, but not so much with the end game. By the time you have a very stable fort I'm sure you can manage a wide variety of services for your dwarves. I think this would be a step in the right direction, as long as it isn't too punishing for small early forts.
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Button

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Re: The Need for Novelty as a Solution to Mid to Late Game Challenge?
« Reply #18 on: October 21, 2015, 02:19:50 pm »

Simple - If a dwarf has no active negative thoughts, then it kicks in for him

This would be too easy to game. Just put a sapient corpse in the dining hall.
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GoblinCookie

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Re: The Need for Novelty as a Solution to Mid to Late Game Challenge?
« Reply #19 on: October 22, 2015, 07:52:56 am »

Simple - If a dwarf has no active negative thoughts, then it kicks in for him

This would be too easy to game. Just put a sapient corpse in the dining hall.

So you do it differently.  Dwarves start off with demands only for some kind of food and drink, but as long as these demands are met they develop new demands.  If those demands are met then even more demands appear and so on.  If the player does not meet dwarves demands then eventually the dwarves overthrow the player. 
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