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Author Topic: question about modtools  (Read 576 times)

PopTart

  • Bay Watcher
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question about modtools
« on: August 29, 2015, 11:34:09 pm »

I don't see a lot of information about modtools so I'll ask it here. I'm trying to use the skill-change tool. I type into the terminal

modtools/skill-change -help

and it displays some syntax. Fair enough. But where do I get a list of the appropriate skillNames? Where do I get the target dwarf's ID?

If I run something like modtools/skill-change -skill MINE -mode set -granularity level -value 20 with a dwarf selected, it tells me "Invalid ID"

Thanks

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  • Bay Watcher
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Re: question about modtools
« Reply #1 on: August 29, 2015, 11:37:07 pm »

Just found a list of the skill tokens. So MINE is not a skill, but MINING is. Still have a question about Dwarf ID number.

Dirst

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Re: question about modtools
« Reply #2 on: August 29, 2015, 11:41:07 pm »

Not familiar with that particular tool, but you can get a creature ID by selecting it and typing cprobe in the console.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

PopTart

  • Bay Watcher
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Re: question about modtools
« Reply #3 on: August 30, 2015, 01:34:57 am »

Many thanks, exactly what I was looking for.

PopTart

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Re: question about modtools
« Reply #4 on: August 30, 2015, 04:55:05 pm »

Also realized that you can batch set everyone's nickname to be their creature ID. This is accomplished in-game in the Dwarf Manipulator (labors manager) window.