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Author Topic: Allure of the Stars/LambdaHack (squad/ASCII/Sci-fi/Fantasy/browser)  (Read 8371 times)

Bandobras

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Fun little game. [...]
I really liked what I've played so far, and am excited to figure it out more.
Surprised this thread isn't a few hundred pages long, one would figure this community would eat exactly this up.

Thank you for your kind words.
I wonder if ASCII is the fearsome barrier, but then, this community is not exactly faint of heart. ;)
At some point, feel free to share a particularly heroic or hilarious moment of your quest (BTW, is it Allure or the more tongue-in-cheek LambdaHack that you are playing)?

Quote
I wish your squadmates were autonomous.

You are in good company. There is an entire game based on the LambdaHack engine,
http://hackage.haskell.org/package/SpacePrivateers
where henchmen always move autonomously whenever you move the party leader (but you can freely switch the leader, just as in Allure).
Join me in excited anticipation, while Tuukka updates his game to v0.7.0.0, which should make it available on many platforms. :)

And while we wait, there is an Easter Egg in Allure (and LambdaHack), where you can take control of a party of aliens/monsters while they enjoy a VR game of hunting humans --- and they move at once (as they always do).
By default in that game mode, henchmen move towards current leader's target, or else towards the leader's position.
But the henchmen tactics can be changed from the Main Menu (it's currently rather awkward, but it works), e.g., to make them not stick together for protection, but venture on risky exploration missions alone.

Quote
I found it a bit slow-paced to manually direct them and not have anyone else in the squad react.

Yeah, the game has a rather slow flow, more chess-like, where you consider every move, flank, sneak and ambush, especially given that HP normally does not regenerate.
But if you cleared a level and your party is safe, you can select all actors (with mouse click over *, or with _ key) and run with all of them by clicking RMB.
Other suggestions on how to speed it up or automate, with or without changing the character of the game, are very welcome.
« Last Edit: December 12, 2017, 04:56:14 am by Bandobras »
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( Tchey )

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    • http://jeux1d100.net/

click MMB to target a position and then ; (semicolon) to move to it (or :, colon, to move with all selected actors).

Ah nice, i missed that part then.
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Bandobras

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Tchey, I've now also created a pre-release of Allure with the SDL/OpenGL bug fixed. If it works fine, this may be the final release, or I may also include some of the object description prose we are working on with Peritract. Have fun! :)

https://github.com/LambdaHack/LambdaHack/releases/download/v0.7.0.0/Allure_0.7.1.0-debug4_ubuntu-16.04-amd64.tar.gz
(and https://github.com/LambdaHack/LambdaHack/releases/download/v0.7.0.0/LambdaHack_0.7.1.0-debug4_ubuntu-16.04-amd64.tar.gz)

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Bandobras

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Thank you very much for your generous contributions, feedback and help in bugfixing. As a fruit of your labour, let me present to you

v0.7.1.0 of both Allure of the Stars and LambdaHack!!!

with the following changes:
- add amazing cave and item (actor, blast, organ) descriptions by Peritract
- package for Windows as an installer and also as zip archives
- fix a crash from SDL frontend under some OpenGL drivers (no thread-safety)
- add WWW address to the Main Menu, for other sites that may run our JS blob

Keep it coming!
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Bandobras

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Trying out explosives and firecrackers in a nearby cave, with friends. Brainstorm here: https://github.com/LambdaHack/LambdaHack/pull/135


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Bandobras

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A showcase of shooting down explosives. Small font. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air the projectiles that would otherwise harm them.

This is a semi-automatic stealthy speedrun of the escape scenario. The enemy gang has a huge numerical and equipment superiority. Our team loots the area on auto-pilot until the first foe is spotted. Then they scout out enemy positions. Then hero 1 draws enemies and unfortunately enemy fire as well, which is when he valiantly shoots down explosives to avoid the worst damage. Then heroine 2 sneaks behind enemy lines to reach the remaining treasure. That accomplished, the captain signals retreat and leaves for the next area (the zoo).

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( Tchey )

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It's such a beauty !
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Bandobras

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Thank you. :)

It took me quite a lot of saves and reloads. Choreography is not easy. Suddenly AI was getting shy of using explosives or preferred to hide in shadows instead of converging on the hero that was luring them (I had to to additionally harm them to motivate them to change their position). The last two triumphant fireworks were however totally unscripted and unexpected. I just had to wait one turn before exiting the level. :)
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Bandobras

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v0.8.0.0 explodes with many new features, backstory elements, a dashboard and scratches and itch: https://man-of-letters.itch.io/allureofthestars

Also, v0.8.1.1 follows up with much lower RAM usage when compiling and other developer comforts: https://github.com/LambdaHack/LambdaHack

Enjoy!
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Bandobras

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Bandobras

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The giveaway has started!!! https://www.indiedb.com/giveaways/allureofthestars

Excitement! Emotion! Thrill, Tumult, Rush and Commotion!

Details at https://redd.it/8rguey

« Last Edit: June 16, 2018, 07:33:57 pm by Bandobras »
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Bandobras

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I'd like to thank all people engaged in the giveaway event: the organizers and the hundreds of contestants and also those that didn't register, but vociferously participated in the festivities on various fora. If you didn't win, don't despair --- you are cordially invited to name the price of your choosing at https://man-of-letters.itch.io/allureofthestars and enjoy the game to its fullest. If you won, you rock and you are entitled to all future versions of the game (though not necessarily all DLCs), no matter how high the minimal price rises when the game exits Early Access (in a decade or so). Now let's go claim from the pesky aliens what is ours!
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Bandobras

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If you are on a Mac, v0.8.3.0 is just released, with Mac OS X binaries included for the first time, thanks to Pablo Reszczynski,
who apparently found the game's Easter egg, became an alien and is seen at the screenshot giving the puny humans a hard time. :D



Changes, as in https://github.com/AllureOfTheStars/Allure/releases/tag/v0.8.3.0:
- Add a hack to run SDL2 on the main thread, fixing the OS X crash
- Warn visually when impressed and Calm running low, risking domination
- Display actor as red when low Calm and impressed or when low HP
- Fix, complete and fine tune UI, AI and server skill and weapon checks
- Fix a bug where item aspects look different to clients than to the server
- Change the requirements for the main menu ASCII art
- Tweak loot and terrain a tiny bit
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( Tchey )

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Hi there,

How could i reach the "?" menu, with another key ?

I'm using a french "TypeMatrix bépo" keyboard, and even with a qwerty layout switch, i can''t seem to find the "?" key.
I didn't find an external text file with all the commands or settings options.

The config.ui file is not very helpful neither.

Any hint, beside changing my keyboard for a stardard english qwerty ?
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Bandobras

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Hi there!

There are hundreds of ways. First, whatever generates the '?' character
on your keyboard, should work. Not a key, but a character.
Also, F1 brings up the help display
Then, there's the dashboard --- if you press Enter or F12 you are
able to choose "display help" from the list.
Then, the same from Main Menu, invoked with ESC.
And then all of the above options, and more, via mouse clicks
on various areas of the screen (e.g., RMB on the top line).

The file you were looking for may be GameDefinition/InGameHelp.txt.

The config file indeed is quite cryptic --- you'd need to add something like (not tested)

Cmd_42 = ("h", ([], "display help", Help))

Hope this helps.
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